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#121
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The ambulance parked along the hangar, got some similarities with that Austin K2. ![]() http://forum.1cpublishing.eu/attachm...5&d=1273240774 ![]() ... |
#122
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And to find out another RAF ground support equipment like this oil browser cart standing next of this "delightfull" Tiger Moth. ![]() ![]() ... Last edited by Rodolphe; 05-13-2010 at 12:41 PM. |
#123
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it's fridayyyyy........
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#124
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There may not be an update...
Oleg has gone to some kind of Game developer conference. |
#125
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Ah yes, he wrote two weeks in his update, 1st page of this thread...
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#126
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aah the ever present 2 week joke.
pretty much the equivalent of Achy Breaky Heart, really. remember a song you heard a few times, loved it, then youve heard it so very many times now the thought of it makes you physically ill? but some moron keeps bringing it up, assuming the hilarity can never end? yeah. |
#127
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Seeing as I notice that the camouflage texture and insignias are independent of each other will the following be possible?
A real immersion killer on all WWII flight Sims since the dawn of the genre has been the lack of individuality between aircraft of the same type, from the same squadron. Taking the Hurricane Mk.I screenshots already posted as an example, it bears the code "DT-A" on it's fuselage. As your probably aware, during the BoB, and indeed throughout WWII, the RAF used the first two letters of this code to denote the squadron, and the final letter to denote the individual aircraft from that squadron. Therefore, will individual aircraft bear different letters to others from the same squadron, i.e: DT-A, DT-B, DT-C... etc, etc. Not only would add some personalization to the player's aircraft (possibly customizable by them), but it would also lay to rest the "cloned" feeling one gets when viewing multiple aircraft from the same squadron. If each letter of the alphabet (For the RAF fighters) and all the numbers / rank insignia displayed on the aircraft were customizable by the player, it may also allow WWII historical squadrons to dress up their planes in the way their real-life counterparts were actually presented. With only 26 letters, 10 numerals (0-9) and a certain number of rank insignia for the German planes, it would not require a massive amount of graphics to do. Maybe also provide font templates with the mod tools after launch to that people can customize their planes in line with those of their favourite squadron. I'm not someone who has played any of the other IL-2 titles so I'm unaware if this has been implemented in prior games. Also, I apologize if this has already been suggested. Seeing as Oleg has already admitted to being a perfectionist, I thought I'd highlight this often neglected area of customization, as I would also welcome such an eye for detail. ![]() Edit: Also, will ALL historically accurate insignia make it onto the German planes? or is this too touchy an issue? I know other developers have avoided this issue in the past by "omitting" certain insignia. I think you know where I'm going with this question. I only ask in the interests of historical accuracy. Last edited by gibxxi; 05-17-2010 at 10:45 AM. |
#128
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Until countries like Germany relax their laws concerning symbols like the swastika I think Olegs company is constrained to restrict symbols in his sims. These countries represent a large part of the market for the sim and it would be bad business if he made it impossible to sell his product in those countries.
[Rant mode=ON] I personally don't have a problem with seeing these symbols in a historical context, but have had to ban my step-daughters skinhead ex-boy friend from wearing hate symbols in my house (Luckily he's no longer on the scene-hmmm wonder why???). Any Nazi fanboy is a dweeb in my book and needs to get out and get a life and start seeing the value in human diversity rather than blaming everyone else but them selves for their personal failings. [Rant mode=OFF] The strange thing is that same laws in Germany used to restrict anti-nazi symbols (maybe they still do???) such as a swastika crossed out by a circle and line as well. Go Figure? For those interested in historical accuracy I'm sure there will be an abundance of community created skins available. cheers! Last edited by Skoshi Tiger; 05-17-2010 at 11:58 AM. |
#129
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gib, if you have played BoB2, it has a multiskin with nearly every skin seen in the BoB. As you say, this multiskin has the individual codes etc of the planes, which is a real immersion factor when playing the sim
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#130
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There are already individual aircraft numbers in IL2, but the rest of the skin in the stock campaigns is usually "cloned" for aircraft of the same squadron. Think of it as the skin being the base for all of the squad's aircraft, with individual stencils applied for the aircraft codes.
As for other insignia, a lot of squads have their own and in many cases these are already represented in IL2. So, thus far i really have no doubt that what you're asking about is going to be included in the new sim as well since it was in the old one to begin with. However, what will really set individual planes apart in the new sim will be the application of weathering on a separate layer. I guess the base camo/skin will still be the same and each plane will have its own code, but with weathering applied the new planes will look factory fresh while the old ones look worn out, with flaked paint and long exhaust and gun port streaks. In IL2 you have to manually change a skin yourself to include such things, but in the next series of sims the aircraft will age on its own as you fly missions. For the axis insignia now, the fact that Germany outlaws the use of the swastika means that probably any european distribution of the title will not depict it. As explained before, this is done so that the game can be sold in Germany but there will probably be modifications or custom textures added later on by the users, just like it happened with IL2. As for luftwaffe squadron insignia, there's a guy from the community here in these forums that has taken it upon himself to research each and every one of them in order to ensure maximum historical accuracy. The short answer about the things you ask for is, we'll get some of it because it was already in IL2 and not having it in SoW would be a step backwards, we'll get some new things too from Oleg's team and their new technologies, community members are providing extra feedback and material to fill in the blanks and whatever you don't get on release someone from the community will probably provide later on. So, sooner or later you'll probably get everything you ask for markings-wise ![]() |
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