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#101
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![]() ![]() As for gaps and detection or not: A player should register with a Sector and not an individual radar. Each sector (IIRC No. 11 Group had six or seven) had access to several radars and of course the Observer Corps. There's a nice overview available here: http://www.raf.mod.uk/history/fightercontrolsystem.cfm Last edited by csThor; 04-30-2012 at 06:53 AM. |
#102
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You connect to a sector HQ, with several radars and Observer Corps in my script
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#103
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Oh, then I misunderstood. Gotta have another coffee.
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#104
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Kodiak, this really is epic. This isn't just one RDF setup for one campaign, this really is the kind of immersion required for servers generally. It will be very interesting to see how this works, particularly post patch, and I think it is something that can also be extended on those experiences. In the longer term I can see this being part of a library which includes new sound recordings from pretty English WAAFs which can be installed to clients and accepted on servers to give realistic direction to flight leaders, if Steam allows it all. Still, i'm getting ahead of myself........
@Farber, I agree, we can't have the complexity of the real system. My only concern is the 'realism' of knocking them out, but still, you can't knock out observer corps personnel can you? ![]() |
#105
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Nope
![]() The OC is everything from little school boys, police men and enlisted men sitting in trenches with binoculars... AAA guns, barrage balloons, etc etc... It would be very hard to knock that out. Hmmm maybe the observer should only be able to see low aircraft, like upto 4000m's... It would also be interesting to know if there could be a chnace the AOC didnt spot anything? Last edited by 5./JG27.Farber; 04-30-2012 at 12:15 PM. |
#106
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Well they would see them, reckon at least bomber or fighter, and perhaps count numbers, heading and height but it would get harder with height, it would be worth investigating the kind of work they did for the sake of accuracy. They used apparatus to help them and may have been hooked into the network of RDF or passed information about incoming raids in order to help gain more information.
With regards to knocking out radar, the RAF system had mobile units with a shorter range which could be moved to plug the gap. I believe this happened on August 12th and the screen was back up inside an hour as a result. On that day they though they were more successful and decided to test with Stuka's off North Foreland. 501 got stuck into them and slaughtered them. Last edited by Osprey; 04-30-2012 at 03:56 PM. |
#107
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It was kind of like a hand over from the radar. They reported to the sector plotters. I think it would be easier to see large formations at any height. However 4 109's at 5000m's - I think very hard.
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#108
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ok, your script is working in FMB, for some reason we could not spawn in dedi server to test it there and we ran out of time last night. I dont know if it was because of server problem or just a problem with the game. We had added a red spawn point but could not spawn.
![]() Before this we tried to use the script on our mission with our parameters but there was some errors. Can you see any mistakes here? Code:
private static string userdocpath = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments); private static string CLODO_FILE_PATH = userdocpath + @"\1C SoftClub\il-2 sturmovik cliffs of dover\"; private static string FILE_PATH = @"missions\campaign\campaign3.mis"; // adjust to your needs private static string MISSION_FILE = CLODO_FILE_PATH + FILE_PATH; List<LocalHeadquarters> Headquarters = new List<LocalHeadquarters>{ {new LocalHeadquarters("Luton(Eastbourne)", "CallSign24", 50000.0, 178852.52, 197246.94, new ObserverStation( "Static1","A,4","B,4","C,4","D,4","E,4","A,3","B,3","C,3","D,3","E,3","A,2","B,2","C,2","D,2","E,2","A,1","B,1","C,1","D,1","E,1"))}, //Dover {new LocalHeadquarters("RadPoe (Rye)", "CallSign23", 50000.0, 206102.81, 212379.97, new ObserverStation( "Static37","F,6","G,6","H,6","I,6","F,5","G,5","H,5","I,5","J,5","F,4","G,4","H,4","I,4","J,4","K,4","F,3","G,3","H,3","I,3","J,3","K,3","L,3","F,2","G,2","H,2","I,2","J,2","K,2","L,2","F,1","G,1","H,1","I,1","J,1","K,1","L,1"))}, //Rye {new LocalHeadquarters("Dover (Ash)", "CallSign22", 50000.0, 246758.98, 235779.38, new ObserverStation( "Static38","I,7","J,7","K,8","L,8","M,11","N,11","O,11","J,6","K,7","L,7","M,10","N,10","O1,0","L,5","L,6","K,6","K,5","L,6","L,5","L,4","L,3","L,2","M,9","M,8","M,7","M,6","N,9","N,8","L,10","L,11","L,12","O,9","O,8"))}, //Dover {new LocalHeadquarters("Dunkirk (Woodchurch)", "CallSign32", 50000.0, 220622.50, 252385.53, new ObserverStation( "Static3","A,12","B,12","C,12","D,12","E,12","F,12","G,12","H,12","I,12","J,12","K,12","A,11","B,11","C,11","D,11","E,11","F,11","G,11","H,11","I,11","J,11","A,10","B,10","C,10","D,10","E,10","F,10","G,10","H,10","I,10","J,10","A,9","B,9","C,9","D,9","E,9","F,9","G,9","H,9","I,9","J,9","A,8","B,8","C,8","D,8","E,8","F,8","G,8","A,7","B,7","C,7","D,7","E,7","F,7","G,7","A,6","B,6","C,6","D,6","E,6","B,5","C,5"))}, //Rye //{new LocalHeadquarters("Forest (Woodchurch)", "CallSign15", 208162.91, 227726.61, new ObserverStation( "Static4","E,1","E,2","E,3"), new ObserverStation( "Static5","F,1","F,2","F,3"))} }; LandMarkHandling LandMarks = new LandMarkHandling( new LandMark("Dover", 245577.51, 234521.20), new LandMark("Folkestone", 235333.17, 229568.64), new LandMark("St.Magarets's at Cliffe", 250423.81, 238001.64), new LandMark("Deal", 250985.14, 244801.80), ![]() |
#109
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Ok will take a look at it.
- Bug (wrong HQ selection) found and eliminated ![]() Last edited by FG28_Kodiak; 05-01-2012 at 04:25 PM. |
#110
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Awesome thanks. How did you find all the callsigns numbers? -Just count them in game?
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