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#131
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Your problems beggins here... My benchmark for performance is inside cockpit, during actual gameplay, shooting, bombing and flying over things. I just record some "outside" views to people see the improved reflections, the cool damage decals and AI pilots looking around. Obviously we have microstutters changing from inside/outside views/objects, as we will have some when flying over heavy populated objects sites... Seriously: do you guys want that 1C does "magic"? The same IL-2 46 performance with this level of detail that CloD deliver in the same hardware? Gimme a break... I'll record another track straffing things low level INSIDE COCKPIT, during actual gameplay, and you will see if the performance is Ok or not. |
#132
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First quick impressions: General overall if slight improvement.Cloud and tree shadows even better. Aircraft shininess toned down and skin weathering improved from beta, looks more natural. Shadows, reflections and general look of cockpit canopy perspex and armoured glass seems better. No graphical artifacts appearing. However I have got a slight drop in fps, which is not suprising as I run everything set to maximum on a midrange system. I am pleased it runs as well as it dose and it is still very smooth.
One thing I am sure will hit the performance will be the water getting fixed. As I understand it it is just a place holder at the moment. Eventually it will be transparent with a decent shoreline. I think you should even be able to see submarines diving below the surface. When that happens I really will have to turn down some settings and/or upgrade. I can't find the post but I am sure that is what Luthier said. |
#133
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Is it only me or are the prop pitch controls for the 109 still inverted?
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#134
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Yep. A quick fix is to create a separate 109-Controls.cfg and save it, then just load it up when needed.
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#135
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#136
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Luthier, have you or the devs looked at the beta bug thread or Insuber's bug thread? Frankly, there seems to be little point posting here if you aren't listening.
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#137
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#138
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#139
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That's one thing that people have trouble to understand. The "Black Death" track don't recreate gameplay. This track has a lot of changes in views/objects, leading to a lot of texture/LOD loading that don't exist in actual gameplay. So, the average FPS and stutters is "Black Death" are massive. I don't use fixed tracks like that to verify better gameplay performance. By the way, I'm spending my time flying in this sim instead of talking crap about "bad performance" in this forum. Really tired of that; If people think that this sim is a "crap" and I can't run it fluid, I don't care. I'll go fly now! Bye! |
#140
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Bye.
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