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  #1251  
Old 01-22-2013, 08:19 AM
=FPS=Salsero =FPS=Salsero is offline
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Quote:
Originally Posted by ECV56_Guevara View Post
There are some nice sugestion here, but I think that almost all are FPS killers, and DT is very carefull with this parameter.
Let's focus on the simple things.
One more time
1. The appropriate page of the bombsight table (corresponding to altitude and IAS/TAS) when looking in the bombsight shown somewhere in the corner of the "eyepiece" view/
2. The map which allows reading of the target elevation easily (not as if you are dead drunk).
3. Maybe, if there is some possibility - a few buttons which will allow releasing the ordnance from the specific hardpoints.

There is a plenty of space in the navigator's bombsight view, around the eyepiece. No need to be stuck to button controls only.

One aferthought. Maybe TD could put aside a special button for releasing the marker bombs in the "eyepiece view". And hard-code the marker bombs - nor in the way as ordinary bombs are coded, rather as the object which has a ballistics of say 250 kg bomb which appears right below the plane, causes no damage, but produces just the flash and a short-lived smoke cloud.

Last edited by =FPS=Salsero; 01-22-2013 at 10:01 AM.
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  #1252  
Old 01-22-2013, 11:31 AM
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Fenice_1965 Fenice_1965 is offline
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FMB
I'd like to see indicators of altitude above terrain during transparent stationary runways placement.
It's not so easy to understand if all the stationary runway parts are at terrain level or above it.
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  #1253  
Old 01-22-2013, 10:17 PM
K_Freddie K_Freddie is offline
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Here I was going to collect my 'pieces of Zero' for my collection, and i get tripped by an ant.

Would it be possible to smooth off the transition between land planes (geography sense)

Track from V4.11.1m
Attached Files
File Type: zip Trip.zip (271.4 KB, 10 views)
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  #1254  
Old 01-23-2013, 11:32 AM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by =FPS=Salsero View Post
2. The map which allows reading of the target elevation easily (not as if you are dead drunk).
3. Maybe, if there is some possibility - a few buttons which will allow releasing the ordnance from the specific hardpoints.
At the point 2 disagree. I like to recover intel about the target. Maybe a map with an aproximate height, in 10 or 20 meters intervals with a relief not so detailed.
I didn t understand the point 3 salsero, sorry, not english speaker. It ss like a preset releasing point?

Quote:
Originally Posted by =FPS=Salsero View Post
One aferthought. Maybe TD could put aside a special button for releasing the marker bombs in the "eyepiece view". And hard-code the marker bombs - nor in the way as ordinary bombs are coded, rather as the object which has a ballistics of say 250 kg bomb which appears right below the plane, causes no damage, but produces just the flash and a short-lived smoke cloud.
This!!!
If this is doable, a TI bomb could be tracked by the eventlog and even give points to the pilot for a hit.

BTW I realize that a lot of people like the day/night level bombing, that also allows nigth figthing. Hope 4.13 brings more of these. I know, I know I m asking too much, but as we say around here, dreaming is free!!!!
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  #1255  
Old 01-23-2013, 12:44 PM
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G-55 cockpit! Any chance to see it?
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  #1256  
Old 01-24-2013, 09:38 PM
Pursuivant Pursuivant is offline
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G-55 cockpit! Any chance to see it?
My guess is that we won't see any more new cockpits for 4.12.

But, for future patches, there's no reason why the G.55 shouldn't be flyable. One of TD's goals is to make more of the planes flyable without resorting to mods and there's plenty of documentation for the G.55's cockpit (including at least one surviving airplane!).
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  #1257  
Old 01-25-2013, 04:07 PM
ckolonko ckolonko is offline
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Would it be possible to introduce the landing gear indicators on the wings of the Spitfire MK V and other appropriate marks? The Il-2 has wing indicators.
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  #1258  
Old 01-25-2013, 06:19 PM
Pfeil Pfeil is offline
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I believe at some point the level stabiliser was changed so only (level)bombers could employ it.

This makes sense. However, some aircraft like the Bf-110, Do-335, Ar-234 and others(He-111?) had an actual built-in autopilot.

CoD for example simulates the single axis autopilot in the Bf-110.


Are there any plans to introduce similar functionality to il2?

I know it can be done via devicelink, as demonstrated by FS~Daedalus' excellent C-1 Autopilot for the B24, but some form of in game implementation would make things much simpler and better integrated.
Even if it's greatly simplified, it would add real world functionality to these planes while still requiring proper engine(and in case of single axis, trim) management rather than having the AI fly your plane entirely.
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  #1259  
Old 01-25-2013, 11:05 PM
Pursuivant Pursuivant is offline
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It's pure eye candy, but would it be possible to have different default paint schemes for planes in Southwest Pacific Theater? From 1943 on RNZAF, RAAF and USAAF planes all had white tails and (sometimes) white diagonal recognition strips on their planes.

Also, would it be possible to improve the default numbers on the Soviet Aircraft? At least later in the war, it appears that Soviet planes had numbers which looked a lot "prettier" than the numbers in the game, sometimes with elaborate serifs:

http://www.warbirdphotographs.com/VVS1/Yak-9D0-1.jpg

http://www.goaviator.com/wp-content/...sociation1.jpg

http://img516.imageshack.us/img516/7771/kozhedubfi2.jpg

http://www.allworldwars.com/image/077/IL-2Bg.jpg

http://www.small-wonder.org/Books/Il..._Air_126_2.jpg

Personally, I think that the elongated numbers shown in the first picture are most distinctively Russian, but I'm no expert.
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  #1260  
Old 01-26-2013, 03:33 AM
IceFire IceFire is offline
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Quote:
Originally Posted by Pursuivant View Post
It's pure eye candy, but would it be possible to have different default paint schemes for planes in Southwest Pacific Theater? From 1943 on RNZAF, RAAF and USAAF planes all had white tails and (sometimes) white diagonal recognition strips on their planes.

Also, would it be possible to improve the default numbers on the Soviet Aircraft? At least later in the war, it appears that Soviet planes had numbers which looked a lot "prettier" than the numbers in the game, sometimes with elaborate serifs:

http://www.warbirdphotographs.com/VVS1/Yak-9D0-1.jpg

http://www.goaviator.com/wp-content/...sociation1.jpg

http://img516.imageshack.us/img516/7771/kozhedubfi2.jpg

http://www.allworldwars.com/image/077/IL-2Bg.jpg

http://www.small-wonder.org/Books/Il..._Air_126_2.jpg

Personally, I think that the elongated numbers shown in the first picture are most distinctively Russian, but I'm no expert.
Markings and camo is a big bugaboo for me as well. Oleg's response was always that IL-2 was an aircraft simulator and not a marking simulator but I would have loved to see them pay more attention to them from the beginning.

TD has made some great strides but I'd love to see more default skins covering more time and theatre periods. The code is now in place but getting together a cadre of skinners to do all of the work isn't exactly an easy thing to do. It is a lot of work and to do it right it should be coordinated.

I believe it was Cpt Farrel who did all of the German aircraft... top to bottom in one of the recent updates. Which is why all of the German aircraft are now A) Excellent and B) Very consistent. I'd love to see that done again for all other types.
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