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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #121  
Old 04-19-2012, 05:12 PM
Stipe Stipe is offline
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Originally Posted by philip.ed View Post
I have sat back and watched this thread go down the drain, and I think I will post my views. Frankly it's the cause of one person, who has trolled in here and disrupted and harassed one user (just as he does in every topic).

I'm sorry to write this in bold, but hopefully a moderator will notice.

Tree posted a simple question in here to B6.


David Hayward responds. He has nothing positive to add to the topic, nothing constructive to say. His posts are merely to upset and provoke a reaction.
Oh, he says he's trying to help the devs with suggestions Tree should see the code? Laughable. It's bullying masquerading as snide vindictiveness.

And it's never-ending. Every time Tree posts, he's harassed; and when a user suggests a scheme to get him to shut-up, David agrees (which, incidentally, overturns any suggestion from David that he was posting to help the development process).

I don't care what it is Tree is posting, it doesn't condone David's constant responses. If it was so bad a moderator would step in


Back on topic, thanks for the update B6. I hope you get through it: it's clear to see that a lot of work is being done on this product.
+1
I reported his first post for the reasons you wrote above. Clearly an intentional provocation. As always.
  #122  
Old 04-19-2012, 05:12 PM
Grifo Grifo is offline
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Originally Posted by =FI=Scott View Post
Not too sure about that. Devs say BoM is based on CoD engine, they want to sell BoM. Even among the CoD zelots (never mind the 'normal' simming community) who will jump in on BoM without some tangible proof the basic engine underneath it works ? Add to that the fact BoM is almost entirely fought over land, frequently at low level, nah, somebody will be frothing at the mouth over the prospect of that payday slipping away.

Anyway, looks like feeding time at the zoo is upon us, will leave you all to it and see whats what next week.
that's the point Sir!
  #123  
Old 04-19-2012, 05:17 PM
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David198502 David198502 is offline
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well, somehow i expected another delay, but still its very disappointing for me...
right now personally i really would prefer to install the beta even with the particle problems it seems to have...
but
what im really interested in, are the graphs...
if one looks at the G50 graph, this really seems to be close to the real thing now, but what about the other planes?there is still a pretty big difference between the performance in game and the pilot's manuals..
if you look at the 109s for example,...are you trying to make it closer to the real thing in the future at least?the same goes for the RAF planes of course, but we will have to wait for the graphs to be shown, to judge...i just want to have it as realistic as possible.....if you can do it for the G50, then you can do it for the other planes as well, so please DEVS, dont stop to tweak them.i wish you and us quick success for the current "graphics" problem.
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  #124  
Old 04-19-2012, 05:21 PM
Force10 Force10 is offline
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Originally Posted by swiss View Post
No, actually Oleg just said: It will be an unfinished game with current top end hardware being unable to handle it.
Pretty much spot on, don't you think?

Didn't he say that before the 2006 release date? Or maybe the 2008 one? Hardware has advanced 5 to 7 years since then, so that statement is pretty much not valid anymore.
  #125  
Old 04-19-2012, 05:23 PM
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klem klem is offline
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Quote:
Originally Posted by philip.ed View Post
I have sat back and watched this thread go down the drain, and I think I will post my views. Frankly it's the cause of one person, who has trolled in here and disrupted and harassed one user (just as he does in every topic).

I'm sorry to write this in bold, but hopefully a moderator will notice.

Tree posted a simple question in here to B6.


David Hayward responds. He has nothing positive to add to the topic, nothing constructive to say. His posts are merely to upset and provoke a reaction.
Oh, he says he's trying to help the devs with suggestions Tree should see the code? Laughable. It's bullying masquerading as snide vindictiveness.

And it's never-ending. Every time Tree posts, he's harassed; and when a user suggests a scheme to get him to shut-up, David agrees (which, incidentally, overturns any suggestion from David that he was posting to help the development process).

I don't care what it is Tree is posting, it doesn't condone David's constant responses. If it was so bad a moderator would step in


Back on topic, thanks for the update B6. I hope you get through it: it's clear to see that a lot of work is being done on this product.
Tree_UK for god's sake do what everyone else has and put David on your ignore list. Or at least don't play his game - or is it your game too?
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  #126  
Old 04-19-2012, 05:23 PM
TRIK TRIK is offline
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Omg omg omg omg i need my fix
  #127  
Old 04-19-2012, 05:25 PM
Gourmand Gourmand is offline
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so close...
thx for the news at least...
I share my pain with the dev'
  #128  
Old 04-19-2012, 05:29 PM
Tree_UK
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Originally Posted by klem View Post
Tree_UK for god's sake do what everyone else has and put David on your ignore list. Or at least don't play his game - or is it your game too?
Just done it klem, I shouldn't get drawn in I know. I apologise.
  #129  
Old 04-19-2012, 05:33 PM
David Hayward David Hayward is offline
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I accept your apology.
  #130  
Old 04-19-2012, 05:39 PM
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furbs furbs is offline
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Quote:
Originally Posted by David Hayward View Post
That's a great question, Tree_UK. Hopefully he'll post the code for us and you can help them fix it.

Troll...


By furbs9999 at 2012-01-17
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