Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > Star Wolves

Star Wolves 3D space RPG with deep strategy and tactical elements

Reply
 
Thread Tools Display Modes
  #131  
Old 04-02-2010, 09:25 AM
wmaynard80 wmaynard80 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

thanks for all the help..i found my problem and now works great.
Reply With Quote
  #132  
Old 04-02-2010, 09:26 AM
wmaynard80 wmaynard80 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

heu goblin when u gonna release your mod youve been working on.
Reply With Quote
  #133  
Old 04-02-2010, 01:59 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

sure. not enough time lately but expect beta next week. I'm still exploring possibilities, trying to add new things and shorten code. So much left to do.
Reply With Quote
  #134  
Old 04-02-2010, 11:33 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

How did adding new slots for fighters/pilots go? Never knew you could even edit the GUI.
Reply With Quote
  #135  
Old 04-03-2010, 01:41 PM
Goblin Wizard Goblin Wizard is offline
Approved Member
 
Join Date: Oct 2008
Posts: 508
Default

It seems that I overestimated my skills. Adding new hangar slots is easy. Adding new pilots needs lot of changes in many files but it isn't too complicated. Unfortunately, pilot limit seems fixed in exe. This is the main problem because when you hire new pilots at the start of the game they will probably cause CTD when the storyline pilots will come near the end of the game.
The solution is easy but unsatisfying (for me) . You will have to fire some pilots before you get over six (CTD) during storyline.
If you have another idea how to avoid pilot limit let me know.
Reply With Quote
  #136  
Old 04-03-2010, 05:04 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

I do not have any, in fact, I thought it was not possible to add more pilots... Unfortunately.
Reply With Quote
  #137  
Old 04-06-2010, 08:05 PM
Mlody Mlody is offline
Registered Member
 
Join Date: Apr 2010
Posts: 1
Default

Hi everyone, i have one simple question which one of IMD files contains repainted mastiff?
Reply With Quote
  #138  
Old 04-06-2010, 08:43 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

Quote:
Originally Posted by Mlody View Post
Hi everyone, i have one simple question which one of IMD files contains repainted mastiff?
arba_base_player.imd
Reply With Quote
  #139  
Old 04-06-2010, 11:05 PM
Nanaki Nanaki is offline
Approved Member
 
Join Date: Mar 2010
Posts: 338
Default

If you are adding any new ships to a game, I found out the hard way that you must start a new game in order for certain script commands to see recently added ships. I am pulling my hair out because I created a little ship known as the Azure Stormcrow, 4th generation, 3 systems, 2 guns, 1 missile, and it refuses to appear in trade stations or as convoy loot.
Reply With Quote
  #140  
Old 04-08-2010, 01:55 AM
wmaynard80 wmaynard80 is offline
Registered Member
 
Join Date: Mar 2010
Posts: 13
Default

hey goblin hows it going with your mod it really sounds awesome
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:19 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.