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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Battle of France as add on?
Yes, will buy this. 55 58.51%
OK, if for free. 21 22.34%
No, looking forward to Eastern front. 18 19.15%
Voters: 94. You may not vote on this poll

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  #1351  
Old 05-05-2012, 12:35 PM
omgclod omgclod is offline
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2 month isn't such a bad guess. About 6 months in my opinion.
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  #1352  
Old 05-05-2012, 03:04 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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Quote:
Originally Posted by PotNoodles View Post
If only they could give a time when all this will be fixed
If only..

But sadly that is not how it goes with complex software sometimes

Maybe an analogy will help?

What your asking the devs to do is tell us NOW, how lost their car keys are before they found their car keys

Problem is you don't know how lost your car keys are until you find your car keys

For example..

Quote:
CASE 1) I lost my car keys once and I went looking for them.. I found them 5 min later upstairs on my desk, at which point I realized I left them there yesterday when I was getting my thumb drive out of my pocket.

CASE 2) I lost my car keys once and I went looking for them.. I found them 6 months later on the ground outside once the snow melted, at which point I realized I must have dropped them when getting out of the car in the snow.
The last thing we want the programer to do is spend 'time' doing a write up AFTER he finds his keys telling us, in great detail, about all the places he looked for his keys before he found his keys!

What we do want the programer to do is move onto the next bug as soon as he finds his keys
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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  #1353  
Old 08-24-2012, 04:37 PM
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SiThSpAwN SiThSpAwN is offline
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Quote:
Originally Posted by BlackSix View Post
Today will not update. Continue discussions on Monday.
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  #1354  
Old 08-24-2012, 11:00 PM
Codex Codex is offline
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Quote:
Originally Posted by 5./JG27.Farber View Post

Code:
 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
        if (aircraft == null) 
        { 
            return false;
        }
 
        Player [] players = GamePlay.gpRemotePlayers ();
        foreach (Player p in players) 
        {    
            if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
                return false;
            }
        }
 
        return true;
    }
 
    private void destroyPlane (AiAircraft aircraft) {
        if (aircraft != null) { 
            aircraft.Destroy ();
        }
    }
 
    private void explodeFuelTank (AiAircraft aircraft) 
  {
        if (aircraft != null) 
        { 
            aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
        }
    }
 
    private void destroyAiControlledPlane (AiAircraft aircraft) {
        if (isAiControlledPlane (aircraft)) {
            destroyPlane (aircraft);
        }
    }
 
    private void damageAiControlledPlane (AiActor actor) {
        if (actor == null || !(actor is AiAircraft)) { 
            return;
        }
 
        AiAircraft aircraft = (actor as AiAircraft);
 
        if (!isAiControlledPlane (aircraft)) {
            return;
        }
 
        if (aircraft == null) { 
            return;
        }
 
        aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
        aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
 
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
 
        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/
 
        Timeout (300, () =>
                {destroyPlane (aircraft);}
            );
    }
Where did you get that code snipet from Farber?
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  #1355  
Old 08-25-2012, 10:31 AM
Skoshi Tiger Skoshi Tiger is offline
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I vote for option 1. (Hmmm maybe this should be a poll?)

And I, for one, am very grateful for any information given.

Keep up the good work! I’m looking forward to future updates and the sequel in development!


Quote:
Originally Posted by BlackSix View Post
SDK has a very low priority.



Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details.
But, the community has very simple choice:
1) communication as is. It will improve over time as I study language and I obtain new data.
2) no communication. My main task is publication of news and Friday updates, I can do only it.

I'll tell more about our situation on Monday.


Discussion about BF-109 and FM
will be deleted or moved. I very politely asked not to begin it here.
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  #1356  
Old 08-25-2012, 11:35 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by Kwiatek View Post
BlackSix Flight Model and performacne of planes in CLOD is still far from good and with planty of errors which is noot good for combat flight simulator.

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  #1357  
Old 08-25-2012, 12:02 PM
Madfish Madfish is offline
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That double facepalm picture is looking hilarious. Thanks for posting.

Looking forward to the announcements in the coming next week. I hope the Su26 will be part of it
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  #1358  
Old 08-25-2012, 12:09 PM
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Kwiatek Kwiatek is offline
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Quote:
Originally Posted by BlackSix View Post
Well i think double facepalm work good too for 1C FM's


Well if 1C would clarify FM&performace subcject and would inform us what they are planning to do and what bug and errors are known i think any facepalm would be not nessesery for any side.
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  #1359  
Old 08-25-2012, 01:26 PM
PotNoodles PotNoodles is offline
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Quote:
Originally Posted by BlackSix View Post
Quote:
Originally Posted by BlackSix View Post
Hi!
My name is Alexander, I am a mission designer and community manager in the 1С:Maddox Games.
This is an experimental thread for publishing small news and answers to common questions.
A "common question" is something that keeps popping up all of the time and one that could do with an answer. All of the questions I have seen in this thread are the ones most commonly mentioned in this forum. Maybe you should draw up a list of what we can talk about and what we cannot talk about. Clearly some people don't understand what you mean when you say "answers to common questions" and then reply like you have done above.

Last edited by PotNoodles; 08-25-2012 at 06:16 PM.
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  #1360  
Old 08-25-2012, 03:47 PM
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klem klem is offline
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Quote:
Originally Posted by BlackSix View Post
Hi!
My name is Alexander, I am a mission designer and community manager in the 1С:Maddox Games..
............................
No BlackSix, I think you've got it wrong.

I think Luthier is Alexander

I think you are Sergei

...and we are the crowd......


I expect I'll get an off-topic infraction for that.

You may need 'Alexander' to translate
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