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#111
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I originally thought that the Battle for Moscow was a third party add on, but I'm not so sure anymore. Either way it should provide a much needed influx of cash. I've said for many years that I didn't know how the development could build all the planned features and still have a playable fps. Even after eight months it still looks like a long shot, so I think they will probably have to phase in features like dynamic weather over the long term with each additional theater. So far online play is very good, but offline play will require that the AI and commands be fixed sooner than later.
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#112
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This one is good too and Russian-native http://www.online-translator.com/Default.aspx/Site PS. Oops, sorry, Yandex uses PROMPT engine so they are the same. Last edited by Ataros; 12-04-2011 at 09:33 AM. |
#113
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Latest from Blacksix at sukhoi using google translate...
Hello! Voicing plans for this work week (05.12-09.12): 1) in the first place I have been sending all of us received offers of assistance and cooperation 2) early in the week I will form a list of the comments made above the wishes and requests and pass them to Ilya 3) in the middle of the week launched a project "Handbook of the mission designer" 4) at about the same time, create a list of your questions and also give Ilia 5) at the end of the week I'll start to see the section "What do virpily?" in search of interesting proposals Some explanations: - Feedback on your suggestions and requests will most likely not, if something is implemented - this information appears in the Readme for the patch - I begin its substantive work and appear on the forum will become a little less |
#114
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"Handbook of the mission designer"
At last. We might get some useful information about many of those objects, switches, hooks, *.cpp scripts, and other object-related tickbox variables in the FMB.
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#115
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Handbook of the mission designer - the creation of a detailed document on the composition and changes in military states (from platoon to division or corps) for the Red Army and Wehrmacht, covering certain periods of the war. This will help us develop future projects, as well as provide you with structured information in a convenient way to create missions and campaigns. |
#116
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So that will be a "History" manual?
Will there also be "Technical" manual for functions of the FMB? |
#117
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
#118
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Yes. I don't plan a technical manual. I myself still need to understand the features editor.
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#119
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#120
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Hey Black6 any news regarding the two week delay?
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