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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 09-18-2011, 10:26 PM
41Sqn_Stormcrow
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Could we have at least the pilot in cockpit throwing a shadow? I feel a bit like a sort of vampyre that cannot see himself when looking into a mirror when I look to my wing where the shadow of the cockpit is casted but the cockpit is very apparently empty (no shadow of the pilot).
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  #112  
Old 09-19-2011, 07:20 AM
Jamir Jamir is offline
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Nice to hear that there is some 3D future with IL2:CoD. I have been playing with 3D couple years now and can't go back 2D anymore. This is not just some eye candy we are talking here it's added immersion and i as simmer like to get more immersion when ever it's possible. I think most of the movies it's just a gimmick to be honest but for games/simulations it's another story. Sony's soon to be released HMD+TiR+IL2:CoD in S3D could be a dream come true
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  #113  
Old 09-19-2011, 08:41 AM
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jcenzano jcenzano is offline
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SLI please, SLI
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  #114  
Old 09-19-2011, 09:14 AM
Foo'bar Foo'bar is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
Could we have at least the pilot in cockpit throwing a shadow? I feel a bit like a sort of vampyre that cannot see himself when looking into a mirror when I look to my wing where the shadow of the cockpit is casted but the cockpit is very apparently empty (no shadow of the pilot).
Finally all serious bugs have been fixed so we can talk about such stuff, hehe
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  #115  
Old 09-19-2011, 11:25 AM
KG26_Alpha KG26_Alpha is offline
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Originally Posted by Foo'bar View Post
Finally all serious bugs have been fixed so we can talk about such stuff, hehe
Don't worry we will know when this happens as attention will also be directed to flight and damage model whining/bugs.





.
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  #116  
Old 09-19-2011, 12:11 PM
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JG52Krupi JG52Krupi is offline
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Originally Posted by KG26_Alpha View Post
Don't worry we will know when this happens as attention will also be directed to flight and damage model whining/bugs.
In all honesty I only have real performance issues close to the ground and sometimes pauses when I hit the fire button but the fm and dm are slowly creeping towards the top of my list, seriously how hard would it be to just look over the fm at least.
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  #117  
Old 09-20-2011, 05:40 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by csThor View Post
I see the 3D stuff as a byproduct of the general work (or should I say rework ?) of the graphics engine and less as a project in itself. The way I understand the system the 3D effect is generated by the driver of the GFX card so there is not much the coders need to do (apart from adapting the engine to the general requirements).

As for the rest ... waiting is the keyword here.
Pretty much the way i see it. If they have a couple of graphics programmers with spare time and can't use them on something else what are they supposed to do, sit in the office doing nothing?

I don't care much about 3D at this point in time, but as long as it's not to the detriment of everything else i don't mind at all, good for them that they are using some spare work-hours on bonus features.

On a side note, i've been out of town and away from the PC for a couple of days, seems some of us missed the moderating red text
Everyone please play nice and stop attacking people simply for not agreeing with you, or offending posts will start to get moved around to the off-topic section. Nothing personal, just keeping the thread tidy and free of inte-user, 1 on 1 arguments
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  #118  
Old 09-20-2011, 07:05 PM
skouras skouras is offline
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they can bring coffee to Luthier.........
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  #119  
Old 09-21-2011, 01:18 AM
ktodack ktodack is offline
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Default What Monitor & glasses

So for 3D what kind of monitor and glasses will be needed?
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  #120  
Old 09-21-2011, 07:26 AM
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Plt Off JRB Meaker Plt Off JRB Meaker is offline
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I noticed that since the recent Beta patch was applied the British fighters markings have altered and not for the best.

The serial numbers on the Brit fighters are now grey and the tactical markings,ie,squadron markings are now a bright white these are both wrong historically.

I would'nt have brought this to light had the marking colours not been so correct previously,but they were almost perfect,now it seems on this alone the devs have gone backward.

One appreciates this is only a Beta version and that the correct marking colours will be restored on Friday,should we be lucky enough to get the live update.

The correct colours are,all serial numbers in black and majority of tactical markings in a very light grey or off white.
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