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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 08-11-2009, 06:04 PM
H Lecter H Lecter is offline
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Quote:
Originally Posted by Jasta 6 View Post
dlc that adds finished cockpit and gunner positions for all planes?...and i totally wouldn't mind paying for them if it means that it'll get done.
Would be awesome! I think it's the first time I would not feel bad about paying a bit more to have the game finished. Virtual Cockpit is nice and very useful (and I suck much less in the Tiger Hunt demo mission using VC) but a real cockpit gives me the right level of immersion.
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  #2  
Old 08-11-2009, 06:43 PM
irrelevant irrelevant is offline
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Quote:
Originally Posted by Jasta 6 View Post
ALSO:
Someone else already mentioned this, but i'm going to second it. For creating online multiplayer matches, it would be excellent if the host had the option to limit the aircraft used by the year they entered service, for example if i wanted to create a game with early war aircraft, i don't want to worry about everyone on the other team flying late war designs, ME 262's and the like.
I thought Anton mentioned this would be an option. I'd have to spend time digging for his response, but I'm at work... and shouldn't be on here.
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  #3  
Old 08-16-2009, 02:05 AM
cfauvel cfauvel is offline
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Default FOR THE PC too !!!!! we would like to play the game too

Quote:
Originally Posted by Anton Yudintsev View Post
Please, send all your suggestions about the game Title Update - here.
We'll try to do whatever we can, if there will be Title Update.
Please, stay reasonable - we can't add Pacific Theater or Mission editor in title update.
I don't promise we'll do everything, or even anything but we'll read all of your feedback carefully.

I can't read all these treads, and I do not read private messages either.
And, please, no flood or repeative suggestions here.

Thanks in advance!

P.S. As for sequel suggestions - let's wait for game release first.
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
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  #4  
Old 08-16-2009, 02:17 AM
trk29 trk29 is offline
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Originally Posted by cfauvel View Post
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
The original is for PC made in 2001. This the first version for the consoles, it will not be coming to PC.
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  #5  
Old 08-16-2009, 09:35 PM
GhillieGuy93 GhillieGuy93 is offline
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hey, i'm sure its been mentioned, but maybe some way of using custom liveries, either by colouring set camofluages in-game. Or perhaps offering downloadable templates that users can use to add their own designs too on the Computer and then download to the game

just a thought
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  #6  
Old 08-16-2009, 10:26 PM
David603 David603 is offline
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Quote:
Originally Posted by cfauvel View Post
From what I've seen the game looks awesome, wow what leaps and bounds have been made in graphics.

I was wondering if there could be stats or penalties if one's stray shots landed on civilians. Such as in the air battles above a city, when a defender is going after an enemy there must have been stray bullets hitting people, no?

Any way make a version for the PC please.

I rember seeing a version of this game a few years ago, is it the same? I don't think so.
This won't be coming out on PC because it is the console spin-off of the original Il2 series, and Storm of War:Battle of Britain which comes out next year is the real next game in the PC series, and is based on an all new game engine. There are older PC Il2 games out there ranging from the original Il2 Sturmovik, launched in 2001, to the most recent which is Il2 1946 which came out in 2007 and is still being supported with official patches and absolutely huge numbers of unofficial mods covering everything from new aircraft and maps to graphical mods that bring the game up to visual levels not far below Birds of Prey, and while the official version has just about every theatre of the war covered, including Europe, Russia and the Pacific, there are mods that give Korean War scenarios with the appropriate aircraft out there and even a WWI mod called Canvas Knights under development.
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  #7  
Old 08-17-2009, 03:09 AM
soc5 soc5 is offline
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Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing.
I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\
1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential.
2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep
3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay
4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying
5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane
6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme.
7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough.
8. A replay feature

I love il sturmovik and hope that this game is a success and leads to future releases on consoles.
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  #8  
Old 08-17-2009, 03:28 AM
soc5 soc5 is offline
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ps. in the demo after landing how do you brake??
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  #9  
Old 08-17-2009, 03:31 AM
SR91 Aurora SR91 Aurora is offline
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If you're using the control pad, hold the right stick back. If you're using a flight stick, use the trees.
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  #10  
Old 08-17-2009, 03:57 AM
David603 David603 is offline
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Quote:
Originally Posted by soc5 View Post
Hello,
I am a big fan of il 2 sturmovik and am excited to be able to play on consoles since my computer is old and needs upgrading, the graphics are such a step up its amazing.
I played the demo and i thought it had huge potential, but there were some issues that I would like to comment on for possible fixes\
1. The hud should be more customizable in full hud there is too much screen clutter but in the minimal you can not see your engine power which is essential.
2. In third person view the airplane barely makes any noise and the engine noise is very weak unless you use wep
3. The look function does not work very well and is awkward to have to click the right stick, this hurts gameplay
4. The radio chatter is very repetitive and needs more variety, in the second mission of the campaign in the demo my partner kept saying "lower, lower" over and over again while the screen kept flashing the pull up sign, which incidentally would be great to have the option to remove since some missions require low flying
5.More camera options would be nice and in third person it would be convenient to have a more intuitive look around feature in which you can rotate around your plane instead of immediately turning the camera to the front of the plane
6. More customizable options ala pc, and the ability to map functions to buttons if you don't like the control scheme.
7.Better lock on tags, sometimes I couldn't tell which plane i was locked on to because it wasn't clear enough.
8. A replay feature

I love il sturmovik and hope that this game is a success and leads to future releases on consoles.
Very nice first post, and I agree with all your points.
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