#121
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I'm trying to build a G940 led ligths control (for learning, i know that Mikkowl did this already) and i found a bug with the command 164 (get gear up/down and it return a float)as it change from 0.00 to 1.00 at the moment you push the buton where you mapped the gear up/down and it only show a variation of the returned value when its a manual gear up or down.
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#122
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Chocks Command doesn't work for Lerche
This becomes an issue where you might choose to use static runways (From the Ships objects), or carriers (if you so desired to make such a mission).
Since you can't "unchock" you won't be able to take off. AI Lerches in this position can take off fine. Coop mode or single player. Just wanted to ask if the chock command could be added for this aircraft. Test mission: Code:
[MAIN] MAP Empty4b/load.ini TIME 12.0 CloudType 0 CloudHeight 1000.0 army 1 player g0100 playerNum 0 [SEASON] Year 1940 Month 6 Day 15 [WEATHER] WindDirection 0.0 WindSpeed 0.0 Gust 0 Turbulence 0 [MDS] MDS_Radar_SetRadarToAdvanceMode 0 MDS_Radar_RefreshInterval 0 MDS_Radar_DisableVectoring 0 MDS_Radar_EnableTowerCommunications 1 MDS_Radar_ShipsAsRadar 0 MDS_Radar_ShipRadar_MaxRange 100 MDS_Radar_ShipRadar_MinHeight 100 MDS_Radar_ShipRadar_MaxHeight 5000 MDS_Radar_ShipSmallRadar_MaxRange 25 MDS_Radar_ShipSmallRadar_MinHeight 0 MDS_Radar_ShipSmallRadar_MaxHeight 2000 MDS_Radar_ScoutsAsRadar 0 MDS_Radar_ScoutRadar_MaxRange 2 MDS_Radar_ScoutRadar_DeltaHeight 1500 MDS_Radar_HideUnpopulatedAirstripsFromMinimap 0 MDS_Radar_ScoutGroundObjects_Alpha 5 MDS_Radar_ScoutCompleteRecon 0 MDS_Misc_DisableAIRadioChatter 0 MDS_Misc_DespawnAIPlanesAfterLanding 1 MDS_Misc_HidePlayersCountOnHomeBase 0 MDS_Misc_BombsCat1_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat2_CratersVisibilityMultiplier 1.0 MDS_Misc_BombsCat3_CratersVisibilityMultiplier 1.0 [RespawnTime] Bigship 1800 Ship 1800 Aeroanchored 1800 Artillery 1800 Searchlight 1800 [Wing] g0100 [g0100] Planes 2 Skill 1 Class air.HE_LERCHE3 Fuel 50 weapons default [g0100_Way] TAKEOFF 27769.20 24455.04 0 0 0_Static 0 &0 NORMFLY 29760.33 24282.62 500.00 300.00 &0 [NStationary] 0_Static ships.Ship$RwySteel 2 27922.68 24289.45 360.00 0.0 0 2 1.0 [Buildings] [Bridge] [House] Last edited by Tolwyn; 07-14-2015 at 12:07 AM. |
#123
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Found brake problem:
I tried to taxi FW 190 using my old twist grip for rudder, and applied brakes, instead of getting wheel brakes, both brakes go on.
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#124
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Copilot Privilege Message won't disappear
In coop mode, I gave full control to co-pilot, but the message:
Co-pilot Axis Controls Only (or whatever it is) Was big and yellow and wouldn't disappear from the center of the screen. Can that be moved to the bottom (side) text and not persistent? |
#125
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"Player taxing bug with autopilot" still persists from time to time (especially with big planes like Pe-8 ), although it is obviously improved in 4.13 compared with 4.12
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#126
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Odd Pilot Head and Control Surface Movement
This occured in the B25 after I had landed and occupied the dorsal gunner position.
The pilot head and elevator and rudder control surfaces were going crazy (I wasn't touching my HOTAS, just the mouse to control the gunner). It was a COOP mission, 4.13RC4. The track can be found in this post in this thread: http://forum.1cpublishing.eu/showpos...43&postcount=1 |
#127
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Here comes the sun: In the Corsair I, the sun shines through the canopy frames, namely through the ones in the part that slides back when canopy is opened. The windshield frames block the sun properly. The sun shines through the top part of the mirror, too.
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#128
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I've recently noticed that the arresting hook of the B5N2 doesn't work anymore and that numerals on the hawk 81 get fliped when selecting any AVG pursuit groups.
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#129
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Haven't had any problems with carrier landing in B5N2. Well, been one or two times when the hook didn't catch but that was more of an error on my part. The hooks in the Japanese planes are very short. You have to get a near perfect 3 point landing or you will miss the wires.
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#130
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V1 Rockets need increased Client NET messages
The V1 rocket is a ground object. Even when it's in the air.
Strange, but that's the way the code is. This object needs a HUGE overhaul in client net messages to indicate it's state as it relates to its position in coop missions, NTRK track recording, etc. It's an invisible ghost most of the time in track playback. Can this be addressed or put on the list? |
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