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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 08-07-2012, 03:02 PM
GraveyardJimmy GraveyardJimmy is offline
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Quote:
Originally Posted by Krt_Bong View Post
Well< I did a reinstall, hmm still have the same problem - take any (single engine) plane get it flying as trimmed out as in game controls allow, let go of stick - Rolls right - Adjust to level flight with stick then let go and slowly add left rudder till full travel, still rolls right. Now here is the kicker, slowly add right rudder to full travel - it rolls left !?? No other flight sim does this and I have a bunch, cant be the stick every test I have says it centers fine, someone else has to have this problem or maybe they assume it's torque?

I should add that this doesn't seem to be a problem in the Moth or the right rudder left roll in the Hurri but it is well pronounced in the Spit , G-50 and 109 please check this out it's making me crazy.
Are you using Complex engine management? My friend had this effect until he turned on CEM.
  #112  
Old 08-07-2012, 03:58 PM
FIN_Master FIN_Master is offline
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I started to have this bug after I updated:
http://forum.1cpublishing.eu/showthr...502#post452502


I Did check integrity, delete cache and so on as advised.
  #113  
Old 08-07-2012, 05:04 PM
nakedsquirrel nakedsquirrel is offline
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I forgot to report one other bug that has been around for a while:

- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing.

It sounds silly, but this is what actually happens in game. I will sit in the back of my own or someone else's Bf110, Ju87, ect. and start shooting at an enemy scout, but after 30 rounds or so the gun will stop shooting, and it will only start working again once the enemy plane has left the area. I'm not sure if the AI is interfering somehow or what exactly is causing the issue (however once a player jumps into the gunner's seat, the AI will stop working.)

I've also had issues in the Br20 where I no longer hear the player's engine sounds, so if I am in the hydrollicly controlled top turret, it will stop working. The only way to get the turret to function again is to cycle through the crew positions (because somehow that causes the game to refresh on the fact that the engines are running. (This still happens when the impeller is extended)
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  #114  
Old 08-07-2012, 05:20 PM
Volksieg Volksieg is offline
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Quote:
Originally Posted by nakedsquirrel View Post
- The MG in the gunner position does not always work in multiplayer. You can usually fire the machine gun just fine when you are on the ground, but once there are enemy aircraft nearby it will stop firing.
I dunno as I have never played as a gunner... I only fly 109s.... but I'm wondering..... could it be you are wasting your ammo and then there is a period of time in which your gunner needs to reload? (hence why you can't shoot) Just a thought.... could be miles off, mind. lol I only ask this as that is the bane of my existence when playing First Person Shooters. Everytime I have a clear headshot my damned gun needs to reload.

Last edited by Volksieg; 08-07-2012 at 05:28 PM.
  #115  
Old 08-07-2012, 05:25 PM
Volksieg Volksieg is offline
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I have noticed something, bug wise, and I'm not 100% sure if this is just on ATAG or not....

I have noticed, since the patch, that I have fantastic performance apart from on one particular part of the channel map ie Dover area.

I can leave occupied France from Pihen with an average of 47 - 50 fps, fly over the channel with up to 70 fps but, as soon as I reach the coast of ol' Blighty, it drops to about 7-18 fps.... this is regardless of how much flack there is, whether there are other pilots nearby, cloud cover etc..... I can then fly more inland (Where one would expect a performance drop) and, whether dogfighting 10 or more pilots or just business as usual (wondering where the hell everyone is! lol).... back to the 47-50 fps.

I would understand if there was anything major happening on the coast but, 8 out of 10 times.... nothing much is going on to justify such a performance drop.

Last edited by Volksieg; 08-07-2012 at 05:29 PM.
  #116  
Old 08-07-2012, 07:11 PM
Krt_Bong Krt_Bong is offline
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Quote:
Originally Posted by klem View Post
If you are having to hold the stick to get trimmed out you are not trimmed out. You may still be fighting the torque with the stick.

Adding left rudder and still getting right roll may mean the torque causing the roll is overcoming the dihedral effect on left rudder.

Can't explain the right rudder left roll though

Have you tried reducing power and rpm to see if will trim? The Hurricane MkI needs (needed, I haven't rechecked it) about 2200rpm and boost about +1. Something like that anyway.
Torque is not what is causing this. I can shut the engine off and get the same result which if it was torque would disappear, right? I have tried all kinds of things and it still acts like a plane that is tweaked, I've flown out of square weary R/C trainers that no matter how twisted the airframe was I could trim them for straight and level flight and they would fly an even course even if they were flying sideways in a slew so I have never seen torque that can account for this flight behavior.
  #117  
Old 08-07-2012, 07:54 PM
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FFCW_Urizen FFCW_Urizen is offline
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i may get labeled an Id and iot, but if my memory is correct, torque is not just caused by the power of the engine, but also by the rotation of the prop if the engine is off. some physical law iirc.
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The devs need to continue to tweak the FM balance until there is equal amount of whining from both sides.
  #118  
Old 08-07-2012, 10:02 PM
juanjo juanjo is offline
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I saw this message on game: 'Blenheim have BEED destroyed'...
also I notice when shooting at german bombers at high altitude they absorb the impacts as I was shooting chewing gum...no parts flying out..nothing...and finished my bullets and nothing...they kept on flying with no harm
  #119  
Old 08-07-2012, 10:45 PM
III/JG53_Don III/JG53_Don is offline
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Second time I got a launcher crash in a Ju-88 one moment ago.

Both times I was in a Ju-88 on Atag on my way from Tramecourt to the Channel, both times crash right when I want to look through the bomb sight.
On ground I could use the bomb sight perfectly fine, but in the air I see a light blue screens and a mouse overlay in the center which says "side_left" or sth. like that
  #120  
Old 08-07-2012, 10:49 PM
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He111 He111 is offline
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yes, LOD range is definitely too short. With max graphics, I was flying towards the cliffs of Dover when all of sudden, right in front of me, the detail jumped to max resolution .. VERY obvious and annoying.

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