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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 04-08-2012, 11:13 AM
Jatta Raso Jatta Raso is offline
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Quote:
Originally Posted by Immermann View Post
Wasn't this horse beaten to death last year already?
yeah but it just resurrected, must be Easter miracle, praise the Lord
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  #112  
Old 04-08-2012, 11:49 AM
Volksieg Volksieg is offline
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Quote:
Originally Posted by David Hayward View Post
I don't have the game yet, but I assume the cockpit shakes when you fire the guns. Not having been in a WW2 fighter while the guns are fired makes it tough for me to judge how much vibration there should be, but I'd like to think the devs are able to make a pretty good estimation.
I know where he is coming from too.

If you look at the clock on an old VCR or similar (Works even better if the numbers are green for some reason) and blow a raspberry..... you will notice that the VCR (Or whatever it is) stays fairly stable but the clock wobbles all over the place.

I can imagine the vibrations from the engine and the machine gun fire would have some kind of effect on the perception of tracers in a similar way....

Of course a lot of the headshaking etc has to be toned down on a simulation as the plane may be shaking but you, as the player, are not and it would make reading the dials etc impossible.
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  #113  
Old 04-08-2012, 04:20 PM
GregHouse GregHouse is offline
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Many of us here (and elsewhere) seem to realize the tracers look completely unrealistic in game, us, who actually have some experience outside youtube. Still an orchestra of people shout in choir how they are perfect. Even in original il2 they look so much better.

Just an observation sorry
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  #114  
Old 04-09-2012, 12:03 AM
Jotaele Jotaele is offline
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I love tracers in DCS games.

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  #115  
Old 04-09-2012, 03:42 AM
ATAG_Doc ATAG_Doc is offline
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  #116  
Old 04-09-2012, 07:20 AM
Wolf_Rider Wolf_Rider is offline
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Nice work there, Doc
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