#111
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Quote:
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit......... |
#112
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Quote:
Maybe someone will be kind enough to teach you the concept of gratitude, if you're lucky. |
#113
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Quote:
If I could code... I would do it myself. |
#114
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I like G limits and better joystick setup into IL-2.
Good work in these two points. And I can skip bombing with the new fuse delay, but don't like it a lot. I don't know how a bomb reacts bouncing in water, really. Maybe going back will be good. Didn't notice big bugs until now, and as a whinner claiming for 6DOF and bigger FOV, I need to recognize that I like a lot the new G limits setting: really change the gameplay to a new level. Congrats for that, one BIG step and a real OFFICIAL PATCH inovation, as the improved interface and options. Happy new year. Good work. |
#115
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...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
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#116
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ZUTI version you got is crippled with no RRR therefore is NOT GOOD!!!!
BK cannon is gone FUBAR when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110) I have no way to evaluate the new Wind situation - All i can say is that, it is interesting, and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate) Beacons Meakons & Radio is BEAUTIFUL - MOST - Important work EVER!!!! - after ZUTI's MDS (not the version you give) Torpedoes & stuff is nice & compelling The New Bomb fusing situation is a bit confusing but if it is the correct way Then we should adapt to it …. General evaluation : Congrats! Last edited by I/ZG52_Gaga; 12-26-2010 at 02:00 PM. Reason: forgot stuff |
#117
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spitfire level flight
Hi guys,
Firstly absolutely fantastic job on the upgrade! I was wondering if the below is a bug or part of the new spitfire flight model?!?! I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour? (more info) I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection! Also any chance of letting us know what flight model characteristics were adjusted on the spitfire? |
#118
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Yes, that was the reason.
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#119
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S!
Other planes require some nose down too, so I think not only the Spitfire. |
#120
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Quote:
daidalos.team@gmail.com and we will take a look. FC
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