#121
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some interesting pictures... may be will be useful...
http://777avg.com/omegasquad/ |
#122
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an "anti shipping" slot in QUICK MISSION
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#123
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Quote:
Any benefit to this? |
#124
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Hmmm, my wishlist......... Well then
1.) The Re-2002 and Fiat G.55 (all models, especially the new ones) Flyable 2.) All B-25s Flyable 3.) Gyro gunsight for late model P-47s 4.) TBF Avenger flyable 5.) Proper load outs for late P47s concearning rockets on zero length launchers 6.) The DD-652 Ingersoll skinned on one of the Fletcher class DDs (my grandfathers Tin Can) said it was a wish list 7.) An official Typhoon 8.) More ships of all types 9.) Merchant ships with their own AA guns, as was historical That does it for me, if half of the stuff here made it in, I would never whine again, promise |
#125
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Quote:
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#126
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Quote:
Any thought given to changing the fuselage and underwing crosses to the black/white cross? It seems to have been a valid marking for K-4s. |
#127
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Not really. Historically the background colour decided which simplified Balkenkreuz was to be used - light background (i.e. RLM 76) means black simplified Balkenkreuz and dark background (i.e. RLM 83) means white simplified Balkenkreuz. To be historical we'd need to have three separate NM slots per aircraft ... but as I said this is questionable ATM.
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#128
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Hello TD and thanks a lot for your work ;
So my question is : Will you add Japanese planes in future updates ? just a question My request is : Please change the AI , it really kills immersion as it is , i'm aware of the cpu limitation and that the AI will never be in the same conditions than the player , but i'm' sure it is possible to make it less ridiculous as it currently is , it is great that they don't see through clouds now , i'm grateful , but i think we should go further , what needs to be improved is to cut the ability of the AI to fly like UFO's as much as possible ( dives at mach 1 with fragile airplanes , climb like a helicopter at low speed with a 6 ton aircraft or when they overstep by a huge margin the speed limits and maintain ridiculous energy while doing crazy manoeuvres etc ) I'm not asking for a perfect AI respecting law of physics rigourously like the player has to , or having black outs etc ... , i know it is technically not feasible , i just ask for an AI using better tactics , for instance an AI that boom and zoom with Any plane like real pilots , an AI that is possible to surprise (veteran or not , pilots were humans ) and an AI that doesn't have the UFO zoom climbing script Veteran/Ace currently have which is a complete immersion killer . AI has to be smarter or at least if it 's not possible to make it smarter , make it so it doesn't cheat physics as much as it does currently and still make us believe we are in World War II and not star wars , the skill level "rookie-average-veteran-ace" should reflect the AI pilot skill and not the ability of his plane to enter the matrix Anyway I know many posters here play online and may not bother about my request , but really i"m pretty sure more than 2/3 rd of players are offliners and changing the AI would make a HUGE difference for the majority of the community , many of us work and have a family life with demanding schedule , so we play essentially when we can and offline is where we spend by far the most time , so please anything that improves the offline experience would be amazing , thank you very much for your work TD and good luck Last edited by Gunshi091; 02-01-2011 at 12:40 PM. |
#129
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My WishList:
Updated eventlog output that lists: When a player damages a ship(Chief or static) with bomb/rocket. Currently you only get an eventlog entry when the ship is destroyed. Something like: "xyz_static damaged by pilot:plane at xcoord ycoord" More damaged by messages when a pilot damages another aircraft. Currently it shows a lot of damage messages in chat, but it would be great to have those in the eventlog as well. Flyable B5N2 Thanks for all the updates you have delivered so far... |
#130
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i love to see a flyable wellington and halifax bomber in the sim i also like to see some of the older cockpits made better and some new gun sounds in 4.11
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