Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #121  
Old 08-07-2011, 08:28 AM
aaltomar aaltomar is offline
Registered Member
 
Join Date: Sep 2010
Posts: 1
Default

I have to say that purely from a visual standpoint the "before" cockpit shot was better than "after". If the main idea is to make the dials more readable in a bright sunny day then I guess that's a compromise one can live with, but still I do prefer the original shot. Outside looks good.
Reply With Quote
  #122  
Old 08-07-2011, 08:29 AM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by adonys View Post
I really fail to see and understand how you guys can perceive the after screenshots as better. They are completely washed out, by having the fog effect applied on the aircraft and inside the cockpit too, which it shouldn't. unless that it's a foggy day, or an early morning mist, the landscape it's way too washed out too..

I don't understand you guys jumping in head on and stating that you like them. I wouldn't have said anything to Luthier about this, as the man said work in progress so it is not a final outcome, but seeing you hearding the like button it's kind of disturbing.

also, I really hope the new render is a dx11 one. this rework of the render seems kinda of fishy to me. I'm not saying it is not done, I'm just saying that it actually fits a reasoning saying that actually IL2CoD was released on a placeholder IL2 1946 engine (the technical proof-of-concept one they've developed using the old IL2 one to test the new FM & DM), with some modifications, they were forced to release it like that (with lots of "placeholder" parts), and they are about to catch up from behind with the new engine. a reasoning getting stronger and stronger with each step they are making..
So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there.


P.S. The colours is NOT yet tuned.


Good work Luthier and team, as others have said its good to hear how much work is been done and we should wait till the actual patch arrives before busting a vein.

Last edited by Baron; 08-07-2011 at 08:34 AM.
Reply With Quote
  #123  
Old 08-07-2011, 08:31 AM
Rickusty Rickusty is offline
Approved Member
 
Join Date: Mar 2008
Location: Rome, Total Wa... ehm, Italy
Posts: 115
Default

Great news!

I really thought you were already sunbathing in the black sea, with hot russian girls all around you


but... not.


You're still working hard and trying to improve the beast.

Bravi !

Cheers!
Rick
Reply With Quote
  #124  
Old 08-07-2011, 08:52 AM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Thanks Luthier.
Reply With Quote
  #125  
Old 08-07-2011, 08:56 AM
adonys adonys is offline
Approved Member
 
Join Date: Apr 2010
Posts: 850
Default

Quote:
Originally Posted by albx View Post
we can't judge it by some screenshots... let's wait for the patch ok? now I feel the things will be better.... thanks again Ilya
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..

Quote:
Originally Posted by Baron View Post
So, they switched the entire core game engine from old IL2 to the new CoD and the patch is still under 1 GB.

That is some serious coding going on there.
code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..

Last edited by adonys; 08-07-2011 at 09:05 AM.
Reply With Quote
  #126  
Old 08-07-2011, 09:00 AM
tintifaxl tintifaxl is offline
Approved Member
 
Join Date: Aug 2010
Posts: 387
Default

Quote:
Originally Posted by Redroach View Post
as of every patch so far, my questions are:
What about radio commands and loadout options fixes?

Radio comms are most essential for any flight sim but the pure arcade ones. Online and offline.

Sorry, but my personal opinion is: Until these 2 issues (in fact those that make the game broken from my pov) are fully fixed and streamlined, I don't even want a new graphics engine, to be perfectly honest.
+1 to that. Fixing the radio comms is the most important issue for me.
Reply With Quote
  #127  
Old 08-07-2011, 09:07 AM
Seeker Seeker is offline
Approved Member
 
Join Date: Oct 2007
Posts: 213
Default

Thanks for the info.

Mind you, one is pressed to ask:

If you've had to make new graphic and sound engines in the past months, if indeed you CAN make new graphic and sound engines in mere months, just what the hell where the six years of development used for?

It sure as hell wasn't used on fancy interfaces.

Nonetheless, thank you for the news.
Reply With Quote
  #128  
Old 08-07-2011, 09:15 AM
Baron Baron is offline
Approved Member
 
Join Date: Dec 2007
Posts: 705
Default

Quote:
Originally Posted by adonys View Post
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..



code by itslf is small. if they can use the same data with it (as in they've modified the old engine to use the new format they wanted for CoD, or they are forcing the same forats into CoD as in old IL2 - though the last one would be worse), the change would be only a few megs.

the 1 GB size can only be because of new media data added, namely sounds and textures.

and working on a new rende in no way is a job of a few weeks, like they want us to believe. it should stretch on at least a couple of months (and only if you have some genial programmer working like crazy), several months more probably..

All im saying is that there is a huge difference between using an old engine with some new stuff as suppose to a new engine with some old stuff.
Reply With Quote
  #129  
Old 08-07-2011, 09:19 AM
yellonet yellonet is offline
Approved Member
 
Join Date: Nov 2007
Posts: 169
Default

Quote:
Originally Posted by adonys View Post
that's exactly what I said, that we can't judge it by those screens, as they are WIP. but even if we would, we couldn't say they are better, as many are claiming right here and now..
Yes one can say they are better, or worse. "Better" is a very subjective term so if I think it looks better I can very well think so and say so, but you don't have to agree.
Reply With Quote
  #130  
Old 08-07-2011, 09:29 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Regarding the "it's ported from IL2" assumption, i highly doubt it since they are coded on different programming languages.

I think they just had a "basic" build of CoD that they had to release when Ubi said "no more money" but they had probably started work on a better one already, maybe even being half-way done with it, and the reason we are only seeing the results now is that it's getting closer to completion and there's something tangible to show.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:35 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.