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#131
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I was pretty sure there would be a way, and you found it. I kinda dislike all the ifs: mana spring (can scan the save game for it, so no biggie), fewer elves & trap placement (those are pure luck and there is no way for you to know - you could play for hours just to discover it was for naught) - I wonder if you can cheat yourself into the shelter just to check how it looks, but the trap is still a big if, as you won't have the skill if you go peek at start... but... once you get through this, the game is pretty much won for you, so... Might as well be worth it. I had that trap exactly on the same spot as impy with the Demoness, and in one of the fights the Fauns squarely suicided on it, so I can confirm that a trap in that spot is extremely useful. I can also confirm that level 1 poison skull will do as long as you can force it to inflict over 100 damage by moving now and then.
Impy's analysis is based on the premise that every fight plays the same and the AI does the exact same thing, the only thing that changes the outcome of the battle is you. If you cast Poison Skull immediately at the start, or after moving a hex to any side, you will always get a different outcome and a different damage amount. The battle must also run in a perfect tick-tock rhythm - and if necessary, you need to write down what happens in each occasion, so you can adapt accordingly. This is really high-grade tactical combat where your actions must not deviate by a hex. I doubt many people can do it, but it is doable. I also know how, but sometimes I get too frustrated to do it properly ![]()
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#132
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If you get the Phoenix scroll from the Ore Cart in Dragandor, you can also do no loss. I went back to my original save and added Phoenix via the "magicbook" cheat and was able to defeat both the Elven (fairly easy) and the Human (much harder) stacks with just my 2 Vampires via the Phoenix spell @level 1. You don't even need level 1 Diversion to do it, although it doesn't hurt if you want to get it. In both cases, 1 of my Vampires got killed, but I was able to get them back up to 2 before the fight ended. ***BEGIN EDIT*** If you do find the Phoenix scroll in the Ore Cart, then you can get it to Level 2 by putting 1 point in Bibliography so that when Daert is Level 4, he can get Order Level 2 and with the discount, Phoenix Level 1 is 8 Crystals and Level 2 is 13 for a total of 21. You should find 17 to 20 Crystals and Daert starts with 4, giving you enough for Phoenix Level 2. If you do this, then the Shelter fights are cake for no loss. ***END EDIT*** You next need to see if your strategy will work for the human stack as I think this is the hardest of the Shelter fights if you play Daert. I verified that Phoenix works on both the Elven and Human stacks (the 2 Vampires can do all the required battles through the Dwarven Shelter stack as that is what I had done before I stopped and started to explore alternate starting scenarios). The problem with both of these strategies is you have to keep restarting until you can either get Magic Spring (much easier) or run ahead and check the Dragandor Ore Cart (takes much longer to check). I don't think this is right - you should be able to take any game and no loss it if you follow the proper strategy. Currently, if you don't get Mana Spring then you have to get Phoenix. If neither falls into place, then you have to restart the game. Perhaps other strategies will be posted, but right now these are the only two we know about. So I think there needs to be a change made as so far it seems that Neoline can do no loss with pretty much any starting enemies due to her troop complement. The same cannot be said about Daert. Quote:
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I tested this out and no matter where I moved my Vampires after combat had started (without finishing their turn or using their transform ability), the Poison Skull damage was the same to the same target; however, if you move your Vampires to a different slot in your army and then start, you've changed the starting location of at least one battlefield troop and now conditions are different and events will change. I think this is what you guys mean. Also there is an issue with the first time you fight a battle and then fight it again when reloading the last save with the Diversion skill such that different armies may lose their turn. It was this way in WotN, too, but the differences are only between the first fight and the second. The behavior when loading from a save will always be the same, but not necessarily when you save a game, immediately fight, and then reload it and immediately repeat that fight. /C\/C\ Last edited by MattCaspermeyer; 09-04-2014 at 08:20 AM. Reason: Updated to include possibility of Phoenix Level 2 |
#133
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I think the save game scanner can fix that as long as we find out which one of the mine carts in Dragandor actually gives the phoenix spell, and how is it called. I have no qualms starting and saving 50 games before scanning them all and checking for stuff. It will be a rather fast check.
Since I don't know if anyone updated it since KBAP, you can get it from here: http://forum.1cpublishing.eu/showthr...e+game+scanner http://forum.1cpublishing.eu/showthr...e+game+scanner Thin is, I think steam saves for KBDS are a bit different for KBAP, so it might take a bit of fooling around to get it working. Or alternatively, if you can use another program to read the steam files used to save the game, I guess it can be used too.
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#134
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Wow, great job, Matt and Impy!
