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#1111
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Request for dogfight servers...
Two items actually: 1) We could definitely use some more small scale dogfight maps with otherwise realistic terrain. I mean more like the Dogfight1Summer and Dogfight2Winter maps than anything symmetrical. 2) It would be nice if the NW Germany map, which makes a great dogfight map, could make made more online friendly. As it is, the map has quite a few objects which causes performance issues for large numbers of players. We've tried to use it in the past but it's too problematic. A version of the map with all towns and cities intact but the random buildings spread in the countryside removed to shore up performance a bit.
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#1112
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Thanks TD for what have you done and keep up the good work. However in past several patches you have poured new planes and maps in the game, (which is, dont get me wrong, great,) but now( in my opinion) is time to make use out of them. Please give us a chance to play single-player dinamic camaigns with those planes.
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#1113
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#1114
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I have not found an entry about this whish so I just add it, even I know its to late for 4.12.
Its about carrier wissions with improved wheather since 4.10: Say, the carrier is heading course 30° and you set a wind with 15m/s from 270° it is nearly impossible to land or take of. Mission goal is to find your target out in the nowhere calculating wind drift and so on, destroy it and come back to the carrier. Point 1 is easy: For takeoff, the carriers first two wayponts head towards 270° and after launch, the carriere heads towards 30°. Point 2 a little bit trickier, but also easy to accomplish when you prepare well. Point 3 is easy by morse code, but Point 4 is impossible, if you dont set the carriers waypoint back to course 270°. Now, if I have several flights out there, and they are returning at different times due to their mission goal, you have to entirely test out the mission, if it is possible to board the carrier again. A hard task for the mission Bilder on long missions on large maps of about an hour or more. Now my request would be, that if you come home again, request for landing permission, the carrier heads his nose towards the wind direction as long as ac are circling, or in one or two a/c increments, when close to the coast. to complicated or not possible with that engine? Last edited by SPAD-1949; 12-04-2012 at 11:55 AM. Reason: Misspelling |
#1115
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Yeah and another Idea for 4.13 or 4.14: Read out the mission briefing via USB conection to something like an iPad or similiar. The Pilots had their maps also with them. It would be cool to have that on your lap and zoom in and out on the map with the actual mission data. I usually have my second monitor and do a desktop snapshot, then load it full screen in irfanview as a jpeg, but on larger maps and long missions it really lacks on details to compare actual view with the map.
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#1116
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and need reworking of FM of i-16, i think, now in game not so obviously what aircraft was not very stable in flight, this can effect when pilot shoots at long distance... ofcourse, it's only my opinion, maybe in something wrongly... Quote:
about quality, i can say about soviet planes, we have some info and correct approach to these problems can give more historically correct performance (i try explain this in one topic here, how can, maybe DT reading this)... anyway, at first, i repeat, need normal all main planes with performance within 2-3 % tolerance and all this it's lot of work... Quote:
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#1117
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not sure if i ever mentioned this, but could we get some sort of button to scroll through various weapon selector options like in actual planes?
i know some planes had a few buttons that would actually select the weapons that were active on the trigger the one plane that is driving me nuts is the fw190 which i cannot select mg17s only without wasting cannon if i want to do some spamming or get someone to maneuver... its just i main the fw190 and could really use an option to either unlink the mg17s from teh cannons (wing root fire at teh same time) or have it set as is with the toggle gunpods enabling or disabling the mg151/20s (would be easy to do as its already a key in gam ebut dont do anything in the fw190 anyways) while were at it itd be nice to see an option for weapon selection toggle while in flight for any planes that supported this functionality. if not possible at least give us the option to fire cannons and mgs separately on avery plane that had such loadouts (fw190 the one that comes to mind) (also i have read somewhere about a pilot account of the zero having this option. i forget where i read this but it was about a zero ace who was attacking a f4f and then was confident enough todrop it with just mgs so he switched off cannons, this mean that the zero actually had one trigger and not two like in game but was selecatable on off cannons) |
#1118
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Would it be possible to add HVAR rockets to the loadout for the FM-2 Wildcat? Thanks for all of your hard work!
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#1119
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http://www.lowengrin.com/news.php |
#1120
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+1 on that. It'd be a great addition to that Wildcat version.
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