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King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

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  #111  
Old 09-23-2011, 05:00 PM
Fatt_Shade Fatt_Shade is offline
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Quote:
Originally Posted by Darkeonz View Post
Since all quests and such are text based, I really would love if there were some sort of tool where users could create their own campaigns. It should be that hard. It would be pretty awesome if they could make custom games. Even games where they can edit certain units and such for a specific game type
There is editor, not 100% realiable but it can be used for much things. Some russian`s made whole new island with new race deadlizards and bunch quests (Red Sands).
Grimeleven made edit for that mod with some more new units, and changes (Red Sands Extreme).
And every unit/item/skill/medal you can edit to your idea. Only problem is to figure out what you want to change in game, and keep it balanced.
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  #112  
Old 12-28-2011, 09:31 PM
Granamyr Granamyr is offline
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Looks like we'll be getting a new KB here in Spring....Warriors of the North. Screenshots don't look much different than any other KB, just a bit more polished.

http://www.1cpublishing.eu/game/king...north/overview

As to what I'd like to see, items that you can craft and then "unlock" based on how powerful they are. Much like that skull of pain that eats half your mana but becomes pretty good after 50 battles, something like that but you define what the benefit is.

Say you want a +30% dmg for archers and you want it to be footwear. Well this would cost about 100k, its original stats would be +5 defense for all archers but their attack is halved, requires 50 battles to unlock.

Every time you add an effect, it gets more expensive, the "before unlocked" penalty is greater and the number of battles required to unlock goes up. Race or type specific attributes would theoretically decrease the price/penalties so making your boots archer specific would be less expensive than just a global +30% physical dmg but specifying them as boots would make the price go up.

I'd also like to see a random battle generator so that you're not limited to a fixed number of enemy encounters.
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  #113  
Old 12-28-2011, 09:42 PM
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1darklord 1darklord is offline
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Yay can't wait.

Daniel.
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  #114  
Old 12-29-2011, 01:30 AM
Fatt_Shade Fatt_Shade is offline
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@Granamyr Hm , i wouldnt call it simply polished. It look there are lots of new units, so i hope they have new skills not just old skills/units in new models. Also no more rage spirits/pet dragon but new runic magic, so i expect it same use of rage in battles, maybe different mechanics but influenced by amount of runes you have accumulated like for runic mage/mystic passive abilities bonuses.
Great idea for new item upgrading system, something like runic staff from red sands mod, or trigger companion unit bonus. I have no idea how to make such item, but it sure can be done.
Also i would like to see choice skill/medal tree. like you pick some ksill and unlock other 2, then pick 1 of those and so forth but picking 1 way of upgrading locks other so you have to choose your build carefully and in advance plan how to play (save game in critical skill choices if want to try later different build), or something similar for medals - when you get some medals to certain lvl you unlock others, as it was in ap/cw we could build guardian angel to max lvl with archamage cheat in less then 20 battles, trapper medal with inquisitor cheat, treasure searcher with kiting . . . So if you want to play as was planed you develop hero in that order, of if some ppl want to rush through game that can be done also, but with some penalties. It players choice what to do.
Also change cap for attack/defense stats, intellect have no maximum for bonus spell dmg/duration, so why is there max for att/def stats. Bladeking here made something i asked him to try and it works great, so something like this could be implemented in new game, check his last post on page :
http://forum.1cpublishing.eu/showthr...attackb&page=6
I playedf bunch of mods for this game, and must say there are great ideas ppl added in their mods, so i at least hope that game developers check this forum for some ideas of what players want in game. If not were all f...d
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  #115  
Old 01-28-2012, 02:44 PM
katsukilove katsukilove is offline
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Played The Legend to Crossworlds, sincerely looking forward to King's Bounty 2, take your time, make it decent, I will wait.

