Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Closed Thread
 
Thread Tools Display Modes
  #1211  
Old 09-05-2008, 11:35 AM
csThor csThor is offline
Approved Member
 
Join Date: Oct 2007
Location: somewhere in Germany
Posts: 1,213
Default

Quote:
Originally Posted by Oleg Maddox View Post
I will answer later. I'm not at office... I'm typing from home. A bit sick. My job emails I can read only in office. Please wait a bit
*snort*

We got something in common then. I'm home, too ... mononucleosis (wherever I caught that one).
  #1212  
Old 09-05-2008, 11:38 AM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

"Really it was discussed in the past and some modern military guys confirmed this..."

I've been an AA gunner in the Swiss army: for years, I shot during military courses with 20mm AA canons and saw many times too 35mm canons firing.

I never saw, even at night, flames in my gunsight.

In fact, flames can be seen (and not always, depends of the shutter time, exposure and weather conditions) on pictures or videos, but there are almost invisible to the human eye, because the flashes are too fast and very transparent too.
  #1213  
Old 09-05-2008, 11:54 AM
ChrisDNT ChrisDNT is offline
Approved Member
 
Join Date: Jun 2008
Posts: 298
Default

Btw, it's simple logic, do you think the technical services of any air force would accept a weapon system whose firing would annoy or even block the aiming of a pilot or a gunner?
  #1214  
Old 09-05-2008, 12:07 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Feuerfalke View Post
Good to see you are still around, to answer all our questions!

I already posted a few, but I of course got another one or two:

Will SoW have an ingame VoiceOverIP-included? It would be really cool to combine these functionalities with the simulation of the radio-system.

Also an ingame-server-browser or at least one, that is distributed with the game would be really helpful. Has this been considered, yet?
Voice telephone? However in Il-2 the user interface for this features wasn't good.
Yes we plan. Because it is really good for the recording of tracks

We plan to make some browser. But probably it will be separate program from which you will be able to star the sim with automatic connection to selected server.
We had such things in the past in our previous (before Il-2) games.

But this program will be not the program that will replace others, that works fine with Il-2.
It will be in additional, if user prefer.
  #1215  
Old 09-05-2008, 12:07 PM
HenFre HenFre is offline
Approved Member
 
Join Date: Oct 2007
Location: Denmark, Aalborg
Posts: 150
Default

Quote:
Originally Posted by csThor View Post
*snort*

We got something in common then. I'm home, too ... mononucleosis (wherever I caught that one).
csThor in Denmark we call that illness for "Kissing sickness". So have you kissed someone recently that could be the possible colpret? Get ready for 6 months of no alcohol and being fatiqued all the time. great fun

Oleg I have seen that models of planes and vehicles have hinges that can be manipulated. Is this also a feature that the player will be allowed to use? Like opening hatches on a tankturret or opening the cockpit of a fighterplane?
And will this feature also be applied to human figures? So the player will be able to position the arms and such of the body?
  #1216  
Old 09-05-2008, 12:19 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by ChrisDNT View Post
"Really it was discussed in the past and some modern military guys confirmed this..."

I've been an AA gunner in the Swiss army: for years, I shot during military courses with 20mm AA canons and saw many times too 35mm canons firing.

I never saw, even at night, flames in my gunsight.

In fact, flames can be seen (and not always, depends of the shutter time, exposure and weather conditions) on pictures or videos, but there are almost invisible to the human eye, because the flashes are too fast and very transparent too.
Partially agreed about transparency at day.
As for the WWII time there are enough recalls of gunners that was blinded at night from their MGs firng in enemy.

You also should take in account that the changes in modern guns and the evolution (better to say revolution) in gun powder changed a lot of things even in muzzle flash due to more greater speed of "powder" combustion

But really if you will take a look on modern camera shots of some terrorists shots - the muzzle flash is great from even 7,62 mm Kalashnikov .

I personally also many times fired from guns (sigle and many) at everning time and almost always got partial blinding. The hunter gun of 12th caliber (with is like 20 mm cannon) that I used often in the past gives the same effect... And amount of powder in a cartrige there is more small than in 7,62 AKM cartridge....

