#111
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ivagiglie:
While agreeing with most of your comments, I hope you realise that the GUI is not your standard windows GUI, but a DirectX GUI which is as much workload as the game itself, to develop. Integrating this into the 3D environment of the map making, is a mission. Not to mention simplifying it for the 'lowest common denominator'. Oleg at the moment is streaks ahead of the competition, and as we've all discovered..... it is difficult at first, but it's easiest in the long run.
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#112
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Learning curve
Well, I figure after a few months I will perhaps know what I'm doing....
Na...that's dreaming. Extensive settings!......good thing I have been saving up for all these years for a new computer. |
#113
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Dissapointed.
Sure, there's lot's of great new functionality that those that mastered the current FMB will love. I'm sure it'll produce great missions. But it's still the FMB! It's just been modded a bit. And that's the problem, while being undoubtedably powerfull, the IL-2 FMB is a sucky program with a horrible interface and lousy documentation. Yes, dedicated users can do wonders with it, just as they can in Unix apps. But if that was enough in the 21 century there'd be no ipad. I hope the rest of the game interface is better than this. Nothing in this week's update makes the mission building functions more accessable or welcoming. That, coupled with rumours of static campaigns only; will severely limit SOW's replayability in my view. A modern game should be able to generate it's own content (dynamic campaigns!), and content generation should not be this complex at the lower levels. It seems DCG will still be the way to go, which is sad after so much time in development. |
#114
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I have built missions and campaigns for close to 10 years and helped develop mission builder tools/programs.
The FMB is improved a great deal from what I see. The sort functions alone will save hours of time building missions. I suggest you take your negative banter to another forums. I doubt seriously it will be any better accepted elsewhere. |
#115
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#116
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I haven't seen the rumors about the lack of dynamic campaigns in BoB but the existence of the dynamic campaigns has helped mitigate the FMB learning curve in IL-2 for many of us. The efforts of community members such as yourselves also helps with this. Thanks . Seeker raises a valid concern about BoB's replayability for mission building newbs, should the rumors prove accurate. Perhaps 1C should hire Lowengrin if there is a problem. If the rumor is true, it could turn off a large and potentially lucrative gamer segment that is needed to generate the revenue for all the expansions you and I wish for in BoB's engine. It was not negative banter but concerns raised in good faith ( I'd be lying if I said I didn't share them). Cheers, Fafnir_6 |
#117
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#118
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#119
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Useful Features
Hi Oleg,
A lot of great new features; looking really good. These features would be nice: - File | Open opens at the last opened directory. - The Object window remains opened after running the game from the FMB then returning to the FMB. - Map icons show the direction of the runways. - Waypoints show heading angle and altitude when selected. This would help a lot with writing briefings. - A waypoint route can be summarised in text, again for briefings. Kind of like SOW's version of "Get Directions" in Google Maps, lol. - A print option from the Briefing screen. - As mentioned by others, at least the ability to add images to briefings (for 'recon' and 'intel' photos). Being able to add video would be a nice extra, but photos would be a huge improvement over just text. - Biggest Request: Please remain open to feedback after release and budget time to add further features in the future! Thank you!! Other Things - Weathering and Fuel would be faster to enter as specific numbers rather than fiddling around with a slider control; or use both. - "View a list of all objects in the mission." would read better as "View Mission Objects". - Does 'Delete All' have a confirmation step?! Two? Thanks for reading, Flying Nutcase |
#120
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Quote:
Use imagination. I've been flying BoB since 2005. P.S. The answer is that it probably is more difficult than you think. Oleg's team is busy building the sim (while Oleg is handling PR - which he is very good at - and collecting information). Basically, avoid expecting too much - Oleg didn't have to post any updates. |
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