Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Birds of Prey

IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

Reply
 
Thread Tools Display Modes
  #121  
Old 05-23-2011, 10:48 PM
Slothboy Slothboy is offline
Approved Member
 
Join Date: Mar 2011
Posts: 53
Default

Oh yeah. Custom nose art on my B-17 pretty please. Even if they implement a solution like in the Halo series or Rock Band where you can create custom logos and armor/clothing based on an existing palette of options.
Reply With Quote
  #122  
Old 06-25-2011, 09:40 AM
ATX Bladez x ATX Bladez x is offline
Registered Member
 
Join Date: Jun 2011
Location: Austin Texas
Posts: 4
Default The Blade Corner

Here are some of my thoughts and ideas...

STRIKE: I would like to see a carrier fleet with DD escorts and CA and CL escorts shooting off all kinds of AAA defending the obj. I say this because in IL-2, on the italian catania map and the British map, everyone always says something about how cool that something on the ground (or in this case the ships) shoot back. I think this would add a complete new dimension to strike... ie, more people would play it.

Scenario battles: I think it would be awesome to relive particular air battles in the pacific. It would be cool for such depth as: flying the same aircraft for the chosen faction and island cover to fly behind to lose bandits.

The hated "reinvite everyone after the match" problem: Everyone knows that in birds, one room can fly 16 pilots. An Xbox live party can only hold 8 pilots... This makes it very difficult to keep everyone on the same page and together. The loss of communication between players influences less interest in the online mode. Therefore i believe that after a match, all players and redirected to the room they left.. BUT! with the option of changing game modes and year, weather.. etc in lobby. I think this would make things WAY simpler.
Reply With Quote
  #123  
Old 06-25-2011, 04:17 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by ATX Bladez x View Post

The hated "reinvite everyone after the match" problem: Everyone knows that in birds, one room can fly 16 pilots. An Xbox live party can only hold 8 pilots... This makes it very difficult to keep everyone on the same page and together. The loss of communication between players influences less interest in the online mode. Therefore i believe that after a match, all players and redirected to the room they left.. BUT! with the option of changing game modes and year, weather.. etc in lobby. I think this would make things WAY simpler.
+1 . Also give the host the option to have shared coms, so both teams can hear each other. Or better yet, give each player the option in game of transmiting to friendly only or both friendly and enemy. That would remove all need for party chat.
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #124  
Old 07-13-2011, 05:49 PM
MetallicAttack MetallicAttack is offline
Registered Member
 
Join Date: Jul 2011
Posts: 2
Default

Quote:
Originally Posted by Hero View Post
What do you wish they add in the sequel?

Here is my wishlist:

1. More airplanes + cockpits
2. Freeflight multiplayer mode + coloured smoke trails
3. Joinable multiplayer games
4. Option to turn of annoying stall warning text
5. More realistic physics and weather effects, wind etc
6. Bombsight
8. Co-op multiplayer missions
9. Customize skins
10. Turn on or off engine
11. Carrier takeoff and landing
12. More camera views flyby + Replay
13. Smarter AI
+

-Cockpit view in the Hanger with information about what every gauge is for, it's really difficult to know what every gauge is for in some planes, so getting intruduced to planes in the Hanger would be very nice

-The ability to set 0 enemies in the Training mode, so that it becomes a free flight mode, some people can practice maneuvering the plane and landing/taking off, or maybe just have fun....

I would also like to say that the "Training" mode is almost completely BROKEN! because there is no friendly planes, there is no interaction between the enemy and friendly AI, no matter how many enemies you have set to fight, they will all follow you and keep destroying you, so adding friendly planes is a very important thing...

Last edited by MetallicAttack; 07-13-2011 at 06:03 PM. Reason: I forgot to add another suggestion.
Reply With Quote
  #125  
Old 07-17-2011, 04:11 PM
R_Darkhill R_Darkhill is offline
Registered Member
 
Join Date: Jul 2011
Posts: 5
Default

I pretty much want what everyone else has suggested, but in addition:

The world seems very lifeless, especially in single missions and training. A lot more radio chatter should remedy this, to make the sky seem more alive, or at least less repeditive. Oh, and stop saying "Open fire!" every time I get within 0.7kms of an enemy, I'll fire when I damn well please!
Reply With Quote
  #126  
Old 07-18-2011, 12:56 PM
FOZ_1983 FOZ_1983 is offline
Approved Member
 
Join Date: Aug 2009
Location: Blackpool, England
Posts: 1,997
Default

No flamethrowers!!
Reply With Quote
  #127  
Old 07-18-2011, 01:18 PM
hurricane hurricane is offline
Approved Member
 
Join Date: Mar 2010
Location: 39.8n 76.311w
Posts: 201
Default

Quote:
Originally Posted by FOZ_1983 View Post
No flamethrowers!!
but wouldn't that make your plane go faster if you shoot it towards the rear of the plane?
Reply With Quote
  #128  
Old 07-18-2011, 08:00 PM
Robotic Pope's Avatar
Robotic Pope Robotic Pope is offline
Approved Member
 
Join Date: Aug 2009
Location: Hertfordshire,England,UK
Posts: 1,520
Default

Quote:
Originally Posted by hurricane View Post
but wouldn't that make your plane go faster if you shoot it towards the rear of the plane?
No, but it would be useful for when I overshoot an enemy by accident.

How deadly would that have been as a defensive weapon. Anyone know why WWII planes especialy bombers didn't use liquid flamers for defense?
__________________


XBL GT: - Robotic Pope
HyperLobby CS: - Robot_Pope
Reply With Quote
  #129  
Old 07-18-2011, 08:27 PM
P-51 P-51 is offline
Approved Member
 
Join Date: Jul 2009
Location: U.K
Posts: 893
Default

Quote:
Originally Posted by Robotic Pope View Post
No, but it would be useful for when I overshoot an enemy by accident.

How deadly would that have been as a defensive weapon. Anyone know why WWII planes especialy bombers didn't use liquid flamers for defense?
At a guess its because of the high wood content of the aircraft. It would be like propelling a sailing boat by using a handheld fan! :p
Reply With Quote
  #130  
Old 07-20-2011, 05:36 AM
R_Darkhill R_Darkhill is offline
Registered Member
 
Join Date: Jul 2011
Posts: 5
Default

A couple of other things:
Westland Wirlwind
Avro Lancaster
De Havilland Mosquito
De Havilland Beaufighter
Grumman Hellcat
Blackburn Skua
Junkers 88

Japanese planes
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 11:33 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.