#131
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thanks for all the help..i found my problem and now works great.
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#132
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heu goblin when u gonna release your mod youve been working on.
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#133
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sure. not enough time lately but expect beta next week. I'm still exploring possibilities, trying to add new things and shorten code. So much left to do.
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#134
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How did adding new slots for fighters/pilots go? Never knew you could even edit the GUI.
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#135
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It seems that I overestimated my skills. Adding new hangar slots is easy. Adding new pilots needs lot of changes in many files but it isn't too complicated. Unfortunately, pilot limit seems fixed in exe. This is the main problem because when you hire new pilots at the start of the game they will probably cause CTD when the storyline pilots will come near the end of the game.
The solution is easy but unsatisfying (for me) . You will have to fire some pilots before you get over six (CTD) during storyline. If you have another idea how to avoid pilot limit let me know. |
#136
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I do not have any, in fact, I thought it was not possible to add more pilots... Unfortunately.
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#137
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Hi everyone, i have one simple question which one of IMD files contains repainted mastiff?
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#138
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arba_base_player.imd
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#139
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If you are adding any new ships to a game, I found out the hard way that you must start a new game in order for certain script commands to see recently added ships. I am pulling my hair out because I created a little ship known as the Azure Stormcrow, 4th generation, 3 systems, 2 guns, 1 missile, and it refuses to appear in trade stations or as convoy loot.
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#140
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hey goblin hows it going with your mod it really sounds awesome
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