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#1201
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apologies in advance if this has been deal with before (and i've searched the thread numerous times and can't find the post I think was posted on this), but would it be possible to enable externally viewable moving control surfaces (not just flaps like right now? so also rudder and ailerons?)
don't ask me where i heard this, but apparently this was disabled for smoother FPS in online play years ago... don't think this should be a problem now. is there any easy way to re-enable it? |
#1202
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just a question about the FLAK AI.
did you have changed anything ? my observation is that it sometimes does not shoot at all or opens fire with delay . and yes, targets are in range . just wondering. |
#1203
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This may be a very stupid question but.....
I was about to install Lowengrins DCG and reading the blurb about airfields being taken etc I suddenly remembered that one of the videos for 4.10 also showed airfields being taken which seems to indicate Dynamic campaigns being part of 4.10s upgrades. Is 4.10 going to duplicate/incorporate enough Dynamic Campaign features to make it worth me waiting for 4.10 before getting involved in DCG? Lowengrins site has a recent conversation where he tells someone that in his DCG recce flights have no impact on the ground war (yes it does affect carrier battles) but one of the 4.10 videos shows spotter planes guiding in the artillery so does that mean 4.10 includes a better DCG or is it just showing dynamic things that can happen within a single mission but not necessarily any Dynamic *Campaign* functionality. Even if I am being stupid about the above questions it does look like 4.10 will alter how the existing DCG missions play eg the ability for two enemies to pass each other unaware if there is heavy cloud must make some missions play very differently. |
#1204
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That was for ZUTI's MDF. It's essentially an online tool.
As I said we didn't do any work on DGen since we neither have the source code nor do we have a means to contact Starshoy. |
#1205
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#1206
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This is too bad csThor...
![]() Thanks Fafnir_6 for your answer I'm gonna check lowengrin site ![]() No conflict with DGen? Does it replace it? If yes, what about my campaigns in progress? Last edited by anikollag; 05-06-2010 at 01:21 PM. |
#1207
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Has anyone ever thought of a non-flyable Junker JU 290?
![]() From the wiki: "The A-3 version followed shortly after with added navigational equipment and probably the heaviest defensive armament of any World War II aircraft; it was fitted with two hydraulically-powered HDL 151 dorsal turrets armed with 20 mm MG 151/20 cannons, with a further 20 mm MG 151/20 and a 13 mm (.51 in) MG 131 machine gun fitted in a gondola beneath the nose, and a 20 mm MG 151/20 fitted in the tail operated by a gunner in a prone position. Two 13 mm (.51 in) MG 131s were also fitted in waist positions (Fensterlafetten). The A-3, along with the A-2, also featured large auxiliary fuel tanks in the fuselage. Both types retained the rear loading ramp so that they could be used as transports if need be." Would be nice to battle a formation of them. |
#1208
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As for in-progress campaigns...I'm not sure if they will work. I'd suggest backing up your user directory before attempting to run them with DCG. If they don't work you can always disable the "replace DGen" option in DCG and restore your user files. Cheers, Fafnir_6 P.S. DCG also has an NGen replacement mode for online campaigns...I haven't tried it yet. P.P.S. Zuti's mod is for Online Dogfights only (not campaigns) but it does incorporate many DCG-like features. It'll rule having that in the stock game. Thanks, DT ![]() Last edited by Fafnir_6; 05-06-2010 at 06:31 PM. |
#1209
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thanks a lot Fafnir_6
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#1210
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Team Daidalos, will setting Triggers be available in patch 4.10?
Thanks in advance. |
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