Things I love from The Legend
+ Exploration
+ Rage Guardians

Things I love from Armored Princess/Crossworlds
+ Pet dragon (although the 4 guardians from TL are better)

Things I love in common
+ Spells
+ Limitless unit combination
+ Storyline and quests (some are really humorous)
+ Musics are good (but so few of them)

Basically I don't have bad comment on a game which gives me the feeling of "just one more turn".
- Graphic engine can be improved
- More good musics
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  #116  
Old 02-07-2013, 09:22 AM
V0kesss V0kesss is offline
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[QUOTE=onepiece;186920]Hi everyone. In order to keep order in the forum and not use other threads to say what we want to see in a proper sequel (KB2 for convenience), I'm making this thread so everyone can post here.
Be respectful of other people opinions and let's have some fun until the game arrives (which is obvious to me even if they don't say anything)

Let the wish posting commence!

First what I WANT

More customization: Change the appearance of the hero and different models for each class; both male and female.

A new class, because the skill tree looks very saturated or maybe expand it with a 4th column.

More classes of "helpers", not just from the other sex (like the guild heroes from the arena, so you can "buy" them) and give them a more complex role in battle, as in controlling some units of his own or do some special attacks (in the Arena there where ones that did it).

Some "special" battles: Like 10 turn limit or the enemy get new units every x rounds, no magic/rage, etc.. to add a little variety (as in defender of the crown).
More 2 vs x battles.

More funny situations (as in TL) but also some more serious things (as in AP/CW).
More engaging second characters (is there even 1 engaging second character in the 3 games? Even the hero is not charismatic). Make some characters return (in the same game not in expansions) to add a feeling of progress. They feel very static and droid-like.

A better exploration system that takes the ships from AP (fast movement) with the big settings and continuity from TL. Some new lands never seen before (jungle, desert, etc.) because since TL the settings have been almost the same (demons, mountain with ice, underground, forest, lakes, etc.)

Some unique designs with navigation puzzles (a lo Golden Sun where some of your magics also have effects on the map?)

Better description for the items and don't make such mistakes with the abilities and skills (paladin prayer, army drum, etc.). Please correct them with a patch (it's not that difficult)

More original units (most of them are a bit generic both in terms of design and gameplay). The more originals are the droids, the gobots and the devil fish XD since they are very unique to the game (not generic to other games) and have some unique gameplay style (well not the devilfish)

Try to not use creatures that have been used so much (bye bye dragons....okay those can stay XD) but look more into traditional folklore form other cultures. Just in my country (Chile) there are like 100 total different creatures from the myths of different cultures that can be used in a game. Imagine in Russia (500-1000 maybe?)

Make units more complementary to each others (unit that boost units not used so much (snake, spiders, dragons). Also some classes lack level 1 units (demons, dwarves) and some are way more developed than others (elves have too many units next to demons).

Also describe better what is a "humanoid warrior" or what count as a "projectile" (just say what units are affected like you did with the new classes unique skills )

More bosses with unique style arenas (the driller is a good example)

More female units!!

Great music (the games have always had great music but listening to "Glory Ride" while writing this makes me ask for more of it)

__________________[/I try to get in contact with the developers ( or modders ) of the King's Bounty series. I want to contribute to the fourth possible episode of King's Bounty series where ( and here comes the bomb) the Spirits of Rage return. Your wish list is quite good and helpful, and I have some similar ideas. If anyone can get me in contact with them, I'll gladly do my best to make the fourth episode a badass story..]
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  #117  
Old 02-07-2013, 09:27 AM
V0kesss V0kesss is offline
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[QUOTE=DGDobrev;186991]So far the news are that KB may become a MMORPG or another type of online game, so be careful what you wish for [Duel of Spirits of Rage would be great if becomes MMORPG. My opinion...]
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  #118  
Old 07-01-2013, 07:53 AM
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onepiece onepiece is offline
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We'll I'm back after a full year of not being on here...and still no signs of KB2 (and by just reading on the forum about WOTN, well it seems KB is getting milked till its udders are completely dry...)

So it seems, my fellows King Bountiers, we'll have to create KB2 ourselves
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  #119  
Old 07-01-2013, 08:00 AM
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does someone have interest in this or is it too crazy of an idea to do it? tell me what you think about it
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  #120  
Old 11-22-2013, 10:28 PM
markgil markgil is offline
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still no word about a true sequel to KB? with all the success of this series, i can't help but think that there will be an announcement eventually. perhaps in 2014?
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