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IL-2 Sturmovik The famous combat flight simulator.

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  #1161  
Old 04-30-2010, 12:07 AM
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bf-110 bf-110 is offline
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As you said,IL2 have some 70% of the planes used on war by them.
Some planes used in Pacific Theater are not included,but,anyway.

Nations that are in most need of planes by urgency:France > Italy > Poland > Britain.

BTW,I would like to ask if pilots when fall over the water (without parachute) could have the same effect (but with smaller magnitude) of when a bomb or plane hit the water.
  #1162  
Old 04-30-2010, 01:55 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by goshikisen View Post
Did you scan copyright as "cockpit"? I'm talking about the Marauder overall... which was designed over 50 years ago for the USAAF.


The American legal system is copyright obsessed, they recently changed the law at the request of Disney to extend copyright to 95 years for corporations with an option to renew after that.

Ironically it goes completey against the original views of the US founding fathers who basically believed copyright should quickly evolve to public domain after the creator has had a reasonable chance to benefit from their ideas.

Personally I believe if Americans start to see their own favorite historical aircraft disappearing from games and the model shelves in hobby shops because of the stupidity of litigious US lawyers trying to make a few quick bucks well thats America for you


Meanwhile ... here is the top of MY wish list for a future patch

  #1163  
Old 04-30-2010, 02:29 AM
AndyJWest AndyJWest is offline
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...here is the top of MY wish list for a future patch
Not until they've made me a Walrus, Mr Galway.
  #1164  
Old 04-30-2010, 03:02 AM
nearmiss nearmiss is offline
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Quote:
Originally Posted by WTE_Galway View Post
The American legal system is copyright obsessed, they recently changed the law at the request of Disney to extend copyright to 95 years for corporations with an option to renew after that.

Ironically it goes completey against the original views of the US founding fathers who basically believed copyright should quickly evolve to public domain after the creator has had a reasonable chance to benefit from their ideas.

Personally I believe if Americans start to see their own favorite historical aircraft disappearing from games and the model shelves in hobby shops because of the stupidity of litigious US lawyers trying to make a few quick bucks well thats America for you


Meanwhile ... here is the top of MY wish list for a future patch

MSFT and many other flight sim games have a workaround.

They opened up the sim to 3rd parties that provided free aircraft. It is real hard to make a legal issue out of stuff created by "individuals" that make no money from their creations.

Anytime commercial enterprises have gotten involved the patent and copyright junk became an issue.

I don't know if TD could be considered a commercial enterprise, but maybe because it is a team effort involved with a commercial enterprise it might be an issue.

SO... I"d say if Oleg opens up the SOW for aircraft builders and doesn't put his name to anything or credentials anything I'd say suing 3rd party individuals wouldn't be much of a payback for the patent and copyright holders.

Remember, most legal stuff associated with copyrights or patents on old stuff is just not worth pursuing unless the so-called violators are making money from the stuff.
  #1165  
Old 04-30-2010, 03:18 AM
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Hydroplanes!That´s good for an European naval campaign.
  #1166  
Old 04-30-2010, 03:34 AM
WTE_Galway WTE_Galway is offline
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Originally Posted by nearmiss View Post
MSFT and many other flight sim games have a workaround.

They opened up the sim to 3rd parties that provided free aircraft. It is real hard to make a legal issue out of stuff created by "individuals" that make no money from their creations.

Anytime commercial enterprises have gotten involved the patent and copyright junk became an issue.

I don't know if TD could be considered a commercial enterprise, but maybe because it is a team effort involved with a commercial enterprise it might be an issue.

SO... I"d say if Oleg opens up the SOW for aircraft builders and doesn't put his name to anything or credentials anything I'd say suing 3rd party individuals wouldn't be much of a payback for the patent and copyright holders.

Remember, most legal stuff associated with copyrights or patents on old stuff is just not worth pursuing unless the so-called violators are making money from the stuff.

