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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #131  
Old 02-06-2014, 01:18 PM
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Quote:
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Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference
After your cryptic message over at SAS, dare i hope?

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Quote:
Originally Posted by WindWpn

"All in all in CLOD, fun time! Still would like to see native support for AA and all available to really tighten up the visuals"

~S~
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Sometimes, good things come to those who wait

Last edited by fruitbat; 02-06-2014 at 01:23 PM.
  #132  
Old 02-06-2014, 03:13 PM
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And it's not even Friday!
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  #133  
Old 02-06-2014, 03:19 PM
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And it's not even Friday!


made my day, lol.

Last edited by fruitbat; 02-06-2014 at 03:24 PM.
  #134  
Old 02-06-2014, 05:18 PM
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Quote:
Originally Posted by Mysticpuma View Post
Well we had a major breakthrough on a long-standing issue that should have been working in the beginning. Testing it now....what a difference

intriguing
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  #135  
Old 02-06-2014, 05:24 PM
arthursmedley arthursmedley is offline
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Wait a minute - are we saying Team Fusion have managed to get AA working in game? Bloody hell!!!
  #136  
Old 02-06-2014, 05:26 PM
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that would be something!
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  #137  
Old 02-06-2014, 07:35 PM
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But that's impossible, it was inherently broken, in fact it was deliberately sabotaged by Luthier in a sinister plot to destroy the world.

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  #138  
Old 02-06-2014, 08:26 PM
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And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

  #139  
Old 02-06-2014, 08:36 PM
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And now we wait for AA fix.

Next the number of rivets on the G50 will be adjust I hope.

You are walking on thin ice with that, you know...?

anyway... breaktrough does not mean that we have to wait for it. It could also be that we will see this breaktrough only in TF 5.0...
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  #140  
Old 02-06-2014, 08:48 PM
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just some more humor probably
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