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  #111  
Old 12-26-2010, 01:01 PM
Wutz Wutz is offline
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Quote:
Originally Posted by robtek View Post
@wutz
Might it be possible that you have a kind of obsession with this bomb arming workaround
in this game full of workarounds?
This solution is not 100%, so what, it is closer to reality than in 4.09 -> that says for me -> great, good job.

@Arsenal53

to be disappointed by a present??? I really dont know, i think we are lucky to get anything at all!
The chuzpe of some people is really something to wonder about.
Ah yes and what gives you that impression? Are you a EOD specialist?
The bomb arming is rubbish! And yes I took EOD training I know how those darn things work. 4.09 was closer to reality that this fabrication. Maybe next say if a feather touches a bomb it will go off right away too.......I mean who cares fantasy is the limit.........
  #112  
Old 12-26-2010, 01:05 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Arsenal53 View Post
this is not a message to report a bug.

Personally I'm disappointed to have waited so long for a result as poor.
Apart from one or two new feature (G limit, radio compass ...) This patch is a small compilation of mods already out, the real expectations are not there (AI vision, triggers ...). Have ignored a bunch of other interesting stuff and make a poor attempt to make all incompatible with the mods disappoints me from the the team established
Your first post on this forum, already a rant. There are better ways to introduce yourself. Your name will be stuck in my memory as "that one".

Maybe someone will be kind enough to teach you the concept of gratitude, if you're lucky.
  #113  
Old 12-26-2010, 01:14 PM
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Azimech Azimech is offline
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Originally Posted by Ian Boys View Post
I don't know if you can change it but NBD's don't work in DGen. This is a HUGE pity for me. Any way to change that?
Would be even cooler to have a program automatically add a number of beacons, both blue and red, on every map and every mission.

If I could code... I would do it myself.
  #114  
Old 12-26-2010, 01:41 PM
LoBiSoMeM LoBiSoMeM is offline
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I like G limits and better joystick setup into IL-2.

Good work in these two points. And I can skip bombing with the new fuse delay, but don't like it a lot. I don't know how a bomb reacts bouncing in water, really. Maybe going back will be good.

Didn't notice big bugs until now, and as a whinner claiming for 6DOF and bigger FOV, I need to recognize that I like a lot the new G limits setting: really change the gameplay to a new level. Congrats for that, one BIG step and a real OFFICIAL PATCH inovation, as the improved interface and options.

Happy new year. Good work.
  #115  
Old 12-26-2010, 01:52 PM
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TheGrunch TheGrunch is offline
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Originally Posted by slm View Post
Like I wrote earlier, starting both engines at the same time *is* possible in 4.10.
I've tried both COOP and dogfight servers where I created the server.
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
  #116  
Old 12-26-2010, 01:56 PM
I/ZG52_Gaga I/ZG52_Gaga is offline
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ZUTI version you got is crippled with no RRR therefore is NOT GOOD!!!!


BK cannon is gone FUBAR


when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110)

I have no way to evaluate the new Wind situation - All i can say is that, it is interesting,
and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate)

Beacons Meakons & Radio is BEAUTIFUL - MOST - Important work EVER!!!! - after ZUTI's MDS (not the version you give)

Torpedoes & stuff is nice & compelling

The New Bomb fusing situation is a bit confusing but if it is the correct way
Then we should adapt to it ….

General evaluation :

Congrats!

Last edited by I/ZG52_Gaga; 12-26-2010 at 02:00 PM. Reason: forgot stuff
  #117  
Old 12-26-2010, 02:06 PM
FS~Phat FS~Phat is offline
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Default spitfire level flight

Hi guys,

Firstly absolutely fantastic job on the upgrade!

I was wondering if the below is a bug or part of the new spitfire flight model?!?!

I seem to require about 30% negative elevator trim to maintain level flight under anything above moderate up to full power. Is this now normal behaviour?

(more info)
I have an x52pro stick and g19 keyboard both with plugins to show joy stick axis and trim percent at the same time, one on each display. With the stick centred at zero input i have to wind on about 30% neagative trim to stay in level flight. I realise the spit has a strong tendancy to climb when under power but 30% trim down seems excessive! Its even visible externally as a notable down elevator deflection!

Also any chance of letting us know what flight model characteristics were adjusted on the spitfire?
  #118  
Old 12-26-2010, 02:44 PM
slm slm is offline
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Quote:
Originally Posted by TheGrunch View Post
...but it depends on whether the difficulty option 'Separate Engine Start' is checked.
Yes, that was the reason.
  #119  
Old 12-26-2010, 02:48 PM
Flanker35M Flanker35M is offline
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S!

Other planes require some nose down too, so I think not only the Spitfire.
  #120  
Old 12-26-2010, 03:37 PM
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FC99 FC99 is offline
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Quote:
Originally Posted by I/ZG52_Gaga View Post
when you got the turbulence & stuff even in moderate but with a bad choice of degrees of wind direction, Ais lose their tail wheels (as in.. they brake tested with BF110)

I have no way to evaluate the new Wind situation - All i can say is that, it is interesting,
and makes things very difficult - It kind of reminded me of FSX but a bit more violent in a sense. (forget about FFB when in turbulence , i will probably lose my MS FFB2 as in disintegrate)
Please, send as the mission where you have problems with wind to
daidalos.team@gmail.com
and we will take a look.

FC
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