Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1221  
Old 09-05-2008, 12:48 PM
Monterey Monterey is offline
Approved Member
 
Join Date: Oct 2007
Location: Tennessee
Posts: 68
Default

U-boat controllable? Now you're talking my language.

Is there a reason you skipped answering my question?

Hope you get to feeling better soon.
  #1222  
Old 09-05-2008, 01:04 PM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Talking

Quote:
Originally Posted by HenFre View Post
csThor in Denmark we call that illness for "Kissing sickness". So have you kissed someone recently that could be the possible colpret? Get ready for 6 months of no alcohol and being fatiqued all the time. great fun
Same here in Germany (and my parents asked the same), but no - that's not the source. Single by choice and conviction.
  #1223  
Old 09-05-2008, 01:11 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by NSU View Post
Hello Oleg,

I have some questions regarding the multiplayer:

Will it be possible to change the inflight briefing during the game and will it be possible to paint the flightroute and mark objects on the map?
If so it would be helpfull to add an option to send that customized map to all other squad members during the game.
I also wonder if there is a chance to display own jpg's on the briefing screen (like air recon, notes or tactical maps).
Will the player be able to conquer airports and does that influence the support or reinforcements?

I do have some more questions regarding the mission editor:

Is there any chance of changing the ingame maps, to add markings or notes visible to other players?
I'd like to add a video to the briefing to present the map in the old fashioned "wochenschau" style will that be possible?
And last but not least, is there some sort of trigger so that a sound file (like a radio message) will be played when the player activates the trigger?

Thanks in advance

Best regards

NSU
This old biker always ask many questions

I can't say yes to all your questions. Recon maps we would like to make and it is in plan. However I don't know if it will be in release. The format of brief is HTML... so theoretically there is possible to use recon map and send to others across the map. But it will depending of many factors, so I can't tell you 100% yes.

As for the capture airfield.... we plan several online modes in additional to what we had in Il-2... Also can't say you final features


As for changes of map... don't know yet all features that will go in final. You know I never promise when I'm not sure, if you are NSU that I know...

Video in gif or flash player format probably will be possible in a brif. I don't know which type of HTML we will use in final. You know there is going the new version of HTML in future... Proabbly we will stay with the current for a long time. So if to make everything manually for single missions - then you probably may use all features of current HTML version . If automatic - then just limited amount of features... However the engine of campaign (doesn''t matter single or online) will be open for modifications. Or even someone may developm completely own. We will give access to that item of code for modifications that will not damage the fair online gameplay.

You will be able to put on the map trigger with sound message with the defined radius of action.

Hope everything answered clear enough.
  #1224  
Old 09-05-2008, 01:12 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Monterey View Post
U-boat controllable? Now you're talking my language.

Is there a reason you skipped answering my question?

Hope you get to feeling better soon.

I can't try to find your question... There is too many pages.
If you'll repeast right now - I will try.
  #1225  
Old 09-05-2008, 01:20 PM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

Thank you for your answer, sounds very good.

und meine NSU fährt sich immer noch gut

Best regards NSU
  #1226  
Old 09-05-2008, 01:25 PM
Monterey Monterey is offline
Approved Member
 
Join Date: Oct 2007
Location: Tennessee
Posts: 68
Default

Oleg,
Thanks for the updates.

One question....Will the AI still be able to make those impossible maneuvers like they do now? I mean the instant flips, turns, etc... It gets very annoying. I hope they will behave more realistically, and be subject to stalls, blackouts, redouts, etc...

Thanks again.
Monty


Old biker here too.
  #1227  
Old 09-05-2008, 01:36 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Monterey View Post
Oleg,
Thanks for the updates.

One question....Will the AI still be able to make those impossible maneuvers like they do now? I mean the instant flips, turns, etc... It gets very annoying. I hope they will behave more realistically, and be subject to stalls, blackouts, redouts, etc...

Thanks again.
Monty


Old biker here too.
I can't say... Its relative thing of the player-pilot experience. My guys and me can shoot any AI fighter enemy...
Stall, black outs, redouts was a limit for AI even in Il-2. Simply they are robots and calculate it way faster than you.
  #1228  
Old 09-05-2008, 01:40 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Oleg Maddox View Post
I can't say... Its relative thing of the player-pilot experience. My guys and me can shoot any AI fighter enemy...
Stall, black outs, redouts was a limit for AI even in Il-2. Simply they are robots and calculate it way faster than you.

Probably the right name for AI would be predictable calculation with 100% precise.

In BoB we will have more complex AI behaviour that will be more "humanized".

However before Il-2 there was no one sim with "humanized" aircraft AI like in Il-2...
  #1229  
Old 09-05-2008, 01:41 PM
Monterey Monterey is offline
Approved Member
 
Join Date: Oct 2007
Location: Tennessee
Posts: 68
Default

I can shoot them down too. What I mean is, the AI can execute maneuvers that would send my plane crashing down. The 180 degree instant turns...and I mean instant, is one example.
  #1230  
Old 09-05-2008, 01:43 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Oleg Maddox View Post
In time I think we may see even U-boat controlable The water is transparent in engine.
That was the first thing that came to my mind, when I saw those riverbeds being modelled in those magazine-scans quite a while ago.


Can you give us a hint about the airborne radar? I remember a previous statement, where you stated this will be possible in SoW, but you were not sure wether this will be in the initial release. Looking at the antennas on the Beaufighter, has the decision been made in the meanwhile?

Same was for radio navigation, if I remember that quote correctly.

Thanks.
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:36 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.