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IL-2 Sturmovik The famous combat flight simulator.

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  #1161  
Old 09-03-2008, 11:11 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by nearmiss View Post
I hope this is the correct thread.

A couple suggestions for OLEG for the SOW:

1) In the FMB I would like to see the Player flight NOT be assigned to waypoints. The player flight should be able to do things ON-THE-FLY and not be constrained to flying over specific waypoints precisely in order to advance to the next waypoint. The player should receive orders like an actual briefing and fly according to the briefing to target areas. This could be done with event areas where the player is given a heading, and can receive additional heading information from ADF, or other comms.

2) The AI would fly by waypoints as usual, but it would be nice to have the ability to have alternate waypoints for AI resulting from triggers.

3) It would be a great tool to have Translucent Canopy/cockpit frame rails to offset the fact we have no peripheral vision ability. I'm not talking about NO frame rails. I talking about the regular frame rails are visible, but the player can see through the rails. The floor side panels, instruments, back headrest all would be opague. THe player could not see through those things he could not normally see through, just canopy frame rails.

I say translucent, because even with 6 DOF when you move your head side to side it is not possible to get the same visual effect as a real person gets because of stereoscopic peripheral vision. I would certainly prefer this arrangement over the HUD, which is totally "StarWars".

This would not take way from the fliight experience, because flying the late model P-51, P-47 and several other planes with fulll clear canopies is available now and isn't a CHEAT.

IMO, the big frame rails that are constantly in your way visually don't add to immersion. If you just look at the screen with the big frame rails in front of you it is common to have less than 30% visual. One of my friends that plays other war games said, "That is so stupid looking at the screen and not being able to see what your doing". I agree with him.

So, maybe a switch to Translucent canopy frame rails, a switch to canopy frame rails... this shouldn't be any problem at the programming level to provide. I can make translucent frame rails in photoshop, Paint Shop Pro, etc. for MSFT CFS2 cockpits and it's hardly any work at all.

Thanks for all the work you've done.
1+2) Waypoints are neccessary. Another spech that they should be defined in briffing... and as well as dynamically changed waypoint due to command using radar data for exaple. Triggers will be.

3. No.... transparency of frae details will make visible other things... construction fuselase, engine, etc... Simply we model it by another way than others in arcade games or the games that say that they are simulators of ground battle but the models there ar far from what we say now is most realistic for the current period.
Also on the sceen you see by two eyes. So the comparison with steroscopic view in life and like you mean by one eye isn't right. We simply will have more complex movement of the neck-head-body of the pilot than in Il-2.
  #1162  
Old 09-03-2008, 11:16 AM
Oleg Maddox Oleg Maddox is offline
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Look, guys, calm down.

Oleg has made one statement that didn't turn out true for the Il-2 series (but which will eventually be realised in Bob). So, his statement about always delivering is almost 100% correct. On the other hand Luthier predict two or three features that didn't turn out, and thus, is about half as reliable as Oleg but still more reliable than 99% of us. Furthermore, Luthier never stated that he will always deliver on what he says.

Finally, to my knowledge, he never said he would give us lots of updates & really soon & that they would fulfil all our wildest fantasys & that these updates would include a flyable demo &... All that he said was that he would try to improve communications and keep in touch with the community.

My recommendation: Find something else to do. There are plenty of things out there including people & trees & books &...

Currently Luthier and his team is more busy with BoB (help for us in development of some parts) than with Korea. There are many things that we usually order on the other side... in this case we ordered some of the planes to be finished by them as well as 3D models of ships and some other.

Korea can't moves forward without us. Simply becasue it is based on SoW series engine.
  #1163  
Old 09-03-2008, 11:16 AM
dflion dflion is offline
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Thumbs up Campaigns in SOW

5. There will be possible two types of campaing.... One is dynamic with the possibility of managment in a squad and higher. But there will be no feature of High command that could change everything in a war.. Dynamic campaign will be more or less close to history.
The other campaing mode - it is a sequence of single missions, that possible to make very precise from historical point of view. I can't say right now will be such fully developed by us campaign inside the sim with the release, but at least it is possible. as well as there will be some amount of historical single missions right with the release. Anyway we again will offer more than any other developer of flight sims in that item...
Also the campaign systems will be open for thirs party modifications or even for inclusion of own ENGINE of campaign. This will be ture for both sinlge and online gameplay campaigns.

We simply learned all requests of users for some years of Il-2 life... The best that we can do - will be there.

