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#1331
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I doubt it. large FOV will certainly help in high deflection shooting senarios, where your eyes should concentrate on the reticle and enemy.
Just imagine shooting with an uncropped widescreen in my signature.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place? ![]() Last edited by jermin; 07-27-2010 at 07:18 AM. |
#1332
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i think that given a data width the software crop the height to maintain aspect ratio... but what if you give an height and expand the width? i don't know if it will be simple to implement but i think that today that widescreens are most used it is a must have for a full immersion. I LOVE IL-2, and i think this should have implemented ASAP instead of new flying planes or other stuff (don't throw flames now please
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#1333
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#1334
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I think more FOV for Widescreen is a must. I used FOV changer with maximum FOV= 100 ( stock is 90) and i have no problem with any plane ( no holes etc). I got the same size of view in my Widescreen ( 16:10) with FOV=100 like in 4:3 ascpect ratio and FOV=90 - so i used 1440x900 with full screen ratio and i dont loose any part of view. So im sure that making maxium FOV=100 for Widescreen users is not so hard task and bug free. It would be nice if TD would make such. |
#1335
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#1336
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There is a difference between field of view (number of degrees encompassed in the image) and field of view (number of degrees not obscured by the cockpit). Il-2 actually lets one distort the image so as to see more degrees than a screen's width alone would allow.
I'm guessing that what you're most likely seeing with the Pacific theatre aircraft are simply better cockpit designs intended for visibility during carrier landings. |
#1337
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i did some tests, i mapped 2 keys in IL-2 "increase FOV" and "decrease FOV", and here is the result. the screenshots are taken with the black bars and standard FOV, the sovrimpressed screenshot is taken with SaveAspect=0 and i pressed 2 times the increase FOV key. it looks identical.. with no distortion... can somebody confirm that? if this is true than we just need to map the 2 keys and tap increase FOV 2 times every time we start a new flight... i'm using 1440x900 i don't know with other resolutions if it is the same..
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#1338
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Like Kwiatek said, it can't be that hard. I play a lot of old games like the first Rainbow six games, Ghost Recon, In Cold Blood, Deus Ex,... at my job on my labtop and they can be set at 1440 X 900 resolution. Those do have the option ingame and they just look a bit nicer. So, if I can play those old titles at widescreen resolution, I'm sure Il2 should have the possibility to.
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#1339
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As i said implement FOV=100 ( stock is 90) in game would change thing a lot. Actually there is a need to used external soft FOV changer to have real Widescreen view in game without losing any part of view ( like in 4:3). SO implement FOV=100 and also some things from Widescreen Mod ( like new map, menu etc) will give us real widescreen option. I think it shouldn't be so hard if it was alread done by some moders.
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#1340
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S!
Interesting subject, but I expect to hear on the 4.10 news here ![]() It would be time we have any probable date of release ![]() |
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