Well generally it doesn't go as far as suing. Its your classic stand over tactics. "Regardless of whether we have a legal claim or not we will hold up your products release for 2 years until some obscure overworked local magistrate/judge gets time to look at our case OR you can settle out of court and the problem goes away". Which generally means a tricky work around like TD are a third party with no money is going to fail. as i suspect the real the issue is the threat of time consuming litigation rather than it actually making it too court

The other option for adding aircraft from litigious companies in America is home made 3rd part aircraft however personally i have little interest in user generated aircraft without some central authentication. This stems from being introduced to the flight sim community during the 90's and early 2000's where everything from the Starship Enterprise to Harry Potter broomsticks was available to download, many aircraft were "corrected" to match anecdotal and movie performances and 9 times out of 10 the downloads crashed your system anyway It got to the point where people were actually excited to see paid addons of up to $100 per aircraft because at least paid addons promised some hope of quality and the possibility addon might actually work
  #1167  
Old 04-30-2010, 03:52 AM
AndyJWest AndyJWest is offline
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I think Grumman may have inadvertently done a great service to the historical understanding of WWII. By discouraging concentration on the easiest market - US 'planes that won the war', and instead forcing 1C:Maddox and later TD to look at a broader range of aircraft, they have effectively counteracted the 'Tom Hanks' factor that reduces the entire period to a simplistic morality tale. Of course 1C:Maddox were trying to run counter to this from the start, but the threat of legal action if they followed the Hollywood line helped keep them on their course.

A sim with no Grumman aircraft in it its a darned sight more realistic than one where only Grumman aircraft win.
  #1168  
Old 04-30-2010, 04:49 AM
Erkki Erkki is offline
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Quote:
Originally Posted by AndyJWest View Post
I think Grumman may have inadvertently done a great service to the historical understanding of WWII. By discouraging concentration on the easiest market - US 'planes that won the war', and instead forcing 1C:Maddox and later TD to look at a broader range of aircraft, they have effectively counteracted the 'Tom Hanks' factor that reduces the entire period to a simplistic morality tale. Of course 1C:Maddox were trying to run counter to this from the start, but the threat of legal action if they followed the Hollywood line helped keep them on their course.

A sim with no Grumman aircraft in it its a darned sight more realistic than one where only Grumman aircraft win.
+1

In a few other unnamed, old but still surprisingly popular, sims, the Grumman, North American and Republic aircraft can do pretty much anything they want. In one game the P-51 easily outturns the Zeke, and ripping wings off 190s takes about 5 hits. They market that game as the most realistic and the very most historically accurate PC flight simulation ever, still, with a monthly fee, and it sells.
  #1169  
Old 04-30-2010, 04:55 AM
nearmiss nearmiss is offline
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Galway

You do have a point about all the 3rd party aircraft. I remember a corsair I enjoyed that was starwars. The darn thing could shoot down enemies at 3,000 meters, fly at 600 knots and all you had to do was half-way target the enemy for kills.

Oleg, did turn up the whole air combat situation a notch with quality standards for online play.

I remember the MSFT Zone as a wild west anything goes online action. All influenced by no quality standards for online play. I gave up on the Zone faster than drinking my first spoonful of Cod liver oil.

Still, I think there are ways to do things... and there are ways to get things done. Certifiable aircraft for online play could probably be handled by some 3rd party group similar to a TD that doesn't actually furnish aircraft, These groups would have a look at your 3rd party aircraft and suggest compliance changes for meeting online compliance standards.

These groups could be advisory to sites like hyperlobby before admitting specific aircraft to participate on their servers.

I'm saying... there are workarounds, but legitimate companies will have to satisfy their own thinking about risk vs. reward to determine just how far they will go.
  #1170  
Old 04-30-2010, 06:49 PM
Roblex Roblex is offline
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Here is a request that does not involve new planes.....

Is there any way to add a new 'Difficulty' option that allows External views Only while on the ground?

It may seem an odd request but while I am happy playing 'Full Real' I often find myself joining an unfamiliar map and having no idea where my spawn point is in relation to the runway (or runways) From the cockpit it is impossible to see where I should be going and more than once I have taxied to the wrong end and found myself taking off in the wrong direction and meeting someone coming the other way. On one recent occasion I could not find the runway at all so just took off where I was and discovered I had just taken off across a grass field. On another recent occassion I decided it must be a grass strip and tried to take off and just ripped off my undercarriage because I should have used the levelled grass runway I had failed to find

I don't think anyone would get any unfair advantage from external view while on the ground and in real-life no pilot would be taxiing out while unaware of the airfield layout.

If you are worried about people taxiing while in external view because they are not skilled enough to do it from the cockpit then restrict the external view to only work when the speed is zero.
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