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#131
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Anyway I, and many with em appreciate the work you and the rest of TD do to keep the updates comming! Well done, sir! And a merry x-mas, or what ever holiday you may celebrate, to you and to the rest of TD! ![]() |
#132
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Good day and happy New Year to all.
Forced by DGen which requires mandatory at least a "Reconplane" and a "Staff" planes to mate Normandie-Niemen fighters (if undefined it gives two randomly picked Russian aircraft) - while the "Reconplane" could easily be the Po-2, I had no idea about the "Staff" one. After a brief search, I saw Normandie-Niemen used the Yak-6 in this role, so i got intrigued into this for me so far unknown aircraft. Here follows, in short, what I found: From Wikipedia: "The Yakovlev Yak-6 was a Soviet twin-engined utility aircraft, developed and built during World War II. It was used as a short-range light night bomber and a light transport. ... The design was required to be simple to build and operate... the first prototype Yak-6 flying in June 1942... powered by two 140 hp Shvetsov M-11F radial engines driving two-bladed wooden propellers... the aircraft's fuel tanks were made of chemical-impregnated plywood rather than metal or rubber. Many Yak-6s were fitted with fixed landing gear... two versions, one as a transport and utility aircraft for the supply of partisans, transport of the wounded, and for liaison and courier services... The second version was a light night bomber (designated NBB - nochnoy blizhniy bombardirovshchik - Short Range Night Bomber), capable of carrying up to 500 kg of bombs on racks under the wing centre sections and with a defensive armament of a single ShKAS machine gun in a dorsal mounting. A total of 381 examples were built with production ending in 1943. The Yak-6 was used with great effect at the front lines in the Great Patriotic War both as a transport and as a bomber, proving popular with its crews, although the potential for the aircraft to enter a spin if overloaded or carelessly handled resulting in production ending in 1943... By 1944, most operational units of the VVS had a Yak-6 as a utility aircraft. In the Battle for Berlin, the Yak-6 was fitted with rocket launchers under the wings for ten 82-mm RS-82 missiles for use against ground targets. After the end of the Second World War, some Yak-6s were supplied to allies, while it remained in large scale service with Soviet forces until 1950." ![]() At the excellent Massimo Tessitori's site many useful references and links about Yak-6 are provided. Here follow some drawings: ![]() ![]() ![]() ![]() all drawings are downloadable in printable form clicking on THIS link. I would like to ask TD here to realize this plane, not necessarily flyable, for game versions 4.14: that would be a significant contribute to historical inventory. Thanks for your attention, GB
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... always looking for intelligent life |
#133
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I'm guessing that the problem is lack of pictures of the interior, especially the gunner's position.
There is a replica at the Central Air Force Museum in Moscow, but I doubt it's complete. Is there any chance that Sukhoi still retains blueprints? |
#134
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Thanks for the link and the information about a "rare bird".
Compared to many other countries, the USSR is well represented in the game (which is only fair . . .) but there are some minor gaps. Most of the missing planes are planes which were rushed into service in 1941. They had serious problems and were mostly destroyed by the Luftwaffe during the early days of Barbarossa. Data regarding performance was lost during the confusion of the Russian retreat and the evacuation of critical industries to the East. [edit]While performance data might have been lost for some Soviet early war planes, at least for the Su-2 factory photographs and partial blueprints of the BB-1 and both Su-2 engine variants appear to exist. They have been reprinted, at least in part, in several specialist books that I've been able to find. Additionally, there was a series of articles in Modelist Konstructor in 1974 which probably had lots of good information. People who live in Russia might have better luck finding these issues. I have found: - schematics for the turret. - pictures of the plane in various states of assembly/disassembly showing the engine firewall, engine mounts, wing roots, and rudder frame. - some pictures of the gunner's compartment, including control panel, radio equipment, good views of the ventral gun station, no views of the inside of the fuselage around the turret, though. - some pictures of the pilot's compartment, including cockpit and rudders, cockpit combing, and some pictures of the interior of the cockpit (sadly, not complete). - very good pictures of the bomb bay and various armament loadouts. - decent pictures of the landing gear (no pictures of the landing gear wheel well, though). - a diagram showing the positions of the fuel (and possibly oil) tanks. Assuming that Sita has found the same resources that I have, it just might be possible to create a full Su-2 interior by making a few guesses as to missing equipment based on cockpit photos of contemporary Soviet planes, and by extrapolating from the excellent Modelist Konstructor side-view which is available online. There are also scale model cockpits for the Su-2, so either the designers are guessing too, or there actually is enough documentation out there to do a full cockpit.[/edit] Last edited by Pursuivant; 01-10-2018 at 06:11 PM. |
#135
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As we begin the new year I’ll be happy to see any improvements that Daidalos bring our way as always!
But for what it's worth, my personal number ones on the wish list are still the same as last year really... Aircraft: Heinkel He 115 (non-flyable is fine) Ship: USS Ranger (CV-4) Gameplay: More realistic AI behaviour in general is always greatly appreciated if someone has the know-how to do it. Plenty of room for improvement still, as often discussed in the forums. Functionality: Not so important, but I haven’t mentioned this before. Having a Full Mission Builder that forgets where you were on the mission building map every time you return from play test mode is really annoying when you’re fine tuning missions in the far corner of a larger map. It would save heaps of time if we had an FMB that automatically returned to the same location and zoom on the map when you exit the play test mode. I don’t know if that’s a difficult ask or not. Thanks anyway, and happy new year! |
#136
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1. Waypoint headings for the way points in FMB.
IE---- I want to build a mission, and I want my ship on course say 135 Degrees Currently I have to put in the ship, on what my best guess is to 135. Then put in an aircraft over the ships waypoints, save mission, go out, launch co-op, pick airplane, see its waypoints. Oh.. Its 117 Degrees. Go back out, pull up FMB. Adjust ship a little more to the south. Move aircraft waypoint to match ships again... and repeat and repeat and repeat. A very time consuming process. 2. New loadouts: for SBD-3/5 ------ two 100 lb bombs on wings with one 500 lb under center For B5N2 ---- one 800 Kg bomb two 250 Kg bombs 3. More players ![]() |
#137
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Ship convoys!
We have land based road columns. It would be great do have something similar for the ships. And it would makes it alot easier every time you want to add a convoy of ships instead of having to make it ourself one ship at a time. |
#138
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I agree wholeheartedly. Probably, the feature one of the most desired by mission makers.
__________________
Q: Mr. Rall, what was the best tactic against the P-47? A: Against the P-47? Shoot him down! (Gunther Rall's lecture. June 2003, Finland) |
#139
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And if you've got the code to do ship convoys (to make ships "follow the leader" while in formation), it would be easy to program simple movement patterns for the convoy, like zig-zag, or left or right turn, as well as straight ahead.
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#140
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Oh, and while we're talking ships...
We already have the facility in Full Mission Builder to rotate stationary ships on their axes, giving the hope that we might be able to simulate a listing ship, or even a capsized one (think 2nd wave at Pearl Harbor), yet we don't currently have the facility to SAVE those rotations when the mission is saved. Rather frustrating and seemingly pointless ... it would be nice if there was a simple fix for that! But once again I really don't know if that's a big ask. |
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