![]() |
#131
|
|||
|
|||
![]()
Thx for the long post, Xev. I really appreciate your inpute on balancing! I have something to be discussed:
Ancient Oak: From level 7 it can summon ents. It has not been adjusted from Hylfire... nor has any companions. It can shoot too. IMO I don't like it can't move, sometimes it is in the way, for my other troops... Good idea with more health. No loss games: I don't play that style, but normally I check the guards in front of the obelisk - if they are too strong, I get the Arena from Arturok, so I can buy my companion instead. Sawmill: Terroin only buy it like 50% of the time... depending of the game, sometimes it is easier to find wood piles. But a hint is good idea anyway. Also when fighting in Bonbong Land you always get 1 wood pile per fight, but much less when away from "home"... also choosing the Assasins Guild from Arturok that summons free troops level 1-5 for kill proofs helps at least on getting new creatures instead of building buildings for troops, but is ofc random fighters that doesnt change during the game - therefore a gambling... Discovery of new maps: You have found 7 out of 9 as level 8, wonder if the requirements for buying a new map should be raised? To killing 10-11 armies instead of 8. It is early discoverying the whole world. What do you think, testers? We have also discused raising the price for each map, 0k, 10k, 20k, 30k etc. Toughness in the early game: We intended to make it survival style for early game, at least players could play on an easier difficulty. I have reduced the chances for level 4-5 creatures on Bonbong Land, so you must have been very unlucky, Xev ! Exp creatures, demons: Perhaps it is because of the talents, any creature with talents that doesn't end turn, like RUN, and combined with Endless Retal etc., for instance Berserker levels up fast too. We don't intend to do much here, yet... because we are working on a new exp system for Bonfire 2... if we make it work it is a revolution!! Yes, we have already plans for Bonfire 2... but want to release this version after testing, since it is very playable as it is. Also adding too much increases the riskof bugs because of limited testing. Last edited by raknefne; 04-28-2017 at 12:28 AM. Reason: adding text |
#132
|
|||
|
|||
![]()
Discovery of new maps
Requirements for new map were 8 kills and 10k gold. I was surprised that I had to kill 8 armies only once for all maps. If 8 kills were subtracted from inventory then we need 3/11/19/27/... kills for next map. I was surprised that we had 3/8/8/8/....Kill amounts should be raised. If you have luck with items from chests or free items at store then gold is no problem. Great to hear about Bonfire2 project!!! BTW. Is it possible to make highscore lists by class? Would help to raise motivation when playing same class again. |
#133
|
|||
|
|||
![]()
Hopeland, unaccessible neutral troops http://rgho.st/845ymVN7T
is it possible to make that Ram-thor when using his Ram-talent move to opposite end of battle map, it only move 6 hex and have only 1 speed and 1 ini? is it normal the Ram-thor get +20 def when press Defense button? Last edited by aristobal; 04-27-2017 at 05:19 PM. |
#134
|
|||
|
|||
![]()
I stop get exp after battle !
save http://rgho.st/8VxjpZsR4 p.s. after next battle I began to get exp. Check my save, it seems I didn't get exp some battles. Last edited by aristobal; 04-27-2017 at 05:45 PM. |
#135
|
|||
|
|||
![]() Quote:
Quote:
Plz comment on balance of it. Also if something else in that race sticks out. They have not been used a lot in WoTn, only Red Sand. We haven't tested that race a lot. It's the same for the Bronter in the lizard race (20 def. when defending) No exp: When loading the saved game you linked, I went in the fight just next to, in that my creatures got exp, or did you mean the fight before that? I have no clue why if so. Or did you mean exp after battle? Last edited by raknefne; 04-28-2017 at 12:16 AM. |
#136
|
|||
|
|||
![]() Quote:
3 kills and 0 gold (first map received from Bandril in Bonbong Land) 8 kills, 10k gold, level 5 8 kills, 10k gold, level 7 . . . 8 kills, 10k gold, level 17 (last map at the moment) and in that combi erase number of kills just gold and level. It is VERY important a player don't get stuck and cant get to another map, if there're no more to fight... Takes a lot modding, I think (Terroin is the main modder). We'll rather use time on some other modding. Last edited by raknefne; 04-27-2017 at 08:23 PM. |
#137
|
|||
|
|||
![]()
Skillix in Bonbong Land: Is repaired. It was Terroin who added a code, that should work according to editor, but the editor is sometimes like an old lady... I have checked all the skills he teaches, they now all work.
The Hopland map: At level 10 you can enter the cave, Hoplands Hideout. There're 3 heroes down there. Let me know about the challenge. Are they too strong? -that's my concern. They all guard different goodies, and all have a building with troops to hire, 1 is a random building but build, the 2 others have castles. Last edited by raknefne; 04-28-2017 at 12:21 AM. |
#138
|
|||
|
|||
![]() Quote:
Bonfire is all about replay value - randomness and pushing players to try out new heroes, companions, combos and tactics.. going from completing games to replaying games.. thnx. |
#139
|
|||
|
|||
![]()
Question about Arturok's 3 choices:
1. Temple: When maxed you have 5 extra mana, you can trade your kill proofs for extra mana limit or magic runes. Get a free level 1-2-3-4-5 scroll of same kind each time you level the Temple up (level 5 is max level). "Restock" produces 1 extra scroll of same kind (the first scroll you get when building the Temple is a gift, not the one you get if you restock). 2. Arena: First time you can choose between 3 companions for 3 kill proofs. After that it costs 5 kill proofs, but you can choose between all 9 companions! This way you can try out different combos. 3. Assasins G.: 5 Rage here and now when build. You can choose to summon level 1-5 units to the building (it can be level 4, then level 2, not necessary from 1 to 5). You pay X kill proofs for level X units, and they are for free. So cheap way of getting units. Downside is it is random between fighters, never priests for instance but it can be paladins, assasins, skeletons etc. The building info tells which units that can be summoned. It is the same kind of creature you get when you restock with kill proofs, for instance if you get paladins as the level 4 unit, you get that in the rest of the game. Most often I choose the Arena, sometimes the Temple, never the Assasins Guild. IMO Assasins guild need a boost. The thought was to get quests for hunting down certain kind of troops, like 20 ghosts etc. But we will probably not make that in this version though. What are your thoughts on the choice between these 3 buildings? I need different eyes on this, I have worked too much on the game. Last edited by raknefne; 04-28-2017 at 12:30 AM. |
#140
|
|||
|
|||
![]()
I mean that I stop get exp after battle.
|
![]() |
|
|