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#1301
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Just bumping this question in case it gets lost:
I'd like to ask if SoW will feature bailing out in first-person perspective? The current style of Il-2 and previous sims is for the "camera" to jump to an external perspective - right at the moment of greatest immersion. It tends to destroy the atmosphere more than a bit. As I'm planning on getting shot down a lot, it's something very important to me! ![]() |
#1302
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+1 Feathered_IV
Guess it had to be done like that in Il-2 because the exterior of the cockpit was not modeled. In SoW:BoB 6DOF will be possible and the exterior will be modeled. But still I see a problem. How will the view change from the cockpit exterior to the show the plane exterior? |
#1303
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I know. It's a tricky one. Maybe your view auto-pans to the side as it switches between views? One for Oleg I reckon.
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#1304
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Another +1, as I too expect to be shot down a lot.
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#1305
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Another +1
Although I don't plan on being shot down a lot ![]() ![]() |
#1306
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I have to say that their are certain aspects of "BoB SoW" game play that I'm (dreaming of) anticipating with great joy...
One of the first "off-line" missions I will write for myself is a "last minute" scramble against a German raid on an airfield... I'm really looking forward to having the "AI" radar inform me of the size and direction of the attack, and I'm going to be as giddy as a schoolgirl the first time I fly "out of the sun" and the "AI" doesn't see me. I'm fantasizing of flying threw a huge formation of bombers and fighters as I watch them all react differently to the attack...AND I'm going to flip-out-with-joy the first time I come up from behind and below an enemy "AI" fighter and he doesn't start jinking at 300 meters. |
#1307
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+1 I'm also looking forward to landing, taxing up to a rearm and refuel point, at an airbase with some activity, takeing off again within the time limit of my choosing, and attacking the same bomber group that's returning from their target area. Also AI that follows my commands no matter how stupid my orders are, ![]() The best campaign mode for me would be one thats not a series of missions but a continues historical campaign that only stops when I stop the game, fast forward. or rewind. I don't want to control the battle from the point of view of Air Commodore. Just the ability to fly exclusively for a certain squadron with all stats recorded and/or jump into any aircraft thats available or flying at the time I restart the game. Actually this is a good question for OM. Are you considering making a continues historical campaign that runs for months? This is one reason I really enjoy the Warclouds server. The action is continuous 24/7 wether I'm there or not, but off-line you can pause it, fast forward, rewind, or restart. ~Salute~ Chivas |
#1308
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Oleg Hello! is it possible to visually show the angle of the propeller? I refer to the possibility of altering the propeller pitch and see it in real time like some MsFS aircrafts.
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#1309
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New update is here
http://forum.1cpublishing.eu/showthr...9316#post49316 |
#1310
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Yes it is. To see it well will be possible when the propeller isn't rotating. I rotation to see it hard, but possible, because we have fair "blur" disk of the propeller when rotating.
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