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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 06-06-2011, 02:02 PM
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Moggy Moggy is offline
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I think I've got myself confused too, oh well Klem probably meant the Hurri in game.
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  #132  
Old 06-06-2011, 06:06 PM
z0ttel z0ttel is offline
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Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
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  #133  
Old 06-06-2011, 06:49 PM
Strike Strike is offline
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Quote:
Originally Posted by z0ttel View Post
Don't know if this has been discussed already elsewhere:

The BF109 has separate brakes (for left and right wheel), the Hurricane and Spitfire not. If I switch between those planes, I always have to re-configure the related analog axes ("left/right brake" and "brake") to the axes on my Saitek Rudder Pedals.

Would it be possible to implement something like this:
- If axes for "left brake" and "right brake" are configured AND
- Current plane doesn't support separate brakes
=> then the actuation of either left or right brake would lead to the actuation of the brake?

I hope it's clear what I mean
+1
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  #134  
Old 06-06-2011, 07:05 PM
GOZR GOZR is offline
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Quote:
Originally Posted by roadczar View Post
A couple of comments:
Crossfire and stuttering should be added up to be at the same level of priority. Also, Mirrors and shaddoows have a huge impact on performance.

Good job

Roadczar +1

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Last edited by GOZR; 06-06-2011 at 07:08 PM. Reason: np
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  #135  
Old 06-06-2011, 07:32 PM
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klem klem is offline
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Quote:
Originally Posted by Moggy View Post
I think I've got myself confused too, oh well Klem probably meant the Hurri in game.
Yes, I thought you meant the in-game Hurricane. And yes, that's where my '200 hours' are.

200 hours in a real Hurricane? I wish - and you guys would kill me in the rush if it were possible

Glad you enjoyed the visit to Tangmere Museum Moggy and hope you got to fly the Lightning Cockpit sim. And made healthy donations of course We're waiting on a replacement projector as the existing one has pixels dying by the dozen. As for hours in a real Hurricane I wonder if you met Peter who used to fly in the back seat of the Grace Spitfire and look after it at the airshows (running maintenance tasks etc) for Nick Grace and then Carolyn? A nice guy.
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  #136  
Old 06-06-2011, 07:48 PM
JimmyBlonde JimmyBlonde is offline
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Planes that look like 1:72 scale plastic Revel kits.
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  #137  
Old 06-06-2011, 08:04 PM
Gollum Gollum is offline
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Priority

System Perfomance - My game worked great from day one until last patch.

Last patch cut FPS almost in half, killed Anti Alaising completely, and introduced stutters into my game for the first time since release.

All other items are second to me but unfortunately these are not even listed in the "items to be fixed" unless "minor FPS items in two months time" was meant to be "Major FPS and performance items".

Second - sound

Third - prop pitch on 109

fourth - All multiplayer items
-Gollum
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  #138  
Old 06-06-2011, 09:29 PM
shabir shabir is offline
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1/ It seems to me that the sun is too large an impact on the lighting of the area and the area looks unnatural. I personally like to set the time to 7.30 AM and 6.00 PM when the area begins to look as natural as it comes and saturation.

2/ lacks a clear and suitably loud sound of aircraft flying near.

3/ when setting 'realistic shooting "I think your damage is minimal and weak
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  #139  
Old 06-07-2011, 06:55 AM
LcSummers LcSummers is offline
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Quote:
Originally Posted by Gollum View Post
Priority

System Perfomance - My game worked great from day one until last patch.

Last patch cut FPS almost in half, killed Anti Alaising completely, and introduced stutters into my game for the first time since release.

All other items are second to me but unfortunately these are not even listed in the "items to be fixed" unless "minor FPS items in two months time" was meant to be "Major FPS and performance items".

Second - sound

Third - prop pitch on 109

fourth - All multiplayer items
-Gollum


Hi Gollum,

same opinion and problems like you have.

+100
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  #140  
Old 06-07-2011, 07:51 AM
ptisinge ptisinge is offline
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I can only add my voice to the urgent need to fix the sound bug in MP. I've stopped playing because of that for now.

Then I'd like to see these issues to be fixed soon too:

Radio Communication with AI
FM (top speed, ceiling, turn radius)
AI behavior
FSAA support
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