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  #1161  
Old 01-12-2012, 04:33 PM
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ElAurens ElAurens is offline
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Quote:
Originally Posted by Bearcat View Post
All that aside... people are still flying this sim a decade later and a top of the line rig from 2001 would choke on 4.10.1 .. .

Fact!!!

I still have my original Dell that I first used for IL2 back in December of 2001. I tried to load up the game sometime after the PE2 addon.

It was a slide show as best.

It's amazing to think I flew online regularly with that old thing. Furballs with lots of planes... blowing up Vyazma every other night online.

Ah, those were the days.

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  #1162  
Old 01-12-2012, 06:57 PM
jameson jameson is offline
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"blowing up Vyazma every other night online". Is this legal?
  #1163  
Old 01-12-2012, 07:26 PM
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F19_Klunk F19_Klunk is offline
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Quote:
Originally Posted by Bearcat View Post
All that aside... people are still flying this sim a decade later and a top of the line rig from 2001 would choke on 4.10.1 .. so I don't know how much more they cold have looked to the future in the long run. There aren't many 12 year old game engines still running today. (IL2 was released in 2001 but IIRC the original engine was based on a space sim from a year or two earlier..) .
+1
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  #1164  
Old 01-18-2012, 11:39 PM
WTE_Galway WTE_Galway is offline
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Shouldn't this now be a 4.12 thread ???


On another note, for the far distance future ... whats the chances of a flyable PBY eventually in a patch or two's time. I recall Gibbage who did the externals of the AI one said he had a flyable partially done but was lacking details like ammo feeds for the gun positions ... but that was many many years ago.
  #1165  
Old 01-25-2012, 02:05 AM
swiss swiss is offline
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Wish

http://forum.1cpublishing.eu/showpos...4&postcount=92
  #1166  
Old 02-04-2012, 04:29 PM
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zakkandrachoff zakkandrachoff is offline
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Red face

nice update, like the changes.

but, still missing in official way, (some of they are already done), this planes:
Renard R31 (belgium)
Hawker Fury (belgium and yugoslavia)
Fairey Firefly (belgium)
Curtiss Hawk II (china)
Curtiss Hawk III (china)
Hawker nimrod
Fokker G1(dutch) need this plane, at least AI
Dornier Do17Z 1940 (need it)
Bloch mb 151 (french) need it (flyable will be nice)
Breguet 693 (french) need this too
Potez 633 (french)
Potez 63.11 (french) need!
Heinkel He112 (Rumanian) will be nice flyable. vey used in ODESSA
Heinkel HE177 (need it)
Bachem BA 349 Natter (je)

And some several maps (with all details, big airfields, and trees, very much trees), like:

Middle French Map (paris) (1940)
Holland Map (1940)
Odessa 1941 (rework) (with trees please, miss the trees in this special map)
Middle Germany 1945 (rework)
Only South Italy 1943-1944 (Sicily a south italy) (re-rework)

hope see this in 4.12
i destroy soo many times my IL2 because the unofficials updates.
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  #1167  
Old 02-05-2012, 07:32 PM
Ra'Kaan Ra'Kaan is offline
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Default Is this still the official request thread?

Hi,

A few things I wish I could do when I play IL-2 -

  • In the multiplayer arming screen or QMB I always wish I had a "shortlist" of favorite planes. The list of planes has gotten so massive (and thats a good thing) but sometimes I just wanna swap out planes and head back in quickly without having to scroll through a mile long list. So like a "top 5" plane list, or "Favorite" whatever, would be a cool feature. I'm picturing possibly a tickbox on the planes info page to add to favs. and those would show up on a seperate drop down list or something like that.

