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Mods King's Bounty: Crossworlds Mods

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  #121  
Old 02-18-2019, 10:32 AM
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Sirlancelot Sirlancelot is offline
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Regarding spells, the best creation of Matt is IMO Enchant Hero (formerly Last Hero) In the right situation is amazing for both the player and the AI without exploiting anything.
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  #122  
Old 02-20-2019, 05:23 AM
raknefne raknefne is offline
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I crafted a new spell but ai would not use it. too complicated for me... I've decided to leave this idea for now and focus on some new creatures. Anyway the enemy heroes in Trent are pretty strong anyway...

I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
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  #123  
Old 02-20-2019, 09:13 AM
raknefne raknefne is offline
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Made a small update. Most things will work in your current saved games (except bug fix with Count Bob and the early Heroic Battle):


Trent version 1.21
-----------------------------------------------------------------------------------------

- A crash bug fixed when talking to Count Bob late in game. A strange "no chat" text occured.
- Item upgrades: Lowered more, now 30-50% lower than vanilla (in Trent game ends around level 36 in the Krasen map, that's why I lowered it). Was 30% lower in Trent v1.2
- The Heroic Battle on Jerneland is slightly easier (fewer enemies).

Creature changes:
- Paladin: Prayer does not heal, only damage and scare off evils. There's a reload on Prayer now.
- Snake, Swamp Snake, Bear, Ancient Bear, Polar Bear: Got "Home Ground" which is +1 Initiative in forests or close to forests.
- All 3 snakes got 'Reptile', which is -30% Defense in snow. They had -25% in vanilla in the code (along with -25% Attack), but it was not written in text for the player, also the attack reduce didnt work properly.
The snakes also got the text 'Snake Agility', which already worked, but the text was missing. 10% chance to avade attacks.
- Ingeneer: Same price as vanilla (lowered a little from Trent v1.2). Damage short ray is about 40% stronger than vanilla (was only 15% stronger in Trent v1.2)
- Runemage: Text bug on description for High Mage/Runic/Runic Armor fixed.

Spells:
- Plague: Duration increased to 2,3,4 (was 2,2,2). Spread chance % 25,30,35 (was 15,20,25).
- Avenging Angel: Mana 5-7-9 (half price as vanilla, in v1.2 it was 6-8-10). Duration 5,6,7 (was 4,5,7 in v1.2 and 4,5,6 in vanilla).
- Slow: Duration is 1-2-3 (was 2,3,3). Mana 4-8-12 (was 5-7-12). Crystal 5-10-15 (was 2-5-12). Price 3200 (was 1200). Still slow 1-2-3 in movement.
- Magic Axe: Increased by 30% in Damage. Price 500 (was 2.500 gold). Mana 4-7-10 (was 5-9-13).
- Ghost Sword: Mana 6-8-10 (was 10-10-10). Cheaper to learn. 110 Damage (was 100)
- Poison Scull, Fire Arrow, Kamikaze: Around 10% more damage.
- Ice Snake: 25% more damage.
- Fire Ball: 10% more damage, also more damage when leveling it up. Price 1200 (was 5000)
- Small adjustments in price. Lightning for instance 1.000 (was 2.500 gold in v1.2).

Last edited by raknefne; 02-20-2019 at 12:09 PM.
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  #124  
Old 02-20-2019, 07:51 PM
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Sirlancelot Sirlancelot is offline
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Quote:
Originally Posted by raknefne View Post
I could give ai hero spells like invisibility etc but they didn't use it even if it was the only spell they had. I did that in the editor after setting ai_attack=1 in the spell in spells.txt. I guess some lua files must be modded...!?
Some LUA magic. Yeah, probably. But I really don't know, either. It would be easier if Matt himself could explain it. He used to visit or get notified about messages at his youtube video/channel:



I would write him myself but I don't want to bother. I wrote him already to his forum account and email about Trent. You could, though.
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  #125  
Old 02-20-2019, 07:57 PM
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Oh, and congrats for the new release.

I see the mage got a bit boost on his offensive powers. Considering that wizards were, in general terms, nerfed in Armored Princess that's likely a good idea.
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  #126  
Old 02-21-2019, 12:47 AM
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Possible bug: In Fromlen, after defeating the shipwreck undead, I receive some units and items for free, and if I right click on the Witch Hunter, the game crashes.

Another bug. Same area. The Superfly boost his troops with a +20% extra fire damage. Ok. But if we examine one of them, they are actually getting +20 damage, not +20% of their base damage value.

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  #127  
Old 02-21-2019, 10:26 AM
raknefne raknefne is offline
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Shops with free items: It is not a bug, it is to encourage to use troops that u normally wouldn't use, like in Jerneland there's a shop in the castle area with free peasants... you would never use peasants else...

Superfly damage: Must be more than a 'wannabe superfly', I thought I had repaired that bug, thx... A guy did the Superfly on impossible...

Upper Trent: When you get here, Sirlancelot, pay attention to the texts when u interact, a player said something sounded strange, but I need to know who and so said it to correct mistakes.

New spells and creatures, AI enhancement: I've decided to leave that for now, it takes too much of me... for instance I made a new creature, that worked just fine, but when I gave it to the enemy it crashed... a guy mailed me about new creatures but never returned the mail...

Spell enhancement in 1.21: Like Avenging Angel, which rarely was used before, and I guess only as level 1, I enhanced it to encouraged player to use different tactics. Like the Magic Axe spell, I rarely learned even as level 1, then maybe now, like Avenging Angel.
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  #128  
Old 02-21-2019, 11:48 AM
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Quote:
Originally Posted by raknefne View Post
Shops with free items: It is not a bug, it is to encourage to use troops that u normally wouldn't use, like in Jerneland there's a shop in the castle area with free peasants... you would never use peasants else...
The bug I refer to is the crash to desktop when you make right click over the Witch Hunters.

You are right about the free units. In fact, it encouraged me to use Assasins for a while.
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  #129  
Old 02-21-2019, 12:13 PM
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Quote:
Originally Posted by raknefne View Post
Superfly damage: Must be more than a 'wannabe superfly', I thought I had repaired that bug, thx... A guy did the Superfly on impossible...
Of course he did. The Dragon fliers are very fragile, hence easy to onslaught from afar. Just casting Magic Shackles level 3 was enough for me.

By the way, the leadership limit of this spell is a bit crazy, I can't imagine any combination of troops with so big leadership, no matter their quantity/numbers. I guess was intentional? True, before the spell was mostly useless, but know seems OP.

Quote:
Upper Trent: When you get here, Sirlancelot, pay attention to the texts when u interact, a player said something sounded strange, but I need to know who and so said it to correct mistakes.
Fine. I'll keep an eye on them.

Quote:
New spells and creatures, AI enhancement: I've decided to leave that for now, it takes too much of me... for instance I made a new creature, that worked just fine, but when I gave it to the enemy it crashed... a guy mailed me about new creatures but never returned the mail...
Patience. Take it easy.

Quote:
Spell enhancement in 1.21: Like Avenging Angel, which rarely was used before, and I guess only as level 1, I enhanced it to encouraged player to use different tactics. Like the Magic Axe spell, I rarely learned even as level 1, then maybe now, like Avenging Angel.
Sure. I use Poison Skull from time to time, though. The poison effect is rather crippling.

--

The Grand strategy medal has three tiers, right? It's good you reduced the maximun bonus to +600 leadership. Now you can play with different playstyles without much concern about it.
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  #130  
Old 02-21-2019, 07:24 PM
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I have adjusted (reduced) locally the duration of Fear to 1, 2 and 3 turns respectively, to make it more in line with the changes to Slow.
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