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#121
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I think he is looking at things taht rearly occurs like; a hare or dear that sprints over the runway as you land ( once in a 10000 times!), you look down to check the airspeed and see a fly on the instrument( takes of and never returns), as you try to get away from a 109 on your tail your whole life passes in front of you in 3 sec etc etc.
regards viking |
#122
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Things I can think of on the top of my head.
Kill logbooks very similar to Red Baron 3d. Intel briefings listing the highest scoring aces both enemy and your own. The accuracy of the enemy, ace review can be speculation.. Good mission briefings with definable targets and debriefings. Random plane malfunctions. Agree bailouts should be first person. An active ready room/pilot room, an office should be given to pilots as they are promoted. While ai crewmembers need not be modelled, (animated) you should have dossiers on them indication their sate-of-mind, health etc. As you are promoted or choose at the start to take a more senior role you should have dossiers of everyone in your squadron including ground crew etc. Medals, rest period and promotions should be under your control. Example a young sergeant pilot joins. Three missions later he is an ace. Do you make him a flight leader? Six sorties into the battle D flight has returned again without a kill – Do you replace Flight Sergeant Bob? Again most of this can be done without much work on animations and game engine. Model cowardice, heroism with a lot of stats and figures. Six kill Flight leader sergeant Smith rtb's shortly before contact with the enemy for the tenth time, in the last 12 missions, what do his medical records show. Does he need resting or has he lost it and needs rotation as an instructor? The single player that just wants to fly can still become a flight/squadron leader he just hands over the mundane stuff to ai adjutants. Infligh random but rare radio malfunctions. Rookie ai that battle to stay in formation, especially new replacements. Rookie fighter pilots that (ai) cannot shoot, time spent on the range will improve their stats. The longer a pilot (ai) lives the better some stats should become, counter balanced by moral. High losses means = poor moral, the loss of a top ace = poor moral. What I hope for in SOW is that they make the squadron, be it Italian, German or British a living breathing entity, not necessarily by fancy animation but by using just some of the above... Last edited by Bobb4; 11-20-2009 at 09:02 AM. |
#123
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Surprise attacks plain and simple! No matter where no matter when. Nothing visible on maps or radar.
The type of situation that makes you jump like hell when it hits, a little bit like a first person shooter (although I appreciate that there is a lot of mood music happening there) except it may be something like returning to base after a milk run just before landing, or in a briefing for a new mission. Just so long as there isn't any jerky hard drive loading stuff from triggers, it needs to be seamless. Also, after taking hits and looking down to see ones legs damaged by gunfire, perhaps visible bone and meat modelling would be really amping!! Also in a Spit or Hurri and seeing visible spillage of fuel into the cockpit would be frightening. Real physical damage to ground personal. Let's all be honest here, we all enjoy first person shooters as well, with the more realistic effects provided by the latest releases and how personal react to taking gunfire. I say an excellent feature would be to model large calibre gunfire on ground troops. I remember reading in an article some years ago, that a P-47 pilot on a strafing mission late in the war over Germany, was horrified by witnessing his own 50 cal rounds dismembering an enemy soldier manning an anti aircraft gun, he stated that he simply hadn't thought of what his guns were doing outside of shooting down enemy aircraft. CS. ![]() Last edited by CrazySchmidt; 11-21-2009 at 12:17 AM. |
#124
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Some great suggestions in this thread. I think we need things which make you jump, surprise you, get the adrenaline pumping. How's about ...
1. After a mission, you go to lower your gear, and you only get 2 greens. That's bad enough, but then as one of the wheels is stuck partially down, it is blocking your radiator, and your engine overheats. (I'm thinking of Spitfires here for the rad issue). 2. You try and bail out but your hood is jammed. You have to repeatedly key press to get it released, much like manual gear extension, although much more frenetic! 3. Oxygen failure. Think this has already been mentioned. Screen starts going grey above 12,000 feet or so for no apparent reason. Better act fast and get below 10,000 feet. 4. Unexpected weather. You took off in clear conditions, but now you have limped back home after a heavy scrap, with limited fuel and are horrified to see your airfield is covered in fog. And lastly, is there any way of recreating the "run like hell" when the scramble bell rings? PPanPan |
#125
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How about something that is still a problem even in modern aviation? Bird strikes?
Comes unexpected, and can be devastating!! ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
#126
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Just seeing those pics made me shout 'Holy sh... did that just happen!'
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#127
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Oleg already stated that there will be seagulls, and they will cause damage to aircrafts if rammed. Even if you hit several seagulls the plane could go down.
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#128
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This will be good to practice gunnery: seagull shooting! Once you manage to kill them all without running out of ammo, you can even kill a mosquito
![]() Reminded of those old mini-games from old games... "Shoot 50 seagulls in 60 secons to unlock incendiary ammunition!" |
#129
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LOL we're in the animal mood, why don't we ask for the Squadron basset hound ... Eduard modeled it already with their BF110 1:48, so why don't we ? Imagine the animal going crazy when the squadron lands, or visiting your grave owling in despair ... I'm kidding of course ... but Ilya threw the stone and then left us going astray ... come and give us a sign before we go nuts !
Ins |
#130
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I came across this while reading Wikipedia:
Quote:
This made me think about realistic wear and tear on your aircraft over a series of missions. Even with the best mechanics and the best parts, real aircraft in war time conditions eventually are negatively impacted by what's happening to them. You don't have to get shot at to have the performance of an aircraft drop, though MG or cannon rounds into your engine certainly don't help. Chronic problems could arise in specific aircraft within your squadron. And this could add a new level of realism and squadron maintenance. Plus, a few "holy sh.." moments while flying as well. |
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