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IL-2 Sturmovik The famous combat flight simulator. |
View Poll Results: What do you think about clickable cockpits? | |||
Great, very immersive feature |
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52 | 39.69% |
Only a waste of time |
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79 | 60.31% |
Voters: 131. You may not vote on this poll |
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Thread Tools | Display Modes |
#101
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I would probably wait till the reviews where in... I think the problem I have had with FSX is that it cost too much to get the good scenery...and the good airplanes, and everything else. Right out of the box it don't look that great (at least on my computer it didn't)... maybe cost is a stupid reason to feel bias (I'm will to admit it...) |
#102
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I think it would be nice to be familiar with the startup procedures from a historical point of view, however very much time would be needed to implement such a feature to each aircraft, and Oleg knows that even if the clickable pits were wanted by the user, they would only be used a time or two and never again. Oleg has already stated that it simply is not a good use of time given the many other things he is working on right now.
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STRIKE HOLD!!! Nulla Vestigia Retrorsum |
#103
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I think its unfortunate that the poll has been worded to refer to clickable cockpits...
In terms of both immersion and ergonomics mouse clickable cockpits (particularly in 3D cockpits) can sometimes leave something to be desired...where bindable keystroke combinations or other input devices can sometimes be prefered. I think it would have been better to have phrased the question in terms of would you like to see realistically modelled flight, engine, fuel and systems management in this Combat Flight Simulation or would your rather see grossly homogonized and simplified systems implemented? That way those who want to see the BOB-SOW as yet another Sim Lite at least have to say so...rather than hide behind the smokescreen of saying using a mouse isn't an effective input device. |
#104
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Great post! and I agree most responders are stuck on the word "clickable"...the wording of the poll question could have been better. Or maybe most IL-2 pilots only care for the furball aspect. A shame considering what those pilot's had to learn and master back then, I want that challenge, I want to plan, feel, and execute proper aircraft management decishions |
#105
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Clickable cockpits are an extra control method (extra not primary). In that regard, i certainly don't consider them any more waste of time than support for other control methods implemented in most sims today, like native TrackIR support and the ability to work with a wide array of HOTAS sets, gaming keypads and other peripherals that give you more options in how you interface with the game. The difference and the main reason i'm advocating clickpits is that not everyone can buy all those peripherals, but every PC comes with a mouse. Let's use it. |
#106
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The problem with your approach is that you miss the essential flaw in your logic - for a single release (say "Release and be forgotten") clickpits might be a viable feature for a team as small as Maddox Games. However SoW is planned to encompass (hopefully) all theaters of WW2 air combat one day - and that means trainloads of different aircraft. Right now Maddox Games assumes production time for a single cockpit to be at around 6 months for an experienced modeller who knows the procedures and hurdles - add how much for a clickpit?
TIR or HOTAS support is essentially a "do-once" thing and does not need to be redone each time a new aircraft is introduced. Oleg said the fundament is there for a complete startup procedure and clickpits - Maddox Games just does not see these additions as econimically viable for them. I'd have liked full startups, but I do understand where MG is coming from so it's no dealbreaker for me. |
#107
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I´d like to remark that NO clickpit and real complex engine- and flight- management don´t exclude each other.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
#108
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Maddox Games just does not see these additions as econimically viable for them (quote)
Would not sales double, triple, quadruple? I think that they would |
#109
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#110
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And regarding Falcon 4's campaign engine - In my view it was a nice project that stopped halfway down the road (too technocratic presentation, too soul-less, unimmersive GUI), never worked convincingly until after 7 years of fiddling and ultimately broke the back of its creators. |
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