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IL-2 Sturmovik The famous combat flight simulator.

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  #131  
Old 11-24-2009, 08:06 PM
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SlipBall SlipBall is offline
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Originally Posted by Talisman
Oleg,

With regards to the aircraft damage and cockpit pilot posts above. Please, no damage visual aids and please, please and please again, no dummy pilot in the cockpit!

I would like to see and use the cockpit without a dummy pilot getting in the way. This is a flight sim, not a cartoon game. I can't believe some of the stuff people are asking for. Good luck.

Happy landings,

Talisman




Quote:
Originally Posted by Bearcat View Post
I have to agree here... I think it is kind of hokey myself....

Yep hokey to me aswell
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  #132  
Old 11-24-2009, 08:19 PM
daHeld daHeld is offline
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Quote:
Originally Posted by SlipBall View Post
Originally Posted by Talisman
Oleg,

With regards to the aircraft damage and cockpit pilot posts above. Please, no damage visual aids and please, please and please again, no dummy pilot in the cockpit!

I would like to see and use the cockpit without a dummy pilot getting in the way. This is a flight sim, not a cartoon game. I can't believe some of the stuff people are asking for. Good luck.

Happy landings,

Talisman







Yep hokey to me aswell
What problem do you have with a pilot that you may switch off if you don't like him?
Let those who want to see their legs inside a cockpit do so - the others can always turn it off.

It's not a high priority thing of course, but if there's some time left, I'm convinced, it would add the immersion.

As far as visual aids are concerned, I agree that we don't really need them. Even in Il-2 I always know what's wrong with my aircraft, more or less. When your aircraft is starting to act strangely, a glance out of the canopy normaly suffices to acknowledge the damage that occured...

Last edited by daHeld; 11-24-2009 at 08:23 PM.
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  #133  
Old 11-24-2009, 08:32 PM
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Quote:
Originally Posted by daHeld View Post
What problem do you have with a pilot that you may switch off if you don't like him?
Let those who want to see their legs inside a cockpit do so - the others can always turn it off.

It's not a high priority thing of course, but if there's some time left, I'm convinced, it would add the immersion.

As far as visual aids are concerned, I agree that we don't really need them. Even in Il-2 I always know what's wrong with my aircraft, more or less. When your aircraft is starting to act strangely, a glance out of the canopy normaly suffices to acknowledge the damage that occured...


Well if we could throw switche's I would think differently, such as in blackhawk for example, but we won't have that here. I think it more important to get this game to market ASAP, their not gonna do the pilot no matter how much their asked. Somebody said above about driving a car, I know that I only notice my body parts when I spill a drink
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  #134  
Old 11-24-2009, 08:32 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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S~! Gentlemen

The Pilot Animations question has been answered many times by Oleg and Luthier.

Please remember that Storm of War series is going to be built with the modding community in MIND. Top quality mods WILL be able to be submitted for inclusion into the game.

There will be PLENTY of opportunity for the modding community to submit things like pilot models/animations ect for inclusion into the main game .... I am SURE someone will come up with a gore mod and just about about every other popular addition as well.

The will be Mod capabable and S.O.W Standard servers. Everyone will (hopefully) be happy.

.
.
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  #135  
Old 11-24-2009, 08:54 PM
whatnot whatnot is offline
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Quote:
Originally Posted by mark@1C View Post
I wonder why so many people focus attention on pilot itself,instead of the pilot's view.
In a Dogfight,I think it's more important to have a suitable view for observation than to look at our dummy body.
Too many things to pay attention to,enemy fighters,relative distance,instrument panel,and so on.
It's all about immersion mate.

One wouldn't need to model the pilot chair either, but it wouldn't look quite right. Having the pilot's arms and legs missing is in the same ballpark for me.
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  #136  
Old 11-24-2009, 09:04 PM
whatnot whatnot is offline
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Quote:
Originally Posted by Mango View Post
I think cut scene animations and animated pilot in cockpit = waste of valuable development time with no long term value to the game.
When we talk about details like how the fuselage of a plane should sway with the waves when a plane crashlands into the sea I think adding an element as focal as a pilot into a an plane is well worth concidering.

Especially since this is probably something that'll be very hard to mod aferwards.

Edit after seeing a few repliers from Oleg & co: This is ofcourse the decision of the development team, but I think it's important that they're aware that visible pilots and other immersion enhancers are a very important factor for many simmers.

Last edited by whatnot; 11-24-2009 at 09:22 PM.
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  #137  
Old 11-24-2009, 09:23 PM
genbrien genbrien is offline
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Quote:
Originally Posted by whatnot View Post

Especially since this is probably something that'll be very hard to mod aferwards.
how do you know.... look at the mods that are made this days.... nobody tought that IL2 was '' that modable''
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  #138  
Old 11-24-2009, 11:39 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Mango View Post
I think cut scene animations and animated pilot in cockpit = waste of valuable development time with no long term value to the game.

Most of the gimmicky things people are asking for will lose their appeal very quickly. Even those asking for cut scenes will get bored of them after 2 or 3 viewings. Remember that we experience flight sims 99% from the pilot's point of view.

And tell me, when you're driving a car, who really notices their own body in their field of view? Nobody pays attention to their hands on the steering wheel.

It also effects immersion if we see badly rendered 3D humanoids (which can never be rendered as well as solid structures) intermingled with the beautiful graphical environment we'll be immersed in.

The virtual world that we fly in will be greatly enhanced by what we see from the cockpit, what we hear over the radio, and what we read in breifings; not by 3rd person views of pilot animations or cut scenes.
exactly, when I play a game like that I just always find myself thinking "those aren't my hands, that's not my body, who is this curious humanoid who moves about oddly I'm looking at?" On the other hand when I'm just looking at the cockpit I'm thinking "so this is what it's like to pilot a Messerschmitt"

I suppose an on/off switch would appease both, but it's already been stated - there are more pressing needs to attend to
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  #139  
Old 11-24-2009, 11:47 PM
AdMan AdMan is offline
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Quote:
Originally Posted by whatnot View Post
It's all about immersion mate.

One wouldn't need to model the pilot chair either, but it wouldn't look quite right. Having the pilot's arms and legs missing is in the same ballpark for me.
same ballpark!? not modeling the pilot seat would be a sin
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  #140  
Old 11-25-2009, 12:03 AM
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TheGrunch TheGrunch is offline
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I don't really care if there's toggleable legs, I just really wouldn't like to see mannequin-like arms floating about in a wooden manner in front of me all the time that would require different animations for each aircraft, which is quite a lot of time spent twiddling keyframes in 3dsmax for some poor guy, who could be doing something more exciting like playing with the particle system to make nice explosions.
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