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Mods Men of War mods and other improvements

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  #101  
Old 11-06-2010, 06:44 AM
KnightFandragon KnightFandragon is offline
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This mod is pretty awesome and im trying to like it but good god......I was rolling along nice in a campaign and I captured a Churchill and Priest and when I ended and gone back into the window for the next mission it had sold my Panther......of my 3 tanks (2Pzr IVs, 1 Panther) it ditches my panther, and what for? just b/c im over my limit? Then whats the point of capturing stuff if its going to replace what you have already?......id put so many swear words in there but im sure itd be a bad idea....and of course, oh so very conveinently, there isnt one to replace it with....which is lame considering I had 200+ pts saved up......THen whats up with the Russian campaign and a Me109 strafing my dudes right off before I even have a chance to see whats going on.....

OMFG........wtf is up with this mod and ditching my tanks......that makes twice now it has gotten rid of my tank...Where in what manual does it say a track being out ditches the tank.....thats the ONLY reason I could have any hope of seeing why my tank got ditched..but seriously, my uncle leaves his missions with damaged stuff usually and he gets it back.....I wasnt over this time either.....38 points left...seriously......wtf is up with that....

Holy sweet mother of god.....why the **** does this friggin DCG get rid of my stuff? This time it sold my whole damn army!?!?!? I was on my way into the 3rd campaign and it got rid of everything...I was 13 pts under to.....seriously?

Last edited by KnightFandragon; 11-06-2010 at 06:13 PM.
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  #102  
Old 11-08-2010, 02:29 PM
Zeke Wolff Zeke Wolff is offline
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The only time(s) you will lose a vehicle is;

a) A wheeled vehicle has a wheel lost (greyed out, imreparable).

b) The player doesnt repair a damaged engine/hull/track (ie parts is colored red, not dark grey).

c) if the vehicle that was captured belongs to the map, and not the enemy AI, it wont be transfered to your next battle.

d) a unmanned vehicle will not be transfered to your next battle, and thus, it will instead be removed from your unit.

These are the only times a vehicle will be removed from your force. Always make sure that you do repair any damaged vehicles to be sure not to lose them.

DCG never ditches any vehicles, cannons, etc because of a limit. You will only be unable to buy anything new until you are udner the limit again.

~Zeke.
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  #103  
Old 11-13-2010, 07:18 PM
FlavidtheCenturion FlavidtheCenturion is offline
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Is there a for this to installed for a steam version of MOW?
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  #104  
Old 11-14-2010, 05:43 PM
KnightFandragon KnightFandragon is offline
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So, do damaged turrets force the vehicle to be abandoned? I pretty much figured out that an unmanned vehicle would be abandoned, thats kinda an obvious reason.....well anywho, ive read the replies to my thread on DMS and it all makes sense now =D While im at it, why, when I refuel in the field can I not use Sherman, Grant, Stuart fuel and my uncle couldnt use Matilda fuel but I can use Churchill and Dorchester fuel? I havent tried with any M8s, trucks or jeeps.

I know for a fact my vehicles need the gas before I go to do it but when I get the gas from anything but a Churchill or Dorchester, I dont get that refueling funnel icon. I make it my mission now to refuel everytime I see a churchill. Also, what was with the Panthers and in the buy menu I could only refuel my Panthers up to 100 only after they were below 100? Is that to force the player to make use of gas cans in the field? I dont mind using them but still, just wondering whats up with the refueling in the buy menu.

Lolz, one more question. YOu know how if you play the Castle map one mission and wind up on it again a few missions later and the carnage from the previous mission stays? Well does the carnage from the previous mission become "bound to the map"? I had a Panther that had gotten tracked and i didnt realize it till I lost it in the buy menu so I restored my campaign and played the map again, my panther was there and i fixed it but lost it in the buy menu anyway. My only guess was that it became "bound to the map" after the first time. I just wound up doing some save game editing to give it back to me...evil I know but I am so very tired of losing my stuff to randomness like that haha. Well anywho lolz.....carnage from previous missions becomes bound then?

Last edited by KnightFandragon; 11-14-2010 at 05:49 PM.
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  #105  
Old 11-15-2010, 07:44 AM
Zeke Wolff Zeke Wolff is offline
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Everythign you leave on the map when finishing the mission, gets owned by the map. That is, if you do leave a vehicle that could´ve been repaired, and later returns to the map, you can repair the vehicle and use it on that map, but will lose it when the mission is done.

Regarding the fuel issue: Shermans, Stuarts, etc uses Petrol as fuel. Dorchester, Matildas, Churchills uses Diesel as fuel. That´s why you can´t refuel your Matilda from a Sherman etc.

A damaged tank turret (red colored) wont make you lose the vehicle, it will be automatically repaired in-between battles. However a totally greyed out turret means that you will lose the vehicle (this is due to the fact that the game engine doesnt allow us to man vehicles that has lost their turret but is otherwise undamaged. Too bad, the old S:HOWW2 engine allowed us to do that and it was pretty cool to drive around in a turretless tank! ).

~Zeke.
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  #106  
Old 01-11-2011, 08:35 PM
Twan Twan is offline
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Is there any chance of the DCG mod moving on to Assault Squad? Or is that a completely different animal that would require a new mod?

Also, is this mod still in development for MoW? It's easily my favourite. Endlessly replayable. Great job.

I'm still hoping to see remotely triggered explosives of some type, or the ability to add fuzes to any explosive and trigger them remotely once placed. Sounds complicated though, I won't get my hopes up.

Last edited by Twan; 01-11-2011 at 08:38 PM.
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  #107  
Old 01-18-2011, 10:47 PM
Zeke Wolff Zeke Wolff is offline
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If it will be transfered to MoW:AS is a thing for the future to discuss, we can´t say if it is possible until MoW:AS has been released. But since both games are based on the same engine, my guess is that it is do-able.

Yes, the mod is still being developed for MoW. The mods main forum is located at DMS (http://www.digitalmindsoft.eu/forums...orum.php?f=138) and as far as I know, I´m the only team member who is a member of 1C Men of War forums. We are currently working on adding Italy to our mod (vehicles etc are being made from scratch) and other things. You can find more info about the mod´s future in the link above.

~Zeke.
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  #108  
Old 01-22-2011, 09:43 PM
Ale56 Ale56 is offline
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I canno get this mod to work

Here are some of pictures with my problems

IMG_1585.jpg

IMG_1586.jpg
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  #109  
Old 02-16-2011, 06:13 PM
martinapsid martinapsid is offline
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hi can not get into resource screen after save the game saves its in the folder result but resource screen never comes up i think ive got it in wrong folder i am using vista and have followed advice and put game into file outside program files its im c:\games mod folder is in there and all mods work and sve fine expect dcg saves help please
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  #110  
Old 02-16-2011, 09:00 PM
Rainmaker Rainmaker is offline
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Hey Zeke good work you guys are doing there! Good job man really, keep it up. You got my props!
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