![]() |
#131
|
||||
|
||||
![]()
I think I've got myself confused too, oh well Klem probably meant the Hurri in game.
|
#132
|
|||
|
|||
![]()
Don't know if this has been discussed already elsewhere:
The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals. Would it be possible to implement something like this: - If axes for "left brake" and "right brake" are configured AND - Current plane doesn't support separate brakes => then the actuation of either left or right brake would lead to the actuation of the brake? I hope it's clear what I mean ![]() |
#133
|
|||
|
|||
![]() Quote:
|
#134
|
|||
|
|||
![]() Quote:
Roadczar +1 old friend ![]() Last edited by GOZR; 06-06-2011 at 07:08 PM. Reason: np |
#135
|
||||
|
||||
![]() Quote:
200 hours in a real Hurricane? I wish - and you guys would kill me in the rush if it were possible ![]() Glad you enjoyed the visit to Tangmere Museum Moggy and hope you got to fly the Lightning Cockpit sim. And made healthy donations of course ![]()
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
#136
|
|||
|
|||
![]()
Planes that look like 1:72 scale plastic Revel kits.
|
#137
|
|||
|
|||
![]()
Priority
System Perfomance - My game worked great from day one until last patch. Last patch cut FPS almost in half, killed Anti Alaising completely, and introduced stutters into my game for the first time since release. All other items are second to me but unfortunately these are not even listed in the "items to be fixed" unless "minor FPS items in two months time" was meant to be "Major FPS and performance items". Second - sound Third - prop pitch on 109 fourth - All multiplayer items -Gollum |
#138
|
|||
|
|||
![]()
1/ It seems to me that the sun is too large an impact on the lighting of the area and the area looks unnatural. I personally like to set the time to 7.30 AM and 6.00 PM when the area begins to look as natural as it comes and saturation.
2/ lacks a clear and suitably loud sound of aircraft flying near. 3/ when setting 'realistic shooting "I think your damage is minimal and weak |
#139
|
|||
|
|||
![]() Quote:
Hi Gollum, same opinion and problems like you have. +100
__________________
MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
#140
|
|||
|
|||
![]()
I can only add my voice to the urgent need to fix the sound bug in MP. I've stopped playing because of that for now.
Then I'd like to see these issues to be fixed soon too: Radio Communication with AI FM (top speed, ceiling, turn radius) AI behavior FSAA support |
![]() |
|
|