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IL-2 Sturmovik The famous combat flight simulator.

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  #121  
Old 08-30-2009, 07:51 PM
nearmiss nearmiss is offline
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It is interesting to read all the requests.

IMO, it would be good to get a final 4.09 with a final set of dlls, and the ability for IL2 to be playable as standard on 4.09 online servers.
  #122  
Old 08-30-2009, 08:34 PM
WWFlybert WWFlybert is offline
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@ nearmiss

I look forward to this as well, 4.09b1m has been great for online, but a *final* would clear some confusion, and there are some squads and individuals that will not use a version unless it's *final* and "official".
The popular downloads for 4.09b1m include many unofficial items that can cause trouble for the user.

@ Daidalos Team

Please, if at all possible, include the recon triggers with 4.09. In my opinion, they would be a truly important change to IL-2 1946 that all players would enjoy more so than any particular plane addition, new map or other improvement proposed

All the work you are doing seems good and worthwhile, however the idea of new objectives in mission building and the gameplay is fantastic
  #123  
Old 08-31-2009, 08:27 AM
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FC99 FC99 is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
DT:
Do you have in mind for the near future adding new brit and german bombers to be complementary whit the radar feature ?
And there´s one of you working or planning to work in new maps?
We are thinking about all of the things you mentioned.

Quote:
Originally Posted by Gryphon_ View Post
From those comments on that other forum, the major issues raised are what I'd call the consistency of aircraft performance 'within' the type and obviously the comparisons 'between' types. We also have a great deal of debate on the accuracy of the FM in areas such as stalling, spinning, and low speed high power flight regimes.

Good examples of things that leap out are:

1) Spitfire energy retention in tight turns
2) The relative performance of the 109G2 vs the 109G6
3) The relative performance of the A8 vs the A6, A5, and especially the A5-1.65

...so I hope you share my interest in those issues. Wishing you all the best and look forward to seeing your work.
Like I said in my previous post, we have contacts with RL pilots and Oleg's FM tester (former fighter pilot) is helping us. We are not afraid to change things but we need solid proof before we do anything.

Good example is Spit E retention, I'm yet to see any proof that something is wrong with it, in fact when I compared it with NACA test of Spit ( TBH we don't have that variant in game but I used closest one we have) I was losing more E than in RL test so I doubt that something is very wrong with Spit but I might be wrong.

Quote:
Originally Posted by rakinroll View Post
Hello DT,
i just want to you fix German plane damage moddelling. Pilot has no chance when his Bf-109 or FW-190 has a hole on wing. Becuse planes strart hardly roll to damaged side. However planes can not fly fast. But most of red planes still can do sharp maneuver even they have hole(s) on their wings.

For example, you are flying a FW-190 or a Bf-109 and one-two 50 cals bullets hitting your right wing. You can see only one or two black dots (not hole) but they are effecting too much on turnings. And also you can not fly fast anymore. And of course if you have a hole on your German fighters wing it means you already dead. It is same flying a Zero or any unarmored Japan planes. Only one difference is German fighter pilot dying a few seconds later, thats all.
There is no special code for Axis aircraft in game, what happens to Axis planes happen to Allies too. keep in mind that graphics doesn't show exact damage and few holes in wing could represent much serious damage than you think.

Quote:
Originally Posted by 4S_Nero View Post
Hi DT ))
I own a microsoft Sidewinder FFB2 joy. There will be the availability to set up custom feed back settings like i can do with ROF sim ?
THX 4S_Nero
We didn't plan that but we might take a look, if it is easy enough we might do something about it but this will not be very high on our priority list.

Quote:
Originally Posted by WWFlybert View Post
Please, if at all possible, include the recon triggers with 4.09. In my opinion, they would be a truly important change to IL-2 1946 that all players would enjoy more so than any particular plane addition, new map or other improvement proposed

All the work you are doing seems good and worthwhile, however the idea of new objectives in mission building and the gameplay is fantastic
No Triggers in 4.09, 4.09 is basically done and only some minor things have to be checked before release.

Triggers will be released in later patch together with other changes to AI, we are making very big changes there and it is not possible to release some parts separately when they full functionality depend on many other things.

FC
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  #124  
Old 08-31-2009, 05:32 PM
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Quote:
Originally Posted by FC99 View Post

Triggers will be released in later patch together with other changes to AI, we are making very big changes there and it is not possible to release some parts separately when they full functionality depend on many other things.

FC
Big changes... Mmm.... Waiting for BoB has now been replaced by waiting for 4.10 - nice with some variation in the agony
  #125  
Old 09-01-2009, 03:50 AM
GAE_Charrua GAE_Charrua is offline
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It will be possible to have a place as co-pilot and another to handle the level of the bombing Watch, as it existed in reality.
Thank you for your work
Sorry for my English
Google Translation


Sera posible tener un lugar como co-piloto y otro para que maneje la Mira del bombardeo a nivel , como existio en la realidad.
Gracias por su trabajo.
Perdon por mi ingles
Traduccion Google
  #126  
Old 09-01-2009, 08:48 AM
FAE_Cazador FAE_Cazador is offline
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Quote:
Originally Posted by GAE_Charrua View Post
It will be possible to have a place as co-pilot and another to handle the level of the bombing Watch, as it existed in reality.
Thank you for your work
Sorry for my English
Google Translation
He is asking for including in bombers a seat for a human co-pilot and another for a human bombardier, who would operate the bombsight, as in real life.