My own test games both spawned significantly larger stacks (the one I made it in had 9 elves, 2x 13 werewolves, 96 fairies, 10 fauns); I didn't realize it varied quite so low. Impy, interestingly enough, your strategy was almost exactly the same as mine with the single ancient vamp. Did you play through to Whitehall? I'm wondering how likely it is that the RNG gives you three unwinnable fights there. Quote:
http://forum.1cpublishing.eu/showthr...t=35533&page=2 I thought that thread was difficult to follow; the main thing you have to do make a save game scannable is: 1. Within the save folder, copy "data" to "savedata". 2. Create a zip archive containing savedata, crc, info, and name, all at the top level. (If they're in a directory, it won't work.) 3. Change the .zip file to a .sav file; so, for example, if it was Vamp.zip, it'd be Vamp.sav. And that works. KB_DB_EDIT could conceivably edit a save game to ensure that the ore treasure is a Phoenix scroll. |
#135
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Ok, it works. Now we need to know which cart exactly contains the scroll and how is it called. I have a save right now, with a phoenix spell in a chest in dragandor, but I don't know if it's in the explorable area or not. No magic spring though. This will make for fun poking around. I will sure spend some time toying with it.
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#136
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I was fiddling with this this morning as I also have a save with the Phoenix scroll (it is in one of my modded games), but I'm not at my computer right now, so this is from memory:
In the savedata.txt file, search on telega_ore_box and you should find the first occurrence in savedata.txt is the correct one. This should be dragondor_embyro_13 (note that it is spell as "dragondor" with an "o" instead of the spelling we see in the game "dragandor" and you can also search on this as it should be unique for the file). Just a few lines lower you will see the entry for "spell_phoenix" - your Phoenix scroll. By the way, I'm conducting a test right not and have created at least 35 new games and have not seen it pop up again. I have actually seen Power of the Night twice and Flame Arrow once, so Phoenix is not the only spell you can get from the Ore Cart. I'm going to keep creating batches of 5 savegames and processing them until I see it again and give a statistical breakdown of what you get from the Ore Cart in Dragandor. I did try changing Power of Night (spell_dark_knight) to Phoenix (spell_phoenix) and using KB_DB_EDIT, but it crashes when trying to compile the file. So it may need to be updated for the new KB games. /C\/C\ |
#137
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Gotcha. I found it. You should open savedata.rpt with any text editor (I use notepad ++) and look for the following line:
dragondor.embryo_13 Vagon money 2300 So in this case, there's cash in the wagon. No luck there... Matt, have you checked in where the Magic Spring spell is supposed to spawn? I will jump in the savegame testing process as well.
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#138
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Okay, some thoughts on the endless saga of Demoness Impossible No-loss...
I'm up to level 48, having just roflstomped my way through Okkarland against Very Hard and Deadly stacks. Wizards are ridiculously powerful. Buffed by the Archmage staff, given ridiculously high morale by the Amulet of the Twilight Order (Heroic), halving stacks like crazy with Beserker level 3 (15% chance of having PER attack, and the Wizard hits three stacks with one attack when he's in the Fighting Trance). I've picked up a couple of items that increase Crit chance - Undead Master Belt +5% and, even better, a Dagger of Judgement, +20%!!!, that I got from a treasure chest in battle ![]() The rest of my team consists of Dark Paladins, Demons, Executioners and Demonologists. You could use whatever unit you liked in the place of these last three. The only essentials are the Wizards for damage dealing + Magic Shield and the Dark Paladins for resurrecting. At a certain stage of this game, roughly from fights 120-170, I was struggling to win some battles no-loss. I was having to redo fights and look for the easiest fights. But once you get a stack of Dark Paladins, it's game over. Sorry, you also need Phantom in case you've taken too much damage for the initial resurrection, and Calm Rage too. But once you have these spells, we're back to the old Paladin + Phantom + Calm Rage infinite resurrection trick. My main problem here was that there was only about 130 Dark Paladins available in my game, and my current leadership (32k) allows for over 250, so I've had to use Sacrifice to fill out the stack, and this is tedious because I only have Sacrifice at level 1, not wanting to waste the crystals. Is it just me or are crystals really scarce in this game? I only have about 12 spells learned and I never seem to have enough, so I've taken to buying all the trashy artifacts etc available in the game and destroying them for the crystals. At level 48 I've cleared all islands except Amazonia (which I'll do next), Galenirim and Aralan, and also Helvedia. I'm up to 269 fights without loss, and I'm guessing that with some failed quests that I couldn't be bothered with (such as when they conflicted with other quests) I must be looking at about 400-450 fights for the whole game. |
#139
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Crystals are indeed scarce, so breaking items becomes a must at one point. Not that I mind, with so much gold and so much stuff to buy, it is quite all right.
I am nearing the end of the game. Level 71, finishing off stuff here and there. I have only a few quests left that I need to finish - the one about the Ancient Oak and a few assignments for the council in Helvedia. The Oak bugs me though. I have the primordial flame, but I don't see any guardian stacks around it. I think it is because I don't have the stupid Silver Axe. Gotta roam around the maps a bit and see if someone sells it, or look for ways to acquire it.
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#140
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Simple as pie! ![]() /C\/C\ |
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