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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#121
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You know, when I first played CoD, and with the system I have, I was surprised I wasn't able to have everything maxed.
Not the end of the world. Perhaps it shouldn't be compared, but I do think it's scope is in the same ball-park. That is, with Arma2. That game, with it's expansive land-scape, vegetation and buildings is also system intensive. That also had issues with buildings that would seriously cripple FPS when it first released. It got sorted. But, I wouldn't max everything out and play a campaign mission though. It likes to eat your hardware. The more I play CoD, and the more I think about it, it wouldn't surprise me even after these few optimization patches, that one shan't be able to max it completely without impeding on FPS on current high-end PC's. I was flying over the channel and looked at the coastal town. There are a hell of a lot of buildings I could see, and with tree's even more objects to render. I'm not suggesting CoD is in full working order. The dev's have said there needs to be optimization and such. Perhaps some of us should be a little more humble with our system's and realize that maybe this game is (despite how you think it looks) one, like Arma2, that likes to eat your hardware. Am I a fan-boi? Certainly not. I've never followed this company or its developer's and only found out about CoD on the 30th of March. I was disappointed with CoD on release. The performance, the campaign, the interface and the multi-player. But I am optimistic about the product, despite the beta-patch not doing much for me. But it seems a lot of people are able to play CoD now, so that is good news. Think what you want, say what you want. It's merely my opinion. Last edited by doghous3; 04-07-2011 at 10:49 PM. |
#122
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![]() ![]() Appeared when a aircraft crashes into the sea ![]()
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 04-07-2011 at 11:18 PM. |
#123
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Thats the new RAF search and rescue beacon Krupi.
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#124
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Better FPS, smoother gameplay, especially above water. However, I get massive stutters because of buildings. The more buildings are around, the heavier the freezes get. Even though I have them on the lowes possible, amound and detail. The overall FPS would be acceptable though..
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#125
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I agree reflected, it's the building's.
Shame they can't give us an option to turn off buildings fully. I suspect this option would remove all stuttering, for me at least. The tree's seem to be little issue, unfortunately I can't really say as pre-patch I had them off very quickly. |
#126
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I have already posted on the patch feedback thread, I do not know if it appropriate to re-post the same here, sorry if I shouldn't.
In Summary: Beta patch much better, more eye-candy with less stutter. Still VRAM is the limiting factor (personal opinion) if oyu put eye-candy on. 1280x is the right resolution to play (with eye-candy). Without (eye-candy) you should now be able to run much higher resolutions. A tool to monitor your VRAM ressources may be usefull (GPU-Z or similar). In detail: - English version with English Beta does not start on my rig ![]() - Russian version with Russian Beta is working ![]() (yes, I have two - No, you do not get my extra activation codes) I post these pictures because I can directly compare pre- and after-beta patch. More pictures with higher settings to follow soon. Flying window 1280x1024 using settings (no trees) as below (screenshot from English version - same in Russian as they use the same conf.ini) Game is definitively smoother no stutters at all Same fps Less VRAM used 1128MB before (look at the GPU-Z far right) vs 988Mb now (140MB RAM savings) NOT BAD ![]() Interestingly enough, GPU usage is still 60% My CPU load is much less 19% vs 30% before ![]() THIS IS PHOTO UNPATCHED (ver. 13820) 3840x resolution, move sliders to the right to see the game ![]() THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() I hope this helps. I will continue testing with higher settings... Now increasing the settings to HIGH (I hope my Russian is correct)...looks Greek to me... ![]() THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() Only 33fps (photo shows 30 but it is 33) THE GPU LOAD OF 53% IS WRONG, MY GPU WAS CONSTANTLY AT 73% WHILE FLYING! Now the CPU load has also increased, 27% No real stutters but it was noticable that the movement was NOT very fluid. I must admit tht so much detail is a straight o v e r k i l l I will definitively not be using so much in my gam (I fly dogfghts not sightseeing...) On the other side, with SLI this could be nice... On the other side, inside the cockpit the situation looks BETTER ! Cockpit view is less wide than External view, this seems to make life easier. 28-30 fps and NO STUTTERS, VERY FLUID game, despite being low above the houses. THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() FINALLY the first shot with the GPU working at 77% percent ![]() THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() I did notice however something: Flying over London with the same settings is not possible, too low fps. But I noticed for the first time that the GPU clock speed changes ! Inside the cockpit, the GPU works at full speed (look at the GPU-Z information, Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() External view, the GPU works at low speeds !!!! (look at the GPU-Z information Core, Memory and Shader clock) THIS IS PHOTO PATCHED (ver. beta 13915) 3840x resolution, move sliders to the right to see the game ![]() ~S~ Last edited by 335th_GRAthos; 04-08-2011 at 08:24 AM. |
#127
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Yeah building is killer for me, look at my video, playable when not so much buildings
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#128
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I got a low end rig, 3.2Ghz dual, 8800 GTS 512. I noticed that everytime I get these stutters over land, my planes detail starts to automatically drop and rise back continuously, after like 10 secs it gets back to smooth, even over London.
Might indicate that I'm running out of video memory but could it be possible that the automatic LOD adjust might cause the stutters? |
#129
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Is the allied campaign fixed so you can play all missions with the patch?
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