#111
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Cheers, Fafnir_6 |
#112
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Oleg's been in this industry for 20 plus years, what makes you think he doesn't know what he's doing? |
#113
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The top of the clouds shown here look great! they look like activly growing, sun bathing cumules clouds at least in the first shot with the Wellington (my new screensaver) But maybe the clouds also should be more white on the sides facing the sun. I think it is really nice to see some clouds again. some normal cumules clouds: Of course these clouds are impossible to make in a video game, in 2010. But the tops of the clouds shown in the screenshot from the wellington today look extremely realistic. I didn't know the AI was able to move to different places in the plane I didn't even think about it. In the video the bullet holes look a lot more realistic than I thought they would look. It are bullet holes right? Nice update. BTW, if you look at the terrain in this real life video at 0:30 when you see the ground best. you will notice that you can see almost no difference in colours there, even less detail in the ground as you see in the SOW pictures. That's not because in this video you see forest and in SOW you see countrysides. Last edited by kedrednael; 10-01-2010 at 05:05 PM. Reason: forgot to say something about the terrain. |
#114
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I don't know the guy but he apologized for it, there is no reason to call him names. He was asking for more materials and there is nothing wrong with that. Stop the smoke blowing, we are paying for this game
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#115
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The fact is that we're seeing the highest resolution terrain in a sim to date, with houses and trees added painstakingly by hand. Maybe you and I and other and Oleg don't agree about the colors, but that's no reason to bash someone's years of work to say that a child could have done better. Your computer probably won't run the game at all due to its sheer complexity, and the clouds are too grey. Quote:
Oh yeah, those "f---ers" and whiners ruining it for everyone else... And then your second paragraph. Tell me, did you do this on purpose to be funny? Tell me you did, because if you were serious... Of course, we can all just point our fat fingers at the other guy for making Oleg (and maybe even his team members) upset with us. We can excuse ourselves right away with "my post was before your post" etc. Everyone here should be pointing their snotty fingers at themselves. I'm guilty of it too, but just listen to us experts: Quote:
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Remember people, Oleg and team are not required to show us anything, they don't owe us anything. SoW could have been developed under covers without a single screen-shot posted. Oleg said this week that he couldn't post a screen-shot because that would mean compiling the code and other things - too difficult because of the move. Well, he posts a screen shot anyway. He only said he might consider posting a video, and that nothing was promised. He posts a video anyway. At least take the time to punch out a "Thank You". So, thanks Oleg and team for all your posts and patience with all of us. Have a good week, good luck sorting out the move. BTW, the screen-shots and video look great this week (and I sincerely mean it). Too many good things to say. (lighting, crew animation, paint flakes, bare aluminum, clouds in 5th pic look awesome - just as they should, etc....) Last edited by Romanator21; 10-01-2010 at 04:54 PM. |
#116
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Is just my observation mate @Romanator; my posted was directed at those whining for videos. Since when did I do that mate? And you're wrong. These textures are not high-res. The buildings and objects are, but not the actual field textures. So you are wrong. I never said the terrain looked like watercolour.... Last edited by philip.ed; 10-01-2010 at 04:54 PM. |
#117
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Anyway, comfort yourself by looking at shot #5 - notice that every cloud has a silver lining brando
__________________
Another home-built rig: AMD FX 8350, liquid-cooled. Asus Sabretooth 990FX Rev 2.0 , 16 GB Mushkin Redline (DDR3-PC12800), Enermax 1000W PSU, MSI R9-280X 3GB GDDR5 2 X 128GB OCZ Vertex SSD, 1 x64GB Corsair SSD, 1x 500GB WD HDD. CH Franken-Tripehound stick and throttle merged, CH Pro pedals. TrackIR 5 and Pro-clip. Windows 7 64bit Home Premium. |
#118
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+1 Romanator. Well said. I just hope we haven't pushed Oleg too far this time.
And just add my voice to this, most of us here SINCERELY appreciate the efforts Oleg and team go to to keep us informed during the development phase. I for one would be really upset if this privilege was taken away from us. PPanPan |
#119
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#120
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Thanks for the up-dates Oleg....
The sim is just looking better and better...I'm glad you took the time to post the screen shots. And thanks for the video...I really enjoyed the peek into the crew animations. Last edited by proton45; 10-01-2010 at 05:02 PM. |
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