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#101
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Hey TD how about removing the frame from the minimap? I mean... do we really need it?
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#102
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I would like to see a semi transparent mini map, so it could stay opened when needed without blocking the view. It could even be a little bit smaller.
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#103
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A Gloster Meteor?
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#104
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Please add the Panzerblitz rockets for FW 190F.
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#105
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Afaik, this bug is related to low quality sound settings. And as far as i am concerned - I don't care. Do you really feel you get less kills because of this bug? C'mon... Last edited by swiss; 02-12-2012 at 04:01 PM. |
#106
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I think that Papa has a valid point. The sonar is highly unrealistic. I run sound at full quality settings (SB audigy) and I can hear tailgunners from like 500 meters from me. In a real plane you can't here anything unless it is few meters from you. I would implement it as an option - something like realistic sounds on (no sonar, no external sounds)/off (the current state).
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#107
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Last edited by SPAD-1949; 02-13-2012 at 04:07 PM. |
#108
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The former ... because of the latter.
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#109
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Hello, in this tread http://forum.1cpublishing.eu/showthread.php?t=29683 is a conversation about tank damage, which is very simple right now.
I think it would be a good idea to split the damage in two parts, without making the damage model too complex: Damage to the armour and damage to the tracks. When the armour is destroyed, the whole tank is destroyed, but in some cases it is hard to do. When the tracks are destroyed the tank is useless and I think tracks were much easier to destroy than armour. What do you think?
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If you are insecure: use more bullets. |
#110
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Is like millions of dollars that NG wants for licensing?
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