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#111
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#112
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http://www.speedtree.com/ Last edited by tourmaline; 08-06-2010 at 08:33 PM. |
#113
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May have hit on a reason for some of the disagreements going on around here - ie people viewing the same shots on different quality monitors Last edited by kendo65; 08-06-2010 at 08:35 PM. |
#114
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![]() For many of us enthusiasts - those who actually know (or care about ![]() For these people what will matter is the BOB gameplay experience and graphical quality. Maybe we overlook the importance of the standalone aspect of this game? I, and I'm sure most here, are firmly fixed on SOW as being PART 1 in the great new flight-sim scheme - we are already casting our eyes excitedly to the North Africa / Korea follow-ups and thinking about the improvements that Oleg will add as it progresses. An overlooked question? - will SOW:BOB cut it as a standalone gaming experience? Will it recreate the Battle of Britain experience in an exciting, fun way or will it be mainly of interest to diehard, technical afficionados? Last edited by kendo65; 08-06-2010 at 09:26 PM. |
#115
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Landscape looking better, but and i know its WIP but the colours still look nothing like england to me...too bright, too much yellow and vivid green... to me when you look into the distance in england the colours seem to blur into dark green, brown and purple...here the look all wrong....too light and bright....esp at the horizon.
people have been saying just this about the colours for ages and we keep getting told its WIP dont worry...but ive not seen one pic yet of a english coloured landscape...just hope they will get the colours spot on for release. planes, cockpits and other details looking fantastic as normal ![]() |
#116
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Are those also speedtree?
![]() ![]() Look like the perfect flight-sim trees if you ask me! |
#117
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I may be wrong but I dont think they are using these Trees anymore, these were the good tress.
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#118
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My 2c worth:
The foreground trees in pic 1 look strange because the position of the shadow relative to the tree gives the impression of a flat plane of branches/leaves suspended with a large gap to the ground. (most) Real trees have greenery with a larger vertical aspect than horizontal . Also the trees at near to medium distance appear to have a dark outline. This makes them look hand outlined and coloured in, giving ,I think, the impression some have of "cartoonishness". I guess at these distances each tree is only a few pixels, so the complexity of speedtree offers little advantage over a simple 2d shape, for, you have to think, quite a big performance hit. Quote:
The trees in the second picture look strange NOT because of their height, but because the size of the leaves (look close to (1/2m2) makes them look scaled up relative to everything else. Quote:
Things looked a whole lot better here: Sorry for what seems like a terribly negative post. Cockpit interiors look fantastic. Everything looks fantastic. Except the trees. |
#119
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Communication is not the problem - the different sight is. The gunner would have to describe the situation to the captain. Now Imagine 4+ gunners simultaneously ... ![]() I hope the captain was female, talk of multitasking. I'm still referring to the fire at will thing... Last edited by swiss; 08-06-2010 at 09:42 PM. |
#120
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Things have a pretty surface but seem to be made out of empty paper..1. 'Floating trees' in the foreground explained.
2. The cockpit in the Heinkel and the Beufighter(?). The reflections on the fancy instrument dials appear to be missing so it is probably a lower graphical setting. 3. Crew animated. Exciting! Makes a large difference for me in the appeal for flying non-fighter planes. Physics and animations is what is missing more than anything else in 3D games since a very long time ago. Hope to see this sort of effect on the own body rendered in first person view at some point. |
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