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#121
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hm, no one has made it that far? I am really stuck if the game keeps crashing.
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#122
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I have and played osme battles with no problems.
What enemy units are in troop, and check which have highest initiative, so we know who makes problem. There is orc saboteur bug that caused them to crash game but was fixed here : http://forum.1cpublishing.eu/showpos...&postcount=103 And say did you moded some game files by yourself, i did try to change some things on my own, to see how it works but later retuner to original settings maybe you forgot to fix something you changed before. |
#123
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No, I don't use Orc saboteur. I didn't mod files, I downloaded an english translated version of Red Sands.
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#124
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I had problems with bug some unit hit anothr for 0dmg, but kill entire stack no mater how many units are in it (other players reported this happening also). I just dl mod again and delete old from my game folder. Close game, start it again and just continue playing like nothing happened.
I`m sry but i dont know what else to tell you about fixing your problem ![]() |
#125
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I'll try to download another version of the trasnlation. Can you tell me which one shoud I download? Or recommend one to me please.
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#126
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You might have to reinstall Red Sands. Install the updated version of Red Sands, and then install the latest translation mod over it.
Sometimes though, things will just spontaneously break (especially if you use Steam version of King's Bounty: Crossworlds). I've experienced it on my King's Bounty saves sometimes as well and you have to reinstall King's Bounty, install latest drivers, and start from a new game. Last edited by fillyra; 09-05-2011 at 07:59 PM. |
#127
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Hello ppl, i`m up to adding/changing some things but got stuck.
Any idea how to make composite item ? In config/items.txt i copy item from winner_belt but changed to values,stats of my item, in items that make this new item i added usable in propbits next to item type, and i copy usec=020000000. . . string, from items that make winner belt. In localization/eng/other/eng_items.lng i added new item same way winner belt is, and in it`s components added : <br> [sys]Special: [d]a fragment of the artefact known as the [b]''[/s]. I have all 3 item that make new, but i cant `use` them. Help some1 ![]() Other problem is with upgradeable old items, i added lvl`s to some old weak items and make them usable later in game, and it works great. I have those items also can upgrade them, and get new lvl`ed item with bonuse but item picture is blank only white space. It exsist in invertory and gives bonus to my units but it have no picture. In items.txt for thet new upgraded item i set some 52x52 picture i dl from net and it wont work. If i change image=heroitem_... to something other then my png file that is already in game it works fine. But i would like to make different item from those already in game. What else i need to change for my items to be shown in hero`s invertory? |
#128
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Here`s what i`ve done in items.txt
Code:
sacrificial_chest { category=o image=heroitem_gefestion_bag.png hint_config=object_item label=itm_sacrificial_chest_name hint=itm_sacrificial_chest_hint information_label=itm_sacrificial_chest_info maphint= mapinfo= atoms { 1 { atom= lu=template_item_mb label= } } price=90000 maxcount=0 level=5 race=human use {} mods { sp_addexp_spirit=count,15 sp_addexp_battle=count,15 } propbits=artefact,usable,rare params {} actions { onuse=200000000000000020000000100000001000000020000000E000000455845435554455F53435249505402000000030000000300000005000000666E616D650C0000007365745F69746D5F6E616D65030000007061720B00000077696E6E65725F62656C7402000000070000004D425F53484F57050000000200000005000000030000000400000004000000050000006C6162656C1200000067006C006F0062007300740072005F0031003700300039003400380037003400340033000300000066727A03000000030000006C756E050000002473656C66030000006E7965E8030000030000006E6E6FFFFFFFFF onupg=60000000000000000000000 apacify=60000000000000000000000 custom0=2000000000000000400000001000000010000000100000001000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E09000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0A000000020000000C000000464C5553485F454D4252594F02000000050000000500000002000000617586100C3A02000000696E0B000000020000000B00000052454D4F56455F4954454D03000000030000000500000003000000030000005441470B00000077696E6E65725F62656C7403000000434E5401000000030000004F574E05000000246865726F @=0 } } Code:
itm_sacrificial_chest_name=Sacrificial chest itm_sacrificial_chest_taken=^?^ itm_sacrificial_chest_minfo=^?^ itm_sacrificial_chest_mhint=^?^ itm_sacrificial_chest_info=^?^A powerful artefact, created over a thousand years ago. Used by best army commanders who sought personal growth, instead material gain.<br><br><font=ft1_14><color=254,249,118>Consists of:<br>- Shark's Tooth<br>- Memoirs of the Marshal<br>- Magnifying Glass itm_sacrificial_chest_hint=^?^Chest for offering gold to needie, but gaining so much more in return.<br>[s]+15% hero and pet dragon exp in battle<br>[sys]Special: [d]a composite artefact.<br>[sys]Use: [d]breaks the artifact into its respective pieces. |
#129
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We've finally release our new version of Red Sands.
If u have 1.0 version Red Sands 1.4 (full archive) If u have 1.1, 1.2 light or 1.3 light versions: Red Sands 1.4 (light_archive) If u have a full 1.3 version: Red Sands 1.4 (extra_light_archive) Though it's only russian version, so u need to install translation package from earlier versions. |
#130
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Hey red sands crew, thx for update for this great mod. But can you pls upload some list of new things in this update, since many players took grimelevens RedSandsExtreme mod and i wouldnt like to screw up it`s settings with this update
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