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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #111  
Old 04-19-2011, 10:55 PM
carl carl is offline
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i got fed up shooting at bombers justto killacouple of rear gunners so nowi just chop there planes in half with my prop, up to 12 in a row so far, anyone can beatthis
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  #112  
Old 04-20-2011, 10:06 AM
mauld mauld is offline
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Location: Edinburgh,Scotland U.K.
Posts: 38
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some issues i have noticed.
Graphics issues on 90 degree field of view i.e no markings on aircraft some cockpit issues in Ju87 haven't checked all cockpits. Cant eject hood on Spitfire all others ok. Is there a control to lower landing lamps? No rear view mirror on hurricane.
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  #113  
Old 04-21-2011, 05:24 AM
Orpheus Orpheus is offline
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I'm also getting missing sound files throughout the campaign, all the mid-mission conversations in the GB campaign are showing as 'file missing' in the console.
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  #114  
Old 04-23-2011, 09:16 PM
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mungee mungee is offline
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Join Date: Oct 2007
Location: Durban, South Africa
Posts: 146
Default Place Names

Can place names (on the map) be activated?
If not, I think that it would be graet to know the places of the towns/cities and the airfields.
Perhaps one could have a "toggle" key for that?
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  #115  
Old 04-23-2011, 10:32 PM
skouras skouras is offline
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Location: Greece-Athens
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toggle key for the arrows with the labels too
also please check the antiallising it doesn't work above 2x
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  #116  
Old 04-24-2011, 01:12 AM
Roger Wilco Roger Wilco is offline
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Posts: 16
Default tail wheel lock for the 109 please.

We need to be able to lock the 109's tail wheel. in strong winds the 109 gets pushed about the runway and there is nothing you can do about it.
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  #117  
Old 04-24-2011, 11:43 AM
Buzpilot Buzpilot is offline
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Blenheim is way to hard to takeoff with.
Takeoff RPM is 2650, but it's impossible to run above 2400 without destroying engines. (Can't even get close to 2600 rpm)
It should be capable of continuesly 2750 RPM.
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  #118  
Old 04-24-2011, 01:26 PM
SEE SEE is offline
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Open the cockpit and the world become visually enhanced. Close the cockpit and the view is 'flat' with brightness and contrast dumbed down making it more difficult to see ac at distance. I have seen numerous vids of these fighters from the cockpit and the effects of the cockpit closed in terms of visual differences seems overmodelled.

Flyers in open cockpit have a very different view.
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  #119  
Old 04-26-2011, 07:14 AM
Bobb4 Bobb4 is offline
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Bugs first...

Crashed a H111 and grass came into cockpit when plane came to a standstill. While not a game breaker, it is an immersion killer

Graphical glitches.
Streaky land lines and water lines running from the coast into water and visa versa.
As you get closer they disappear.

The three blue horizon lines are still there. They also run accross infront of hills. So flying down behind a hill and looking out you can see the lines through the hill...

Gameplay.
Mouse click controls are not accurate enough, you cannot move mixture and other settings up or down in smaller percentages.
It is either full rich or lean, nothing inbetween.

Pilot bailouts are smooth but when the guy hits the water he disappears after a few seconds?
Also noticed a lot of shot down planes lingering half submerged in the water, they do not sink? This was particularly noticable with an ai spit i shot down, pilot bailed and the plane went in.
I bailed over the same spot and lo and behold what was below me the floating spit?

i5 2500k
4gig ram
ATI HD 6970
Framerates, 60 to 80 over water and 50 to 30 over land. Everything on high except buildings and forests on medium amount

Last edited by Bobb4; 04-26-2011 at 07:18 AM. Reason: add system specs
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  #120  
Old 04-26-2011, 10:37 PM
machoo
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When strafing a runway in the FMB I found this , It's done it with 110's and HE111's . 109's were ok. All I have been doing was changing the aircraft only in objects browser. Same waypoints ect. Also you can see some weird shadow bug , like a big dark circle around the selected aircraft -- i'm sure this would have been mentioned though.


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