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#121
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Now... does this mean the filter will be the long term solution, and we can have it on or off or... are you still changing the code so that your game meets the epiliepsy requirements without the filter, meaning that the filter will be removed anyway, and there will no longer be an on/off option? Thanks |
#122
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Triggaaar makes a valid point/question?
Does this mean that having an option to switch the Filter off will then switch off in-game details that were considered the reason for first introducing it? So "Switch-on" Frame-rates suffer but all effects are enabled, "Switch-Off" and Epilepsy Filter is Disabled but so are lots of the effects? Just asking if this is what the Option will mean? Good news that it will be optional, but what does the option do to the game after switching it off? Cheers, MP
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#123
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btw its still unclear if this filter will have ON/OFF option withing game GUI or in config.ini....not that its very important but some users are not that much into software/hardware.
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#124
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Thanks a lot to the Dev team, Luthier and Ubi Team.
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#125
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If you want to switch it off,you have to go looking for it and make a concious decision to switch it off. |
#126
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#127
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Fantastic thank you luthier
Last edited by =XIII=Shea; 03-29-2011 at 12:24 PM. |
#128
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I did a happy dance already, some years ago,when i heard BoB would come out someday. I had confidence in Oleg Maddox's team then already, i still have. Once again: in full admiration: a sincere thanks |
#129
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True to my word, here's my money, UBI & Maddox Games! Bought it 4 minutes ago.
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#130
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Fantastic news to wake up to. Thanks for your efforts Luthier and thanks also to Ubi for listening. I can feel all those positive vibes flowing back again.
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