Hope I gave some info for the brain here

Good to hear from you Oleg (the Boss) - my brain is working overtime. I am very pleased to see that you are continuing the ability to create historic campaigns - I have enjoyed doing the WWII historical research to create a campaign from close to actual events and re-living what you have read (so many times) in the IL2 flight simulator - it looks like it will get a whole lot better in SOW - BOB.
Can't wait until the release, especially seeing all the new aircraft and third party campaign engine. To you and your very devoted teams, keep up the very excellent work, it will be more than worth the wait.
DFLion
  #1164  
Old 09-03-2008, 11:16 AM
Oleg Maddox Oleg Maddox is offline
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I see that now...thank you for that...you are alive....best wishes to you and the team in your current project....we will wait like we always did (from the IL2 demo)...for good things...and girls
Thanks
  #1165  
Old 09-03-2008, 11:21 AM
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philip.ed philip.ed is offline
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Default Barricaded fields?

Oleg, quick question: Will you model barricaded fields in SoW? As you may know, the home guard and farmers barricaded their fields so that luftwaffe pilots couldn't land their aircraft in case of an invasion. Unfortunately this proved to be rather annoying for RAF pilots who wished to do a forced landing, but were met by large wooden obstacles, and tree trunks!

Any thoughts?

Regards,
P
  #1166  
Old 09-03-2008, 11:25 AM
timuppet timuppet is offline
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Hi Oleg,

For your next sim. Is it possible to introduce some physics characteristics for the pilot ???

When you create your character for playing a campaign a number of characs are rolled.

Such as :

eyes sharpness bonus or malus to spotting (being able to see the enemy farther, being able to recover from sun blindness quicker)
Physical strength bonus or malus to shake the stick (less strenght and you'll have difficulty to keep turning fight for long time, with more muscles being able to manoeuver at hight speed better)
specials aptitudes such as great stamina (offering a better resistance to wounds) or a better support of g turn and black out

I know it can be considerde too RPG but as an option can be fun. With a option like this there's even more diferences between to pilots flying the same plane.

Historicaly the great aces are special, physically, mentally or have specific technics to diferentiate them from the others.

P.S. excuse me for my bad english
  #1167  
Old 09-03-2008, 11:26 AM
Tree_UK
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Hi Oleg, you may have read here several discussions regarding Ubisoft, i have spoke to Ubisoft in the UK and they have very little knowledge of SOW and are adamant that they are not the publishers, its not that important on the scale of things but it does seem strange that they are proclaiming that they are not and will not be involved. Can you shed any light on this?

Many thanks
  #1168  
Old 09-03-2008, 11:31 AM
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philip.ed philip.ed is offline
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Default Tracer?

Oleg, in Il-2 Sturmokik 1946, the tracer for the .30 cals on the hurricanes and early spit models is very unrealistic IMHO. The colour is correct as you've mentioned, but if you watch gun-camera videos from the Battle of Britain, the spitfires and hurricanes have smoke on the tracer, like on the Bf-109 models in Il-2.

Any thoughts?

Regards,
Philip
  #1169  
Old 09-03-2008, 11:35 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tree_UK View Post
Hi Oleg, you may have read here several discussions regarding Ubisoft, i have spoke to Ubisoft in the UK and they have very little knowledge of SOW and are adamant that they are not the publishers, its not that important on the scale of things but it does seem strange that they are proclaiming that they are not and will not be involved. Can you shed any light on this?

Many thanks
Ubisoft is a large company. As I know in Ubi Uk all guys new. And the old that even know me personally were moved in the main office or in another companies. Another one thing - I was in UK Ubisoft office almost 3 years ago... Yes we are working "too" long, but we all would like to get really good thing. And... date of release on different sites of BoB was many time anounced... But I knew it only when it was published there.... Officially BoB was never anounced when it will be released. Usually just hope when... and almost always - TBD.
What I can say really - we are working hard... and BoB will be done doesn't matter of anything in possible future
  #1170  
Old 09-03-2008, 11:39 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by philip.ed View Post
Oleg, in Il-2 Sturmokik 1946, the tracer for the .30 cals on the hurricanes and early spit models is very unrealistic IMHO. The colour is correct as you've mentioned, but if you watch gun-camera videos from the Battle of Britain, the spitfires and hurricanes have smoke on the tracer, like on the Bf-109 models in Il-2.

Any thoughts?

Regards,
Philip
It depending of type of bullets. In Il-2 we don't model all of possible amounts. We select just one of possible for certain type of wepon on that or another aircraft.
So you may see in color films from different theatres even for one type of weapon very different type of tracers, also that was changed some time several times during the war.
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