#121
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Even after further testing the situation remains the same. No performance gain but then the game already ran pretty smoothly before.
i7 960 6GB RAM GTX 480 Win7 Prof 64bit |
#122
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Quote:
You might be plesently suprised.
__________________
“Violent, irrational, intolerant, allied to racism and tribalism and bigotry, invested in ignorance and hostile to free inquiry, contemptuous of women and coercive toward children: organized religion ought to have a great deal on its conscience.” ― Christopher Hitchens |
#123
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I am having issues when changing the screen resolution via in-game video option menu.
Doesn't matter what i select, i get a crash to desktop without any error.. strange thing is that looking in Task Manager i can see Launcher.exe still running normally in the processes list. AMD Phenom II X6 1090T 3.2Ghz 4GB RAM DDR3 1333Mhz AMD HD 4650 (this will leave in a while) 1GB Dx10.1 Win7 32 (leaving with GPU too) EDIT: This is for 60Hz resolutions. For 59Hz ones i just get black screen. Last edited by AMVI_Superblu; 04-07-2011 at 05:05 PM. Reason: forgot something |
#124
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Quote:
But now I tried with the following setup and got a fluent gameplay: 1920*1080 Everything on low or off (no AA) AVG: 83 MAX: 142 MIN: 9 With this setup, i got no stuttering and everything runs smooth. But the graphics of the landscape doesn't look very good. The plane though is still pretty decent. |
#125
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after installing beta patch, game wont start anymore!
systemspecs: -Mainboard S1156 INTEL DH55TC,Micro-ATX,bulk -Prozessor INTEL Core i5-650,3,2GHz,LGA1156,Dual-Core,Boxed -2x 2GB DDR3 RAM,1333MHz,CL9,KINGSTON ValueRAM -PCI-E 2.1 SAPPHIRE Radeon HD5570,Lite Retail,Low Profile -Windows 7Home Premium 64Bit |
#126
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I get a crash to desktop when trying to play any mission. In game menu let me chose any graphic configuration but just when I am going to play there is CTD.
Intel Core 2 Quad Q8300 @ 2.50 ATI 5770 1GB 4GB RAM Built in Sound card Windows 7 64 SP1. |
#127
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no difference !!
just a med system but with low graphic settings it looks like a game from the year 2000 with stutters ...nothing to say nvidia GTX260 amdII X4 4x2.8ghz gigabyte mb ultra durable3 6gb DDR3 corsair |
#128
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After patching i see some improvment but rather placebo effect unfortunetly.
Lov fps, and glitches ATI Radeon HD 5800 Series Intel(R) Core(TM) i7 CPU 860 @ 2.80GHz 6GB RAM |
#129
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Slight improvement for me faster loading and fewer stutters averaging 70 - 80 fps oversea and 20 - 40 fps over land the worst being when first spawning in cockpit while everything is rendered drops to low teens then shoots back up after everything has finished loading.
Medium to High vid settings res 1440x900 Windows 7 Professional 64-bit Motherboard - GA-890GPA-UD3H Processor- AMD Phenom(tm) II X4 840 Processor (4 CPUs), ~3.2GHz RAM - 4gb Video card - XFX ATI 5770 1GB another quick note is i can now actually fly over london before the patch i couldn't go near it due to extremely low FPS, FPS is still low (low teens) and would hate to have a dogfight there but it's a start Last edited by Fragal; 04-07-2011 at 06:33 PM. |
#130
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Well the only “problem” I have with the beta patch is if the game resolution is lower than the desktop resolution even if full screen is enabled it keeps the desktop resolution in the background and displays the game in an pseudo “window” with part of the desktop still visible behind (game and windows7 at the same aspect ratio but different resolution) (also I now have additional resolutions available)
As for performance increase: There have been some modest increases in minimum frame rate and average frame rate though maximum fps stayed the same on trk files that have been used for extensive testing pre and post beta patch using like for like settings, these have been the trk files set well and truly in the countryside with minimal towns and villages landing at Tangmere where I never had any problems with frame rate and absolutely minimal “shutter” anyway. When traversing terrain at higher altitude I do feel that despite there no measurable min/average/max fps change outside of what would could be considered a standard deviation I do perceive periodic shutter were non was present before especially if one backtracks along the same path. So with respect to the above there is a modest performance increase over land with the beta patch in situations ware shutter or frame rate was never a problem anyway. Buildings: As for towns at lower altitude they are still a haven of shutter with buildings on the lowest amount and detail, yet even when you change building detail to the highest and building number to the lowest or building detail to the lowest with an unlimited number of them or settings in-between the min/max/average fps is reported near the same and the amount of perceivable shutter is the same though there is nuances in the shutter when it takes place. So buildings are still a problem on there lowest detail and number with virtually no change in performance between number or detail of them or the amount of shutter even when the frame rate is >35fps and there is no HDD activity. i7 920 (default speed) 6GB RAM GTX 275 (default speed) Win7 Prof 64bit 1280x720 or (1600x900 with AA off), medium detail except for building amount, forests, land shading on low, grass and roads on, shadows off, AA @ x2, anti epilepsy filter on or off (the anti epilepsy filter on/off tab still dose nothing neither dose the “EpilepsyFilter=0” or “EpilepsyFilter=1” in the conf.ini (….\Documents\1C SoftClub\…\conf.ini)??? Last edited by b101uk; 04-07-2011 at 06:05 PM. |
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