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#111
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that's sound interesting
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#112
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I understand...and if you fly at all, you have your own opinion I'm sure ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#113
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[QUOTE=BlackSix;
Yes, you are right. I've not enough information about CloD and I've a lot of restrictions on the disclosure of details. But, the community has very simple choice: 1) communication as is. It will improve over time as I study language and I obtain new data. 2) no communication. My main task is publication of news and Friday updates, I can do only it. I'll tell more about our situation on Monday. [/QUOTE] standing by for tomommow, and btw, shouldn't you know by now, nobody is blaming you for anything, on the contrary, and i'm not blamig you for whatever in the first place. S! to you |
#114
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Are there plans to accept 3rd party ground objects to be imported into CLOD, such as buildings, trees, static objects etc.
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#115
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--------------------------------------------------------------------------------------------------- FM discussion moved: http://forum.1cpublishing.eu/showthread.php?t=34080 Next posts about FM will be delete in this thread. |
#116
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Hello Black6
May I ask following Questions: 1. I think the Community understands that your first priority is to release the sequel. Because of that, you only can "fix" CloD. My question is: After you have released the sequel, will the new things of the sequel be implemented in CloD? For example: If you release the Sequel with a news Radio-Command-Menu, will this be in CloD as well? 2. In the current Beta-Patch, many Radio-Commands are removed compared to the last official version. Are you planing to fix only the radio-commands of the last beta or all the radio commands, including the radio-commands from the last official version? Thank you for your time!
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#117
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Some earlier questions below that were saved in a locked thread which has now been updated with all current known Q&A's. Apologies if there are some inaccuracies or errors. We'll get them sorted in the next day or so.
No hurry B6 to answer these below, answer what you can and get to the harder ones when you have time. ![]() Cheers Phat
PS... please note that most of those original questions have already been answered! ![]() |
#118
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Hello Path
As far as I know: GUI and QMB will stay the same and will only be changed in the sequel.
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#119
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No offense intended here and please don't take this personally B6, but if this company could stop continually shooting itself in the foot regarding its PR and customer relations the situation might improve a little.
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#120
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I've one universal answer to all these questions. In the sequel, we'll use the same engine that is now apply in CloD. We need to achieve stable operation and remove all the bugs. These fixes are also apply in CloD. All other bugs and improvements have a very low priority.
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2) I think we are planing to fix only the radio-commands of the last beta. We have no time for full rework. Quote:
3 We will try to work on all fronts 4-5-6-7 We are not planning this now for CloD |
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