Charrua, you already have the bombardier available in IL 2 bombers. Just switch positions from pilot to bombardier and then open the bombsight, using the appropiate configurated keys. Copilot could be possible only for bombers like Liberator, B-17, B-29, but not He-111 or Pe-2, for instance

If you look for in Il2Mania web site you can find some good bombing tutorials to operate the bombsight, german and russian.

My 0.02 € : to have the navigator seat available for humans could be also interesting in future add-ons, so long range flights in "blind" conditions (night, bad weather) could be also possible. Specially, related to the future possible navigation radars, like H2S.


Charrua, ya tienes en IL-2 la posicion del bombardero disponible y puedes operar la mira de bombardeo. Simplemente cambia de posicion del piloto a bombardero y abre la mira usando las teclas que tengas configuradas para ello. El copiloto seria posible en aviones de bombardeo como el Liberator, B-17 o B-29, pero no en el He-111, por ejemplo.

En la web de IL2Mania tienes buenos manuales de operación para utilizar las miras de bombardeo tanto alemanas como rusas
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Last edited by FAE_Cazador; 09-01-2009 at 12:48 PM. Reason: Spelling
  #127  
Old 09-01-2009, 12:47 PM
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He111 He111 is offline
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OMG! 4.09 has a Sparrow Hawk! My malta campaign will be complete! ..

Discussion about, referrals and links to mods or MOD sites is prohibited on this site.


Threads with prohibited information will be edited, or deleted without explanation.

What i would like to see later in IL2 is flyable Hampden, great story on these in latest "Aeroplane" mag.

The multi-player He111 sounds fun .. but can the belly gunner urinate on the rear wheel before takeoff, for luck? LOL!

H

Last edited by nearmiss; 09-01-2009 at 09:46 PM.
  #128  
Old 09-01-2009, 01:02 PM
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steppie steppie is offline
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I was looking the you tube video on the 110 radar and at the end it zoom in on to the instrumentent panel.
I know from have all the IL2 game and there one thing that it has not done well is zoom in or out . It does in stages and from what it look like on the video clip (2:57 mark)is that you were using trackir.
If so does this mean that when the Bf 110g4 come out well get 6DOF
  #129  
Old 09-01-2009, 06:06 PM
Letum Letum is offline
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I am a member of a large bombing group.
We often fly bombers in historical formations.

We experience terrible problems with the AI gunner's friendly fire.
Often we lose six or more out of twenty bombers by friendly gunner fire, despite
keeping correct distances, staggering the VICs and not having any planes on
the six of any other planes.

In the B25 we even have to resort to turning off the waist gunners before missions.

Perhaps Team Daidalus would like to consider preventing the AI from targeting
fighters that are behind friendly planes and any other instances of friendly fire.

Thankyou for your consideration of the matter.
  #130  
Old 09-01-2009, 08:00 PM
GAE_Charrua GAE_Charrua is offline
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Quote:
Originally Posted by FAE_Cazador View Post
He is asking for including in bombers a seat for a human co-pilot and another for a human bombardier, who would operate the bombsight, as in real life.

Charrua, you already have the bombardier available in IL 2 bombers. Just switch positions from pilot to bombardier and then open the bombsight, using the appropiate configurated keys. Copilot could be possible only for bombers like Liberator, B-17, B-29, but not He-111 or Pe-2, for instance

If you look for in Il2Mania web site you can find some good bombing tutorials to operate the bombsight, german and russian.

My 0.02 € : to have the navigator seat available for humans could be also interesting in future add-ons, so long range flights in "blind" conditions (night, bad weather) could be also possible. Specially, related to the future possible navigation radars, like H2S.


Charrua, ya tienes en IL-2 la posicion del bombardero disponible y puedes operar la mira de bombardeo. Simplemente cambia de posicion del piloto a bombardero y abre la mira usando las teclas que tengas configuradas para ello. El copiloto seria posible en aviones de bombardeo como el Liberator, B-17 o B-29, pero no en el He-111, por ejemplo.

En la web de IL2Mania tienes buenos manuales de operación para utilizar las miras de bombardeo tanto alemanas como rusas
Comrade Cazador I think you misunderstood my question.
Use the views and level bombing.
My question goes beyond that, I mean the flight Co-op, with more complete human crews.
In nuetra squad do that kind of flight, as referred to, with observadors and stuff.

Google Translation


Camarada Cazador creo que has entendido mal mi pregunta.
Uso las miras y el bombardeo a nivel.
Mi pregunta va mas alla de eso , me refiero al vuelo coperativo, con tripulaciones mas completas de humanos.
En nuetro escuadron hacemos ese tipo de vuelo, como el que hace referencia , con observadors y cosas asi.
Saludos
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