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  #111  
Old 10-28-2012, 09:14 AM
adonys adonys is offline
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actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA

Last edited by adonys; 10-28-2012 at 09:27 AM.
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  #112  
Old 10-28-2012, 09:36 AM
Flanker35M Flanker35M is offline
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S!

Adonys, looks nice that SweetFX. Could propably make a difference in IL-2 The colors in CoD are bland and could use a touch.
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  #113  
Old 10-28-2012, 05:46 PM
Les Les is offline
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Quote:
Originally Posted by E.F.Hartmann View Post
hello, I want to know how you install your sitting in the game any help would be welcome.
...
Open up the 'injectFxaa_by_some_dude_9 with Neutral3 settings by Les' folder I've attached to this post, put the five files inside it into the folder where your Cliffs Of Dover 'Launcher.exe' file is installed (ie. Local Disk C///Steam/steamapps/common/il-2 sturmovik cliffs of dover). That's all. To uninstall it, just remove those five files.

To change the settings to the 'Neutral5' ones also shown in the screenshots, replace the 'injFX_Settings.h' file you've installed with the 'injFX_Settings.h' file that's inside the 'injFX_Settings Les Neutral5' folder I've also attached to this post.

To switch the effects on and off, use the 'Pause/Break/ScrLk' key on your keyboard.
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  #114  
Old 10-28-2012, 06:29 PM
Les Les is offline
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Quote:
Originally Posted by adonys View Post
actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA
Thanks Adonys, I didn't know about that one. My own prior testing in Cliffs Of Dover didn't show any clear superiority of SMAA over FXAA, so the deciding factor in which one I used was the colour tweaking that the 'injectFxaa_by_some_dude' package enabled. But reading the changelog of the 'SweetFX' shader suite, it looks like that one might have even more options for fine tuning the colours. Big bonus too having the developer interacting with the community while he continues to work on the project. Will check it out.
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  #115  
Old 10-28-2012, 06:46 PM
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klem klem is offline
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Quote:
Originally Posted by adonys View Post
actually guys, you might want to switch this on SweetFX (here you have another thread with more settings, screenshots and videos), as it has them all, and SMAA is better and faster than FXAA
I tried it but it didn't do anything (I pasted all the files into the steam CoD folder). I hit the scroll lock button, also tried the Pause button.
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  #116  
Old 10-28-2012, 09:56 PM
arthursmedley arthursmedley is offline
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Les, thanks for posting . Had some really good results with this. No problem online either and helps give some relief from the "Instaglare" of daytime maps.

Like it!

Last edited by arthursmedley; 10-28-2012 at 09:58 PM.
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  #117  
Old 10-29-2012, 12:30 AM
Les Les is offline
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No probs ArthurS.

Klem, I got the 'SweetFX' utility working. It has to replace a 'd3d9.dll' file though, so I zipped up the original one as a backup and let the SweetFX one install. If you didn't overwrite that file maybe that's why it's not working?

Turns out there isn't a whole lot more to adjust with the 'SweetFX' shader suite/package/tool. In terms of it's colour control, it does basically the same thing as the 'injectFxaa_by_some_dude' utility, just a bit differently. I'm not seeing any real difference between the FXAA and the SMAA either, but haven't really analyzed it (and probably won't).

All in all though, I'm tending to think the 'SweetFX' utility is probably the better one to use. The 'injectFxaa_by_some_dude' utility is basically abandon-ware now, while the 'SweetFX' utility is still being worked on and seems to be a bit more user-friendly overall, with easier controls (eg. the settings files are easier to save, being just plain .txt files and the on/off button also takes screenshots).

There might be something about the 'SweetFX' utility I haven't found out yet that still makes the 'injectFxaa_by_some_dude' one better, but from this first look it doesn't seem so.

If you're already using the 'injectFxaa_by_some_dude' utility and are happy with how it looks, there might not be any point changing over to the 'SweetFX' one. But if you're not using either or want to check it out, I've attached the 'SweetFX' utility and some settings I tweaked for 'Cliffs Of Dover' to this post.

Just unzip the files and put them where you have 'Cliffs Of Dover' installed, but backup your 'd3d9.dll' file first as I think it gets overwritten by the 'SweetFX' one. And of course, remove the 'injectFxaa_by_some_dude' files first if you have to.

Edit 5-11-12 - Added latest SweetFX zip file containing my 'Neutral6' settings and a Readme file.

Last edited by Les; 11-04-2012 at 06:16 PM.
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  #118  
Old 10-29-2012, 07:24 AM
adonys adonys is offline
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I had a look over readme, the d3d9 is only needed for DX9 injecting ,and also is just a hook, so it might still work if renamed into something else.

Last edited by adonys; 10-29-2012 at 07:27 AM.
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  #119  
Old 10-29-2012, 12:18 PM
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Liz Lemon Liz Lemon is offline
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Yes, sweet fx is quite fun to mess around with.

You can make COD look like wings of prey without much difficulty. Not to my taste, but a fun thing to mess around with.
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  #120  
Old 10-29-2012, 02:46 PM
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jamesdietz jamesdietz is offline
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Quote:
Originally Posted by Les View Post
Same thing, with the default injectFxaa settings (but with only AA and Tone Mapping activated) attached.

To my eyes, the default IL2:COD look is way too yellow, with shadows too light for my tastes, while my own preferred look is probably too cold and blue and contrasty for most people. I think the default injectFxaa settings are probably most realistic, but I just don't like the warmer look it has.
Les how exactly do I install this downloaded patch? I have it ok but after opening it I'm lost.I want my colors to look like your , but I haven't a clue.
thanks!
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