Last edited by Oleg Maddox; 09-05-2008 at 12:22 PM.
  #1217  
Old 09-05-2008, 12:20 PM
Feuerfalke Feuerfalke is offline
Approved Member
 
Join Date: Jan 2008
Location: Germany
Posts: 1,350
Default

Quote:
Originally Posted by Oleg Maddox View Post
Voice telephone? However in Il-2 the user interface for this features wasn't good.
Yes we plan. Because it is really good for the recording of tracks

We plan to make some browser. But probably it will be separate program from which you will be able to star the sim with automatic connection to selected server.
We had such things in the past in our previous (before Il-2) games.

But this program will be not the program that will replace others, that works fine with Il-2.
It will be in additional, if user prefer.
Cool! Sounds great.

  #1218  
Old 09-05-2008, 12:27 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by HenFre View Post
csThor in Denmark we call that illness for "Kissing sickness". So have you kissed someone recently that could be the possible colpret? Get ready for 6 months of no alcohol and being fatiqued all the time. great fun

Oleg I have seen that models of planes and vehicles have hinges that can be manipulated. Is this also a feature that the player will be allowed to use? Like opening hatches on a tankturret or opening the cockpit of a fighterplane?
And will this feature also be applied to human figures? So the player will be able to position the arms and such of the body?
From the beginning we are making all things openable... I dopn't know how many of these features will go in final reelase... but as with Il-2 this means we will modify the code that to use the BASE input at initial development. With the release we will have AA-guns controlbale by player... this is intersting for Online, but it will also works in a single missions, if you only like to create such.

And as I told... the code will be partially open in terms of modification with the use out of normal fixed parameters and code servers...

In time I think we may see even U-boat controlable The water is transparent in engine.
  #1219  
Old 09-05-2008, 12:33 PM
Thunderbolt56 Thunderbolt56 is offline
Approved Member
 
Join Date: Oct 2007
Location: Daytona Beach, FL
Posts: 398
Default

Quote:
Originally Posted by Oleg Maddox View Post
...You also should take in account that the changes in modern guns and the evolution (better to say revolution) in gun powder changed a lot of things even in muzzle flash due to more greater speed of "powder" combustion

But really if you will take a look on modern camera shots of some terrorists shots - the muzzle flash is great from even 7,62 mm Kalashnikov .

....


The point about modern powders is one of the biggest differences. Most of the weapons 70 years ago used cordite as it's combustible in closed cartridges. Today's modern smokeless powders, while still producing flash, burn much more efficiently than good 'ol cordite and produce a smaller, faster-burning flash.

As far as the in-game voice possibilities, I'd love to see something if able to be done without causing too much of a performance hit to the sim itself. Obviously the IL2 in-game voice attempt didn't pan out completely and TeamSpeak is still an excellent free alternative either way.

Personally, I'd really like to see a spartan user-friendly server-finder included for online play, but that's just me. Hyperlobby is a great service for the genre, but a bit klunky with limitations and not the most user-friendly proggy out there. I don't like the chat function in a server-finder. It just becomes another forum for 12 year olds to taunt one another. ASE was the best IMO and now I use XFire. I have no doubt that an included server finder would be a better alternative to either of these.


TB

Last edited by Thunderbolt56; 09-05-2008 at 12:37 PM.
  #1220  
Old 09-05-2008, 12:44 PM
NSU's Avatar
NSU NSU is offline
Approved Member
 
Join Date: Oct 2007
Location: Heidelberg_Germany
Posts: 251
Default

Hello Oleg,

I have some questions regarding the multiplayer:

Will it be possible to change the inflight briefing during the game and will it be possible to paint the flightroute and mark objects on the map?
If so it would be helpfull to add an option to send that customized map to all other squad members during the game.
I also wonder if there is a chance to display own jpg's on the briefing screen (like air recon, notes or tactical maps).
Will the player be able to conquer airports and does that influence the support or reinforcements?

I do have some more questions regarding the mission editor:

Is there any chance of changing the ingame maps, to add markings or notes visible to other players?
I'd like to add a video to the briefing to present the map in the old fashioned "wochenschau" style will that be possible?
And last but not least, is there some sort of trigger so that a sound file (like a radio message) will be played when the player activates the trigger?

Thanks in advance

Best regards

NSU
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:47 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.