  • HUD optional filters. What would be REALLY cool is to have the ability to toggle what types of messeges show up in the HUD text. The new CEM is great fun, but man... I GET SO SICK AND BLEEPIN' TIRED OF SEEING "OVERHEAT" CONSTANTLY SHOVED IN MY FACE WHEN MY PLANE IS NOT BLEEPING OVERHEATING ... Seriously. Yeah yeah, noHudLog=1 yes. But when I go to playback my ntrk I really want my time speed messages and other messages. So turning HUD entirly off is not 100% a solution. I'm thinking just some conf.ini toggles as to what information we would like the HUD to show or not show would be super handy. Heck, even an in game toggle for HUD on or off would be fine. Like say, a toggle switch in the realism or track playback options - preferably hotkey (on/off) programmable
  • And on the topic of hot keys. The list has grown so long I always wish I had collapsable sub-lists. For example, I use TrackIR so all of those entries about mapping view keys I'd like to condense so I can get to through the list faster. I am envisioning a simple [+] and [-] style collapsing heirerarchy structure like Windows Explorer with perhaps an "expand all" and "close all" options. Simple and effective.

There you have it, nothing too fancy.

As always, I wish to convey my apreciation to Diadalos Team for keepinig my "old girls" in the air.
  #1168  
Old 02-06-2012, 05:24 PM
Whacker Whacker is offline
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Thumbs up

Friends, my requests as of 4.11m as follows:

1. Please make the game more friendly for ATI Crossfire users. I play different games frequently, and having to manually go into the control panel and turn Crossfire off just for IL-2 is a bit tedious.

2. Please incorporate the functionality of San's FOV Switcher into the game, and make the game more multi-monitor friendly. I have tried the other FOV mods and still think San's applet is the best by far.

3. Please incorporate the functionality of the outstanding "Mission Pro Combo" into the game. http://www.sas1946.com/main/index.php?topic=18353.0 This mini-mod is wonderful, but the menus are always messed up, too small to read, smashed together, etc.

4. Angled-deck carrier with catapults (see pt 5). The models you guys make are second to none. http://en.wikipedia.org/wiki/USS_Antietam_%28CV-36%29 I realize the core game is WW2 specific with the few 1946 "additions", but post WW2/Korean War mods are great and just scream a need for these.

5. Catapults and specific keys for catapults (NOT chocks in/out). The mini-mod with HSFX that uses chocks is decent, but something officially and built into the game by TD would be wonderful.

6. The ability to 'back up' an aircraft. This one may be a bit controversial, but it's something I've consistently wanted, especially after landing on an aircraft carrier. Maybe think of it logically as the deck crew or ground crew pushing or tractoring the plane around. Maybe make it so that the engine needs to be off and this mode is "toggled", when on the plane moves very slowly and is controlled by rudder and throttle? A logically extension of this idea would be the simple ability to fine tune an aircraft's position when on the ground and power off. I am NOT in favor of a simple "reset position" key combo that puts the plane back into a take off position on the carrier, as again I'd like this to be useable on land as well.

7. Option for "rearm", "repair", "refuel" through comms menu to ground ctrl when landed. I think UP3 has this, and thought it was a great idea. This could potentially be mission specific, only available at one's home airport, at friendly airports, etc. The level of "repair" could be variable, such as quick repairs only, full repairs, etc etc. "Re-arm" could be guns only, bombs only, both, etc. "Refuel" could be the same, 100%, 75%, 50%, external stores, all, etc.

And finally another big THANK YOU for TD for their continued support over the years!
  #1169  
Old 02-06-2012, 06:49 PM
Whacker Whacker is offline
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8. A "lean out window" key to angle view to partially see around the nose for tail draggers, like pilot does in this vid here:
  #1170  
Old 02-06-2012, 07:55 PM
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Treetop64 Treetop64 is offline
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Someone else mentioned this, but it would be nice to have filter options for HUD messages, including an option to disable the MISSION ACCOMPLISHED message.

For example, most planes in the sim require you to keep a mental note on what manual radiator setting you're at, since they have no cockpit indication for it. If you forget what radiator setting you last used, and you have external views disabled, well..
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