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  #101  
Old 02-12-2012, 01:18 AM
Bearcat Bearcat is offline
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Hey TD how about removing the frame from the minimap? I mean... do we really need it?
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  #102  
Old 02-12-2012, 03:26 AM
Phabius Phabius is offline
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I would like to see a semi transparent mini map, so it could stay opened when needed without blocking the view. It could even be a little bit smaller.
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  #103  
Old 02-12-2012, 06:10 AM
Fighterace Fighterace is offline
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A Gloster Meteor?
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  #104  
Old 02-12-2012, 11:29 AM
JaboMan JaboMan is offline
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Please add the Panzerblitz rockets for FW 190F.
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  #105  
Old 02-12-2012, 11:31 AM
swiss swiss is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
Sorry shauncm, didn't know you're such a gliding fan. 99% of us actually have their enigne on most of the time.


Thanks for the headsup, been doing exactly that for 6 years. However, it's not at all realistic.

If the game engine does not allow removal of the sonar, developers could eliminate all sounds not being produced by one's plane (read: sounds from nearby planes), as long as the plane's engine is on. If you're into gliding and your engine is off, outside sounds should be enabled.
How does that sound?

Seriously guys, sitting in a plane with a roaring 1000+ hp engine, with a headset on to exclude some of the noise and understand radio transmissions, pilots shouldn't be able to hear any sounds from nearby planes. I'm asking for a basic feature that should have been part of the game from day one. Quite possible the sonar was a feature introduced to make succesful surprize attacks less probable and thus help sell the game. Yet, most pilots shot down in ww2 never saw the plane that attacked them.

Afaik, this bug is related to low quality sound settings. And as far as i am concerned - I don't care.
Do you really feel you get less kills because of this bug? C'mon...

Last edited by swiss; 02-12-2012 at 04:01 PM.
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  #106  
Old 02-12-2012, 06:13 PM
Arrow Arrow is offline
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Quote:
Originally Posted by swiss View Post
Afaik, this bug is related to low quality sound settings. And as far as i am concerned - I don't care.
Do you really feel you get less kills because of this bug? C'mon...
I think that Papa has a valid point. The sonar is highly unrealistic. I run sound at full quality settings (SB audigy) and I can hear tailgunners from like 500 meters from me. In a real plane you can't here anything unless it is few meters from you. I would implement it as an option - something like realistic sounds on (no sonar, no external sounds)/off (the current state).
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  #107  
Old 02-12-2012, 09:02 PM
SPAD-1949 SPAD-1949 is offline
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Quote:
Originally Posted by Luno13 View Post
Since you seems to be new, I'll go ahead and say it (this horse has been beaten to death )

Daidalos Team and 1C are contractually obliged to not include any hardware that was designed by Northrup-Grumman or any company it bought over the years.

This means no P-61, no Avengers, no further US battleships, and no further Wildcat and Hellcat variants, etc, etc, etc.
Impossible or just a matter of what price?

Last edited by SPAD-1949; 02-13-2012 at 04:07 PM.
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  #108  
Old 02-13-2012, 05:23 AM
csThor csThor is offline
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The former ... because of the latter.
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  #109  
Old 02-13-2012, 06:50 AM
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Daniël Daniël is offline
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Default Tank damage

Hello, in this tread http://forum.1cpublishing.eu/showthread.php?t=29683 is a conversation about tank damage, which is very simple right now.
I think it would be a good idea to split the damage in two parts, without making the damage model too complex: Damage to the armour and damage to the tracks.
When the armour is destroyed, the whole tank is destroyed, but in some cases it is hard to do. When the tracks are destroyed the tank is useless and I think tracks were much easier to destroy than armour.

What do you think?
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  #110  
Old 02-13-2012, 09:53 AM
Fighterace Fighterace is offline
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Quote:
Originally Posted by csThor View Post
The former ... because of the latter.
Is like millions of dollars that NG wants for licensing?
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