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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
View Poll Results: When will the next beta patch be released? | |||
thursday!!! |
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1 | 0.74% |
this friday ![]() |
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18 | 13.24% |
during next week ![]() |
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15 | 11.03% |
during the week after the next week |
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12 | 8.82% |
in three weeks |
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9 | 6.62% |
after a month |
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12 | 8.82% |
two months |
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2 | 1.47% |
three months |
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5 | 3.68% |
this year, hopefully.. |
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20 | 14.71% |
in two weeks ![]() |
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42 | 30.88% |
Voters: 136. You may not vote on this poll |
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Thread Tools | Display Modes |
#1361
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The promise was broken 7-19-2011 by UBISOFT/and Co. Tomorrow will bring the Sunrise, and regardless of COD team response it will only be less than promised if you
re examine the adverts and run up to the release. If you add the stream of redirections from the developers it only gets worse. Very disappointing and only explains why interest and further sales have fallen through the pit toilet. This product betrays the IL-2 Series. |
#1362
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I'm not expecting much tomorrow other than maybe a video of a new feature, but that could always be delayed. I'm hoping the patch is close enough that the developer will be confident enough to risk the slings and arrows of posting an ETA.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#1363
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No patch for a good while yet. Still a few more fans left to alienate before then.
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#1364
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"Here’s what we are working on at the moment:
1. Performance increase. Over terrain, the two things that slow things down the most are trees and buildings. We are currently in final stages of testing optimized buildings that almost double the FPS over London on a test machine. Tree optimization is a little farther away. You will probably see changes in how trees are rendered, they’ll take longer to appear over terrain, but once again, performance increase should be significant. If everything tests correctly over the weekend, both of these should be released by early to mid next week. 2. Enhanced multicore support. The mode that we unfortunately were not able to finish in time is sending all render to a dedicated CPU core. The mode is working but somewhat buggy. It easily doubles the FPS, and the performance boost is especially noticeable in larger missions with lots of stuff going on. This is probably at least two to three weeks away, and we will probably do a short public beta of this major change before it’s made live to everyone. 3. Multiplayer. There is something in steam filters that prevents game servers from being found. This is only happening with live retail versions of the game. This apparently isn’t caused by us – hopefully it’s just a simple oversight somewhere and the fix will be a simple flick of a switch. 4. FM and ballistics. We have already addressed the issue where rounds appeared to leave aircraft sideways. This was caused by the difference between physical and rendered position of the aircraft, i.e. the rendered position lagged behind the actual aircraft position. Our aircraft programmer has a huge bucket list of things to check, which he’s going over at a rather brisk pace. 5. Resurrecting SLI support. This is our next biggest priority; it’s done by the same programmer now in final stages of optimizing buildings. We are really hoping this will be a quick task, but I don’t have an ETA at this point. It’ll either be a couple of days, or a much longer undetermined amount of time if we have to submit versions to card manufacturers and ask for their input. 6. Bug fixes and support. We are reading 1C’s forum a lot and some Russian-language forums, and working very hard to address all issues as they are being reported. 7. New stuff – larger online maps, some new aircraft such as the 109E1 and E4 etc – are all in the pipeline too, but obviously we need to solve the bigger issues first and then deal with the freebies." http://il-2-sturmovik.ubi.com/cliffs...log/uk/?p=1242 This was last 6 April. I'm not judging just copy and paste. Judge for yourself. |
#1365
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I was thinking this sounded pretty good til I got to the end. Now it sounds sorta familiar. I'll wait and see, hoping for the best.
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#1366
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I strongly feel this product would have been fixed months and months ago if it wasn't made in Russia.
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#1367
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"Tomorrow's The Day..."
Not if you live in Australia ... Today is Friday! So I say the update should be now ![]() |
#1368
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I expect the following:
"We are working very hard on a number of things which unfortunately I can't specify. Among other things we are basically kinda working day and night on increasing the possibility for performance increases under certain conditions on certain systems under certain situations and should be able to give a more detailed progress report at a later, at the moment not really defined moment in the future. The problem with FSAAA is basically fixed, we know exactly what to do, it just doesn't work yet. There are massive changes to stuff that's really complicated so I won't bother you with the details. Rest assured a lot of things are greatly improved. Or will be improved. Or, we plan to improve them. Or think about planning to improve them. We're totally in the process of preparing for implementation of KI-fixing programming preparation, so expect massive improvements within an undisclosed time frame. FMs will or will not change in various ways and we will have a great surprise or something resembling a surprise, or something we think maybe some kind of surprise for some of you soon. Which is, some time in the future BTW here's a picture of an I-16's gear assembly and some highly-detailed russian conifers." |
#1369
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lol good one paraB. Sums it all up pretty well.
Maybe the best reply ever i've seen on here. Last edited by machoo; 02-10-2012 at 01:27 AM. |
#1370
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Or did I read it wrong? |
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